What has to be taken into consideration with the perks, is the individual who wears the cape has already achieved the maximum level, and not a great deal of skills are beneficial to do after 99. So the cape has to offer something that doesn't necessarily offer a gp saving alternative, but something that just makes it more tolerable or just a rewarding perk for their previous efforts grinding to 99 originally.
Where some of the capes perks may seem really overpowered, people would have to choose to lose a best in slot for the effect. and maybe something like a timer could be added, so you would have to wear the specific cape for a set amount of time to start receiving the perk.
E.G Wear the attack cape for 30 minutes to receive the bonus, so people couldn't just cape switch every 5 minutes
Skill - New Perk Ideas (Some unchanged)
Attack - Restores special attack twice as fast.
Strength - When worn, you can select the attack style of 2 weapons you plan to use to ensure you don't use the wrong attack style. The 2 items will be changeable (Most pures have 99 strength, so this would be to satisfy them)
Defence - Ring of life effect
Ranged - Ava accumulator effect
Prayer - Holy wrench effect (With possibly option to add your Falador Shield to it for the prayer restore award in comparison to your Falador Shield)
Magic - Allows you to teleport to the Lunar and/or Ancient altars once per day
Runecrafting - Pouches take 2x as long to degrade, possibly never degrade?
Construction - Doubles the price to keep the butler. But doubles the amount of uses before he asks for payment
Hitpoints - Allows your hitpoints to regenate over 99 to a cap of maybe 115 like a Saradomin Brew? (Cannot eat food over 99 hp to avoid abuse)
Post 1/2
18-Sep-2015 19:02:26
- Last edited on
18-Sep-2015 19:04:19
by
Fong uwu