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Dev blog: New Slayer Drops Thread is locked

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Seroh

Seroh

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I'm fine with magic. It's my highest combat stat.

I'm not fine with overpowered weapons.
Magic can freeze, and can be extremely annoying. It doesn't need to hit any higher than it already does, because its very strong. The staff of the dead already came out and the occult necklace would be a relatively cheap item.

So no. I like magic.

26-Mar-2014 23:36:17

ScapeRune
Nov Member 2022

ScapeRune

Posts: 33,512 Sapphire Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Why do you hate magic so much? Range can hit well over 38's, so can melee, why can't mage???

I don't agree with them saying that 10% magic damage is overpowered, but if magic dealt the same amount of damage as range and melee then it certainly would become overpowered. Magic has the benefit of AoE damage and various other effects so it can handle doing less damage, but if you start trying to make magic hit 50 then things are going to break.

Cabbage? CABBAGE!

26-Mar-2014 23:36:25

bad slayer

bad slayer

Posts: 2,380 Mithril Posts by user Forum Profile RuneMetrics Profile
I am one of the people with the slayer level to kill the new smoke devils. Worked hard to meet the requirement, so here me when I say:

We don't need new high level slayer monsters. People train slayer post level 90 because it is a fun and rewarding skill that gives high level slayers a good deal of status and respect in the community.

I think that adding new items to oldschool should be done with extreme caution and a focus on balance. Adding content that is dead on arrival is just as unacceptable as adding new content that ruins an existing popular piece of content.

Drop Suggestion:

When adding new items in runescape, we have to be mindful of pkers as well as slayers and pvmers, all while balancing cost and power. Just making new items unusable in pvp would become confusing and frankly is too arbitrary. Also, an equipment advantage needs to be balanced with cost. The more money you risk, the more power you should have over your opponent.

I think that the smoke devil should drop an item that attaches the fury and increases the magic and ranged bonuses. Risking a fury in the wild is already risky, but losing an upgraded version would be even more so. I think the cost of losing an upgraded fury would balance with the increased power. I would leave it to jagex to work out the lore behind the item so it would make sense for a smoke devil to have it in its pocket.

I don't think that the kraken boss needs a unique drop. The kraken is very bad slayer and magic xp per hour. So bad that I now skip all my kraken tasks. I think that the boss should just be a better xp alternative to the normal monsters with slightly better average drops.

IF the community decides to go with the whip upgrade, I think the only thing it should be geared towards is pking, not normal combat training. There is no simple way to make the item both a new popular training weapon and not ruin another existing item (SS for example). (continued below)

26-Mar-2014 23:50:50

PvM Veng

PvM Veng

Posts: 33 Bronze Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I think the Tentacle should be able to eat other items as well for a slight boost, maybe Armadyl X Bow or Crystal Bow?


Yeah, range isn't quite OP enough... being essentially the only viable Boss hunting style for 95% of bosses, being able to hit 60+ with a power amulet risk in PvP situations and having a power weapon that can spec more than any melee weapon (aside from the SUUUUPER accurate maul)

26-Mar-2014 23:50:53

bad slayer

bad slayer

Posts: 2,380 Mithril Posts by user Forum Profile RuneMetrics Profile
Currently, zerkers use a dds or an AGS as their spec weapon. That is a huge gap in risk vs return (dds is 70k, AGS is 70m). I think that the new kraken drop should change the whip's special to something better than a dds, and worth the increased risk to many pkers. I am not a pker myself, so I don't know exactly what would work here. Maybe a high chance of hitting withing 5 hits of your max hit?

Upon death, the tentacle would appear but the whip would have been consumed when it was combined with the tentacle.

Anyway, those are my thoughts.

26-Mar-2014 23:50:58 - Last edited on 27-Mar-2014 00:03:57 by bad slayer

Havoc  V3

Havoc  V3

Posts: 5,266 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
I think the Tentacle should be able to eat other items as well for a slight boost, maybe Armadyl X Bow or Crystal Bow?


Yeah, range isn't quite OP enough... being essentially the only viable Boss hunting style for 95% of bosses, being able to hit 60+ with a power amulet risk in PvP situations and having a power weapon that can spec more than any melee weapon (aside from the SUUUUPER accurate maul)

-Its' best bolt effect costs ~8k per bolt and it's countered by a potion and shield that are practically free.
-Dark Bow sucks ass compared to a DDS which can special 4x at 1/40th the cost

Range is soooo OP yet it's the least popular combat style. Riiiigght.

26-Mar-2014 23:59:30 - Last edited on 27-Mar-2014 00:01:21 by Havoc  V3

Mila of 2013

Mila of 2013

Posts: 3,197 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
The volatile nature of the tentacle will cause it to consume the whip component after it has dealt 10000 hits, leaving you with the Kraken tentacle. Wouldn't that mean that you lose the abyssal whip after it deals 10k hits later?


Why are people so surprised at the idea of an item sink?

It's a GOOD thing, trust me.

27-Mar-2014 00:01:33

ScapeRune
Nov Member 2022

ScapeRune

Posts: 33,512 Sapphire Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
...

Had to trim that so I'd have room to type.

Original message details are unavailable.
If we don't do what the players want, the game will die

That's a little extreme, but that's basically their philosophy. This game will always be old school in comparison to RS3, but the degree to which it's old school will be determined by the people playing it.

I guess your idea of old school is a little different to what the majority is supporting, but if you want to retain as many players as possible it's best to listen to the players and aim to deliver the sort of stuff that the majority will be happy with. With RS3 they took a "we know best" attitude and just look how that turned out. :/
Cabbage? CABBAGE!

27-Mar-2014 00:10:50

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