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Dev blog: New Slayer Drops Thread is locked

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Garrett
Jul Member 2023

Garrett

Posts: 4,201 Adamant Posts by user Forum Profile RuneMetrics Profile
I love these ideas, but is 5000 hits for the tentacle whip enough?

I'm glad you guys are going for a sink, but a problem is that if the 'sink' for the whips isn't big enough, IE if people find themselves constantly having to replace the whip component of their new weapon, then the tentacle itself will become undervalued because people will subsidize all the times they have to replace their whips by buying and selling the tentacle for less. This seems to happen naturally as it occurred with tridents pretty quickly due to their almost common drop rate and the fact that they consumed SOOOO MANY RUNESSSS.

I'm not sure how long it takes to hit something 5000 times, but from experience: When getting 99 Slayer I killed about 11k Abyssal Demons, they were easily my most common task. That's 150 HP per kill and it takes anywhere from 4-10 hits to kill one, multiply that by at least 200 to 250 which leaves me anywhere from 800 to 2500 hits per task, and since I gauge most people are getting this task very often (as well as other tasks) we'd find that the whip does not last long under only 5000 hits, and will happen so often that it'd be a nuisance, I'd say those going for 99 slayer would have to buy a new whip multiple times a week, which is more of a nuisance than anything else since we want to be gaining from 99 Slayer.

Just take a look at that 5000 number, it could easily be doubled, I think. Voting yes regardless but it does concern me.

26-Mar-2014 17:12:47

ScapeRune
Nov Member 2022

ScapeRune

Posts: 33,512 Sapphire Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
First.

Is the internet at your end really that slow?

Original message details are unavailable.
It will include zeros.

Thanks. One more thing that it's a little ambiguous, is the special attack a guaranteed freeze or does it have to hit to freeze like the ZGS?
Cabbage? CABBAGE!

26-Mar-2014 17:14:47

Mod John C

Mod John C

Jagex Moderator Forum Profile Posts by user
Original message details are unavailable.
I love these ideas, but is 5000 hits for the tentacle whip enough?


This is something I'm hoping you guys can give feedback on, if you take an average hit of 25 the whip would last for 500k xp.

26-Mar-2014 17:14:54

Abstergo

Abstergo

Posts: 3,907 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
I love these ideas, but is 5000 hits for the tentacle whip enough?


This is something I'm hoping you guys can give feedback on, if you take an average hit of 25 the whip would last for 500k xp.


5000 seems a bit low, may we aim a bit higher?
My goals are beyond your understanding

26-Mar-2014 17:15:34

T o m m i
Dec Member 2010

T o m m i

Posts: 3,190 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I love these ideas, but is 5000 hits for the tentacle whip enough?

I'm glad you guys are going for a sink, but a problem is that if the 'sink' for the whips isn't big enough, IE if people find themselves constantly having to replace the whip component of their new weapon, then the tentacle itself will become undervalued because people will subsidize all the times they have to replace their whips by buying and selling the tentacle for less. This seems to happen naturally as it occurred with tridents pretty quickly due to their almost common drop rate and the fact that they consumed SOOOO MANY RUNESSSS.

I'm not sure how long it takes to hit something 5000 times, but from experience: When getting 99 Slayer I killed about 11k Abyssal Demons, they were easily my most common task. That's 150 HP per kill and it takes anywhere from 4-10 hits to kill one, multiply that by at least 200 to 250 which leaves me anywhere from 800 to 2500 hits per task, and since I gauge most people are getting this task very often (as well as other tasks) we'd find that the whip does not last long under only 5000 hits, and will happen so often that it'd be a nuisance, I'd say those going for 99 slayer would have to buy a new whip multiple times a week, which is more of a nuisance than anything else since we want to be gaining from 99 Slayer.

Just take a look at that 5000 number, it could easily be doubled, I think. Voting yes regardless but it does concern me.


Hopefully it'll get a strength training option, then there would be demand for it

26-Mar-2014 17:15:50

Mod John C

Mod John C

Jagex Moderator Forum Profile Posts by user
Original message details are unavailable.

Thanks. One more thing that it's a little ambiguous, is the special attack a guaranteed freeze or does it have to hit to freeze like the ZGS?


We can do it either way, I'd be more inclined to guarantee the bind.

26-Mar-2014 17:16:47

Saxo
Mar Member 2020

Saxo

Posts: 7,687 Rune Posts by user Forum Profile RuneMetrics Profile
I like the idea of the tentacle whip, but I'm not sure if those upgrades will be worth the loss of 1mill. Maybe it will be better in game, but on paper I'm not sure if it's worth it.

How long would 5000 hits usually last?

Also PVP seems like a dodgy area since they will be missing out on a 1m pk, but at the same time it could bring in abuse with people dying to their friends to save the whip.

26-Mar-2014 17:17:12 - Last edited on 26-Mar-2014 17:18:33 by Saxo

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