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I feel kind of upset. Whenever I do the effort to post on these forums, I get ignored. My feedback was quite simple..
"More risk = more reward". Whenever I do a level 3 clue I get 2-3 of them leading me to the wilderness. Do you plan to boost the wilderness clues reward a bit? Because, quite frankly, going into the wilderness couple of time, to get couple of law rune, some nature rune, one or two thousand of coins and a rune axe isn't quite enjoyable. I don't mind the reward much usually, but I don't see why clues wouldn't get better reward with the increased risk of the wilderness.
Back in 07 we didn't need rejuvenation updates to get people into the wildy. It was booming without this kind of content and people did clues all the time. I know it's the same tune everyone has probably sang to you, but sorry, my thoughts still remain as you take that risk on clue scrolls without boosting their drops. Always has been a fine system in my opinion.
Back in 2006-2007, the wilderness was active enough for everyone to be too busy to focus on people doing a clue scroll. I died a couple of time doing clues before this update, yet it would happen rarely (died twice in maybe 20 clues). Nowaday, there are strong NPC which means you have to take enough armor/food to stand a chance near them, and you have got pkers, whom are used to kill everyone, even if they have nothing on them, for the sake of it.
Sounds normal to me that clue scroll get a slightly boosted loot if they lead you to the wilderness.
18-Mar-2014 17:03:21