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DevBlog: Sailing - An Overview

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Simpat

Simpat

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This looks really good!
And the more I read about it, the more excited I become :)

I love it how this new skill will be open to everyone, rich or poor, low or high level, pure, iron (wo)man or not, f2p & p2p, and you name it. I love it how the idea is that you'll be able to either grind it, or will be able to take more dangerous (and more adventurous) routes and will be able to alternate between them. I love it how you've been thinking of tieing it in with so much of the other game content! I love it how randomised content is brought in, and also permanent stuff.
And I'm very happy that PvP is out of it for now, hehe. ;)
As I see it, there must be something appealing in it for everybody and I really believe you, the team, did a great job already on a skill that could be expanded nearly limitless.

Looking forward how it'll develop from here :D

09-Sep-2015 14:39:54 - Last edited on 09-Sep-2015 14:40:45 by Simpat

Stinkowing
Jun Member 2006

Stinkowing

Posts: 1,199 Mithril Posts by user Forum Profile RuneMetrics Profile
tele to lumb said :
R.I.P OLDSCHOOL RUNESCAPE 9/09/2015


Get out, and return to under the rock from whence you came!

Anyway, now that that tripe is over with...

I am super-hyped to see Sailing pass! I really have wanted a new skill in OSRS since I started, since Hunter doesn't cut it as "new" for me anymore. Let's face it, we need progress (those of you who want no progress are just trolls IMO), and Sailing seems like a great idea to me!

THINGS I LIKE ABOUT SAILING
*We get to explore more of OS Gielinor!
*Existing skills will tie in, and while I know that makes it a bit like Dungeoneering (and some people don't like that), I also took the time to ACTUALLY READ and notice it's only certain skills and not all of them.
*The randomized aspect of Sailing. See my point above, except my counterarguement is that there's only so much you can do with randomized things in RS.
*Some of the rewards from underwater caverns are really cool-sounding!
*It's a freaking new skill, which could attract new people to the game!

CONS ABOUT SAILING TO ME
*Some of the new items (like the new jewelry) is best-in-slot. We just got Cerberus boots, so let's stop adding new BIS stuff please, at least for a while.
*I don't like how building ships is a thing for XP anymore. I used to, but then I realized that's not sailing, that prepping for sailing. Not the same thing, so why should you get XP for it.
*Like some others have said, Port Tyras should be higher, and Burgh de Rott should be lower on the list. It just makes more sense that way, since the Elf quests are mid-high level quests, but the vampyre quests started out with low much requirements.

Man, if this doesn't pass, I'll be personally devastated. Devastated that the community is apparently stupid, that is, because I do feel strongly about adding a new skill into the game.

And don't even THINK of saying "OSRS doesn't need updates..."
Oh, I almost forgot.
Oh, I already forgot.

09-Sep-2015 15:08:12

Yeeee kamal

Yeeee kamal

Posts: 33 Bronze Posts by user Forum Profile RuneMetrics Profile
Great Dev Blog! Very much excited for the Sailing! :D

Question about those shiny Jewels:


There is no doubt that the Melee and Ranging Amulet/Necklase will devalue the use of the amulet of fury. For example at arma you'ld want the best ranging necklase, for a melee slayer task you'ld want the best melee amulet. The fury would only be used for things like DKS (Tribrid) as its the best all round amulet.
Now this amulet of fury has an ornament kit !

Would we be able to add this ornament kit to the new amulet/necklase/bracelet aswell? I dont want that awesome kit to be devalued! :D Maybe Mod Ghost can provide us with some fancy Warrior Amulet (or) artwork for example? ^-^ Ofcourse such a kit wouldn't be as visible for the Bracelet, but maybe it could add a nice shiny touch to it?

Amulet/necklase/bracelet names:
We could keep it simple and let the names match the best rings in slot!

Melee: Warrior Amulet (We already have a berserker necklase)
Range: Archer Necklase
Mage: Seers Bracelet

09-Sep-2015 15:11:53 - Last edited on 09-Sep-2015 16:17:22 by Yeeee kamal

Skyfockler

Skyfockler

Posts: 498 Silver Posts by user Forum Profile RuneMetrics Profile
I love the idea of sailing and can't wait to experience a new skill. How do you plan on implementing the Dragon Hull and Dragon cannon and cannon balls? You said that that goes hand in hand with smithing. Are you going to have to get the dragon items as drop or will you be able to make them somehow?

09-Sep-2015 15:47:27

Yeeee kamal

Yeeee kamal

Posts: 33 Bronze Posts by user Forum Profile RuneMetrics Profile
There will be a huge number of potential challenges and encounters that you will find in the seas of Gielinor. These events will span from quick, action-packed 2 minute adventures to lasting as long as you can manage to stay afloat .

Ofcourse all nice things about the sailing skills are mentioned in the blog, but what about the less nice things? In this part you mention the 'sinking' part of the ship as things dont go as planned.

Questions:


1. If your ship does sink, will you die? Will there be a chance that you could survive the accident?
For this I take the 'Failing of agility obsticals' as an example where falling into the water and swimming back to the surface already can damage you for a good amount of damage. What damage would you take if you were to fall in water in the middle of the sea? O_O

2. Will you actually be able to sink? Or will your ship automaticly go back to the nearest harbor when it recieves x-amount of damage?
In this case you'ld need to know what damage your ship has taken so you know when to pull back from the event. Yet again this could go either automaticly of manually (could sink).

3. If your ship sinks and you do die, will you lose all of your items + your ship and its belongings?
Answer to this will probably be yes, but could you maybe sail back to the location you lost your ship to find possible restants of the valueable treasures you have found? Maybe other players could be able to loot other sunken ships?

09-Sep-2015 15:49:15 - Last edited on 09-Sep-2015 16:16:53 by Yeeee kamal

Lunar

Lunar

Posts: 30 Bronze Posts by user Forum Profile RuneMetrics Profile
Honestly, I'm on the fence with this. At first I was totally against adding a new skill because I see it as a
slippery slope
to how RS3 turned out. This game doesn't need countless updates to make it easier. In RS3 every new skill sort of took over the game and every new update revolved around this new skill and making the game easy as long as you trained the new skill i.e. Dungeoneering and Summoning.

But, after reading about this update it does sound pretty fun and so far doesn't seem to change any core gameplay. For example, pures and level 3 skillers can still enjoy the new skill without undermining their accounts. So as long as every player is fairly treated and nothing about the core gameplay is changed, as in combat level or fighting styles, then I will most likely be voting yes.

09-Sep-2015 16:19:28 - Last edited on 09-Sep-2015 16:21:54 by Lunar

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