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Mod Mat K

Mod Mat K

Jagex Moderator Forum Profile Posts by user
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Assuming the smoke devil passed, where would it be placed?


It already has passed and their cave is in the slayer dungeon.

18-Mar-2014 17:00:36

chckeey
Sep Member 2023

chckeey

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Assuming the smoke devil passed, where would it be placed?


It already has passed and their cave is in the slayer dungeon.


What do you mean? :) Is that the high level slayer boss you promised a while back? :p
Taking all donations for free :3 ^_^

18-Mar-2014 17:01:45

Dark Zero
Aug Member 2008

Dark Zero

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Assuming the smoke devil passed, where would it be placed?
It's already passed.

EDIT: What Mat K said. It's the slayer monster in the slayer poll. First one was the kraken.

Also, I do like the idea of upgrading the D Chain with a drop from the Smoke Devils/boss.

18-Mar-2014 17:01:58 - Last edited on 18-Mar-2014 17:03:05 by Dark Zero

Capt McGee

Capt McGee

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@ Modmatk, why won´t you add vesta armour? It didnt say in the dev log:/


So each combat style gets only 1 new piece of armor. Besides Vesta is missing a helm, whereas statius had Top, legs, and helm.
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

18-Mar-2014 17:02:52

Owl Legacy

Owl Legacy

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I feel kind of upset. Whenever I do the effort to post on these forums, I get ignored. My feedback was quite simple..

"More risk = more reward". Whenever I do a level 3 clue I get 2-3 of them leading me to the wilderness. Do you plan to boost the wilderness clues reward a bit? Because, quite frankly, going into the wilderness couple of time, to get couple of law rune, some nature rune, one or two thousand of coins and a rune axe isn't quite enjoyable. I don't mind the reward much usually, but I don't see why clues wouldn't get better reward with the increased risk of the wilderness.


Back in 07 we didn't need rejuvenation updates to get people into the wildy. It was booming without this kind of content and people did clues all the time. I know it's the same tune everyone has probably sang to you, but sorry, my thoughts still remain as you take that risk on clue scrolls without boosting their drops. Always has been a fine system in my opinion.


Back in 2006-2007, the wilderness was active enough for everyone to be too busy to focus on people doing a clue scroll. I died a couple of time doing clues before this update, yet it would happen rarely (died twice in maybe 20 clues). Nowaday, there are strong NPC which means you have to take enough armor/food to stand a chance near them, and you have got pkers, whom are used to kill everyone, even if they have nothing on them, for the sake of it.

Sounds normal to me that clue scroll get a slightly boosted loot if they lead you to the wilderness.

18-Mar-2014 17:03:21

Intubate

Intubate

Posts: 604 Steel Posts by user Forum Profile RuneMetrics Profile
So I've been thinking about the three demi bosses. I've notice that they all have a certain weakness.
Scropo- Magic
Fanatic-Range
Archaeologist-Melee

So I was thinking what if they drop armor/ weapons based on their weaknesses.

Scropo- mystic/ splitbark armor + a rare chance at ancient staffs

Fanatic- Black d hide( or d hide in general) + rune crossbows + bolts (not sure on the amount of bolts that could be dropped or what kind)

Archaeologist- Rune items (plate, legs, skirt, helm, etc) + maybe some dragon items like (d long, some dds, a d scim)

This idea could definitely be expanded on
.
I thought adding a little more reward like these to demi bosses instead of a few random new drops could maintain people at these monsters.


Yes I know that it seems that the archaeologist looks like his drop table would be the best for people to camp (looking at my suggestions above) but it could be adjusted for each monster somehow.

18-Mar-2014 17:03:22 - Last edited on 18-Mar-2014 17:08:21 by Intubate

Cloned Birth

Cloned Birth

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About time! :)

Losing sleep over this :p

:::My Feedback\Questions:::

- Can Dondakan in the Keldagrim mine teleport on RoW be replaced with Tai Bwo Wanni teleport instead? (I can think of many reasons why it would be more beneficial than to a location majority of players don't even know exist.

- Risking full inventory of glories isn't worth it for just 1 extra charge, i recommend doubling it to 8 from the original 4 and it's not very practical to go there just to recharge a couple. Sure it's handy if you're in the area, but that's about it.

- Could you scale the prayer bonuses on blessed d'hide and god rune items closer to initiate at least? Seems unfair melee gets superior prayer bonus which forces rangers to wear non ranged armor. (1 per item seems underpowered)

+1 Prayer for Coif
+3 Prayer for D'hide Body
+2 Prayer for D'hide Chaps

I think it's reasonable, will definitely give them far more value as a treasure trail reward as well.

- Regarding woodcutting experience while chopping Ent trunks, will this be altered and scaled based on woodcutting level at least? 25 experience is honestly a joke, might as well not get any at all. At the least should be 50-75 experience, considering you're chopping a vicious tree abomination! A combination of loot + experience will keep people coming, the gp isn't quite enough when it comes to skilling.
(At 83 woodcutting i was getting 6-7k exp per hour while using dragon axe)


-Regarding resource collection rates; Will we be able to chop and mine quicker? This severely disadvantages woodcutting and mining. Simply takes way too long, especially at a very dangerous location.

(mining rates for iron is fine, I'm talking about all of the other ores)

18-Mar-2014 17:05:57

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