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Dev Blog: Skillcape Perks

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Rbnor

Rbnor

Posts: 232 Silver Posts by user Forum Profile RuneMetrics Profile
You make the figures
Attack - Attack/accuracy bonusu
Strength - Str bonus
Defence - Ring of life is nice but i think to make it far better the staff of dead special when dropped below 10 hp for pvm only of*
Range - Accumulator is a good idea but a combination with the cape sounds unfair. Should be for all tbh :D
Prayer - Noted bones? 28 per day Maybe or even increase the exp from bone crusher
Magic - spell book swap is okay
HP - Increase in life by 5?
RC - Reduce of rune pouches sounds wise but that's the whole point of rcing, high rewards the cape could store 20 essence per day? Can be extended with diaries?e
Construction - Discounted value of building rooms etc
Agility - 1 free Stamina pot every 6 hours / vial in cape that's able to combine your sweat + agil skills to make it.
Herblore - Cape emote is able to summon a daily crop to give players a herb/seed or dirt x1
Thieving - Increase chance of receiving a clue scroll? So skillers can do easy clues without any killing or change it up so you don't have to slay mobs for a clue scroll
Crafting - unlimited teleports nAA, It's able to store moulds
Fletching - low probabilty to make a bow without a string
Slayer - seems reasonable but won't be able to use a slayer helm for a repeat of boss tasks. Only makes sense.
Hunter - Sounds good
Smithing - Able to spawn an anvil anywhere that lasts 5 minutes for everyone to use
Fishing - Sounds mkay but a chance of cookign the fish while wearing cooking gauntlet seems reasonable
Set stuff to private because I know you'll have the odd weirdo looking up your profile :P

20-Sep-2015 00:01:34

Con No 1
Aug Member 2014

Con No 1

Posts: 21 Bronze Posts by user Forum Profile RuneMetrics Profile
My idea: Every Skillcape is permanent +1 and they allow you to teleport to the skillcape seller unlimited times as well as 1 other bonus (Agility: Act as graceful / Mining: Acts as Varrock Armour / Ranged: Acts as Ava's Device)

Quest Cape: Allow you to teleport to Wise Old Man's house.

Achievement Diary Cape: Acts as Ardougne Cloak 4 and allow you to teleport to Twiggy O'Korn in Draynor.

Music Cape: Allow you to teleport to Olaf the Bard.

Max cape would allow you to teleport to all the masters and have all the bonuses, all levels boosted by +1.

20-Sep-2015 00:41:27 - Last edited on 20-Sep-2015 00:46:17 by Con No 1

Chantage

Chantage

Posts: 152 Iron Posts by user Forum Profile RuneMetrics Profile
I think each skill cape perk should somehow benefit the regular usage of that skill itself. Similar to a quality of life update in its own way but specifically for that skill.

Also, please do not add the "daily once/twice a day" to any of the capes. An operating perk is fine (like to teleport somewhere) but not "dailies".

In addition, the cape perk should benefit the REGULAR usage of that skill itself and not like the rare usage. For example, the magic cape swap spellbook once a day is somewhat rare and isn't used everyday. It should benefit the everyday usage of magic like teleporting or damaging spells. (For example, it can act as a staff of air, etc. and the player can set it to whichever basic element they want.)

Slayer cape; Should act as a slayer helm as players usually have to use slayer helms anyways for tasks; this would act as a quality of life perk for them and it's not asking for TOO much, considering the fact that getting 99 slayer is much more difficult as compared to getting 99 cooking. (The 99 cooking cape perk is actually better than the 99 slayer cape perk which seems silly, no?)


For herblore, an additional boost to using potions is not THAT much to ask for. (For example an additional +1 stat bonus with any potion that you use; it's just 1 more point and doesn't completely break the game) A bonus of making potions FASTER imo is pretty useless; I believe the average player would probably leave the skill at 13m experience and leave it at that. Also, it would throw off players because they're not used to shortening of time it takes to make a potion. The cape itself should somehow benefit the usage of potions itself, not producing them.

Fletching Cape; Being able to fletch without the need of using a knife or something?

(I believe some capes should be given a greater degree in the perk as compared to some other capes as some capes are way easier to obtain as compared to others; ie slayer and maxed cape)

20-Sep-2015 00:43:19

ass face 69

ass face 69

Posts: 784 Gold Posts by user Forum Profile RuneMetrics Profile
Sir Stebbi said :
Herblore -> clean all herbs? That is just about the most ridiculous thing i have ever heard. The act of cleaning herbs is the bloody simplest thing in all of runescape. I am speechless.
-no offense


Lmao you are the stupidest player I've seen today GJ

20-Sep-2015 00:49:00

Chantage

Chantage

Posts: 152 Iron Posts by user Forum Profile RuneMetrics Profile
Max cape should be given all perks; despite the fact that some people may find this as overpowered, the task to obtain a maxed cape is hard enough and there's going to be an extremely small portion of players who can actually achieve this. With this being said, the players who actually end up achieving this amazing task should be giving a pretty good perk.

Atk - 1 dmg instead of 0 dmg
Str -
Def - Ring of life
Hp - Health regen
Ranged - Ava
Prayer - Holy wrench
Magic - Acts as elemental staff of choosing
RC - Acts as all tiaras/less degrading pouch/no skull at abyss
Construction - Lower cash cost when building rooms/no cost from butler
Agility - graceful cape
Herblore - +1 more bonus for all potions
Thieving - increased chance of steal rate
Crafting - Unlimited needles/threads ***
Fletching - Doesn't require knife
Slayer - Slayer helm replacement/doesn't require special items to kill slayer monsters (ie witchwild icon/icebox)
Hunter - increased chance to catch rate
Mining - increased chance of mining rate
Smithing - Ring of forging effect
Fishing - Fish without net/harpoon +3 fishing levels
Cooking - Cannot burn food
Firemaking - Acts as lightsource + doesn't require tinderbox
WC - Increased chance of cut rate + bird nest rate
Farming - Increased yield/magic secateur effect
Max Cape - All perks (only some perks are used at the same time so it's not exactly that overpowering)

20-Sep-2015 00:55:52

PvM Aria

PvM Aria

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
My Suggestions/Ideas on Skillcape perks:

Attack: 3-5% accuracy increase.
Strength: Once below 30% Hitpoints you have a chance to do x1.25 more dmg.
Defence: 2-5% sustained life of degradeable armor.
Prayer: +4 prayer bonus untrimmed and +8 trimmed.
Hitpoints: If below 10% rejuvinated Hitpoints up to 65% once per day (I
guess like a second chance.)
Herblore: 15% chance to make a potion(4), instead of potion(3).
Mining: 5% Chance to get double ores.
Smithing: Cost reduction of 15% for repairable equipment.
Fishing: 5% chance to get double catch.

20-Sep-2015 01:18:01

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