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Dev Blog: Skillcape Perks

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Somnolent

Somnolent

Posts: 23 Bronze Posts by user Forum Profile RuneMetrics Profile
Woodcutting: Increased chance of finding a bird's nest.

In my opinion, this wouldn't be helpful at all. I think each skillcape needs something worth leveling the said skill to 99. I wouldn't want to level up Woodcutting to 99 because there's an increased chance of finding a bird's nest. If players wanted to gather bird's nests, they would be killing the Giant Mole instead.

So here's my possible "modification" to the Woodcutting skillcape:

"Gain extra logs for chopping a tree down"
Chopping trees give logs. If you are the one to chop the tree down, you gain an extra log in addition to the regular amount. Higher level trees are harder to chop down. Since higher level logs are also more expensive, this modification could not be "abusable" because it'll take longer to chop a Magic tree compared a Willow tree, for example.

It's just a thought. It could definitely replace the introduced idea.
Looking forward to more idea's.
A ghost could be furiously dancing behind you, and you'd never know.

18-Jan-2016 01:01:57

Dizzy Maule

Dizzy Maule

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
I like the idea of perks for skillcapes! I do have a suggestion for the agility skillcape though.

Maybe instead of the cape acting as a Graceful cape, you could 'use' the cape once per day to restore run energy to 100%, or even have a 'teleport' option that let's you teleport to any agility course around Runescape.

23-Feb-2016 06:38:41 - Last edited on 23-Feb-2016 06:39:03 by Dizzy Maule

Graposhka

Graposhka

Posts: 210 Silver Posts by user Forum Profile RuneMetrics Profile
It is hard to find the margin between overpowered and utterly useless for each skillcape.
It needs to be simple, practical and as stated in the original post - a small perk. We still don't want any of the combat capes to surpass fire cape. Minor boost to the corresponding stats of each combat cape should be something worth getting the cape for.
Regarding other capes, I am completely against "once-a-day" perks as it would make it a chore to use it.

Attack - +1 to all attack bonuses excluding mage and range
Strength - +2 strength bonus
Defence - 2 defence bonus to all styles in addition to the original +9
Ranged - +1 ranged attack and +2 ranged strength
Prayer - +1 prayer bonus untrimmed, +5 prayer bonus trimmed
Magic - +1 magic attack bonus, +3% magic strength
Hitpoints - Should be ok to work as Rapid Heal prayer
Runecrafting - Holds 3 extra essence, it has to be worth the additional clicks per run
Construction - I really have no idea of a useful perk for this as not many players train construction after lvl 99, since after that it is a pure money-sink with no benefit whatsoever.
Agility - Acting as graceful cape is alright, just for a show-off, having agility cape is a perk enough because of the OP emote
Herblore - Ability to make potions in empty vials might sound stupid, but I cannot think of anything remotely useful here
Thieving - 5% chance of avoiding the damage from failed pickpockets
Crafting - /
Fletching - /
Slayer - 3% increased damage output in addition to the slayer helm bonus
Hunter - The idea of a broken trap having a chance to reset itself seems nice
Mining - 3% chance to get a double ore
Smithing - 3% chance to get an additional cannonball
Fishing - 3% chance to get a double catch
Cooking - Having it equipped equals fire with a cooking range, making the player able to cook pies and other dishes on a fire
...
Real eyes realize real lies.

24-Feb-2016 11:47:33 - Last edited on 24-Feb-2016 11:48:47 by Graposhka

Graposhka

Graposhka

Posts: 210 Silver Posts by user Forum Profile RuneMetrics Profile
Firemaking - Acts as a light source, as previously suggested, the skill itself is not of much use so I can't think of any other decent perk
Woodcutting - 3% chance of getting double logs
Farming - Works as magic secateurs and has infinite teleports to one particular farming patch

Conclusion - Skillcapes were always meant to be an item to show-off, so having too strong perks would cause imbalance to the game's economy and integrity. Having a skill maxed out has it's self-sufficient perks. My ideas were fired out of the blue and might need revision.
Real eyes realize real lies.

24-Feb-2016 11:48:54

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