Anything that gives an xp boost is wasted. Much better idea to have something god based on small chances.
Magic should be more than once a day, obviously not unlimited, but should be maybe 5 times.
Herb, how about 5% chance to make a 4-dose?
Craft how about giving access to a basement level that has a furnace and a bank chest lol
Fletching, 3% (for fast 99) to be making a bow and it becomes already strung (strands from bark)
Smithing should have 5% chance to either smith with 1 less bar, or smelt 2 bars from 1 set of ores.
Fishing, chance to catch 2 fish at once
25-Sep-2015 22:28:00