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The Max Cape

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ironEZscape

ironEZscape

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'In this weeks update we've almost entirely removed (ironmen who don't already have a ton of teleports) ability to teleport to zulrah'


How about making zulrah drop 1 teleport every kill and making them untradeable. that way if you can reliably kill zulrah you can reliably get back. Otherwise just charter the ship like ironmen normally start off doing. Otherwise it looks like zulandra teleports have become one of my rarest items in my bank. :( It will hurt to use one, especially with how i died 1/4 of them time, that essentially costs 3 teleports to try again.

16-Oct-2015 04:03:38

ironEZscape

ironEZscape

Posts: 13 Bronze Posts by user Forum Profile RuneMetrics Profile
lana rey del said :
Did the jagex team even consider ironmen when they changed the zul andra teleport drop from 20-1? I can see changing it to 5 or even 10 a good thing. But to change it to 1, you literally just gave all current ironmen a HUGE advantage who have stacked up over 200 zulrah teleports. Every NEW ironman you just made fall behind even further and have a MASSIVE disadvantage to acquiring the same amount of loot the older ironman have already acquired. Please either poll these things or think EVERY aspect through. I personally have no motivation to play my ironman anymore and I'm sure there are MANY others. This update may seem small to you guys, but this is bigger than the eye can see, as to how much this is setting back new ironmen in comparison to older ones. please POLL or reconsider the options.


This guy knows what hes talking about.

16-Oct-2015 04:07:23

ironEZscape

ironEZscape

Posts: 13 Bronze Posts by user Forum Profile RuneMetrics Profile
Darma said :
Did you permantly removed in-game messages of your farming patches status?

E.g: "Your herbs are ready to be harvested".

I want to think that this happend because of the release of the new spell on Lunar Spellbook, but what will happen with the people that haven't completed lunar diplomacy?

Cheers.


This is an osbuddy add on.

16-Oct-2015 04:12:53

Klapschijf

Klapschijf

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Darma said :
Did you permantly removed in-game messages of your farming patches status?

E.g: "Your herbs are ready to be harvested".

I want to think that this happend because of the release of the new spell on Lunar Spellbook, but what will happen with the people that haven't completed lunar diplomacy?

Cheers.


People got so into **buddy that they really think this was a in-game feature....?

16-Oct-2015 08:39:56

epiclegacy77

epiclegacy77

Posts: 532 Steel Posts by user Forum Profile RuneMetrics Profile
Pet Me said:
(best cape in game, same as a skill cape, are you ******* serious jagex?)

MOD ASH said:We offered to give it higher stats in a poll, but that didn't pass. The player feedback at the time was that it shouldn't be given stats like a fire cape unless it actually had requirements like a fire cape - it was suggested that we let people combine it with the fire cape.

So I'd rather like to explore that kind of update in a poll. If that doesn't get support, we can go back to offering higher stats on the existing item, but that didn't seem to work last time.)

are you serious people felt like the max cape didnt have requirements like jad so it shouldnt have stats over the fire cape if you think about it this is a way harder requirement then jad i know about botting however botting is a cheat and if were thinking about normal gameplay and how the game is suppose to work think about how long it takes to get everything 99 and also the amount of fighting to raise the combat skills this is a way harder requirement then jad so therefore it should have stats over the fire cape.

(i didnt know how to put it like the other posts were so i just did it like this but this is what they said)

16-Oct-2015 09:32:12 - Last edited on 16-Oct-2015 09:37:59 by epiclegacy77

Ferrum-56
Mar Member 2024

Ferrum-56

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
while a nerf to zulrahs drop table would mainly give ironmen with a huge amount of zulrah kills a distinct advantage, which isnt a very big group of people, this nerf gives any ironman that has a few hundred zulrah kills, which is quite a good amount of people, a HUGE advantage.
For example, since I have 900 kc, and 2/3 drops, with 1.1k+scrolls banked, I can do multiple kill trips and make that 3-5k kc without having to use the fairy ring. For ironmen that havent done it before, 40 seconds would be added to every kill untill they have gotten decent drops (no way you can do multiple kills without serp/89 herb) giving them a very large disadvantage.

While nerfing zulrah is always unfair for people that havent done it before, this seems a bit too much benefit for people that already had a few kills, and a bit too painful for people that didnt.

16-Oct-2015 11:18:47

From Beyond

From Beyond

Posts: 13 Bronze Posts by user Forum Profile RuneMetrics Profile
How about when you realease a boss, either nerf it quickly or just make it underpowered and buff it intead. Not waiting for so long just to ruin it for us who just started killing Zulrah. I'm an ironman and I killed zulrah the day before patch. I was happy to have killed her, and I couldnt wait until I got her on "farm" and get some teleports for quicker kills. Now Im going to get 1 TP scroll ever 10 kills? This is a joke, just remove the teleports alltogether0.

Also thanks for making it more unpredictable. This update was so good, I was so happy I removed membership on my other account.

I bet when I get to the Hellhound boss, its going to get the nerfbat right as I hit that slayer lvl.

16-Oct-2015 15:23:45

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