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Dev Blog: Wilderness Feedback Thread is locked

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Setosorcerer
Feb Member 2013

Setosorcerer

Posts: 1,519 Mithril Posts by user Forum Profile RuneMetrics Profile
When it comes to the Fountain of Rune, allowing glories or rings to be charged still doesn't address the issue that the fountain is dead content for the new update. It currently gives no exp, and all people have to do is risk 3-4 items to charge their glories or rings. How about making people WANT to risk their runes in giving double or bonus exp for casting at the Fountain with THEIR runes, not free runes. This would make it high risk, high reward for the person casting, as well as pkers wanting to steal their runes.

For the Black chins, or chins in general. Can you make chins "drop" on the floor when someone dies. This would make killing people up there worth doing, since (to my knowledge) dying with chins (grey, red or future black) will release them instead of drop them.

For the rouges in lv 50 wild. I saw a lv 3 looting the chest without the NPC attacking them. Glitch or an overlook with the NPC in the area? Can you make all NPC next to the chest aggro regardless of what level.

Those are my feedback from the current and future wild features.

18-Mar-2014 16:54:59

Owl Legacy

Owl Legacy

Posts: 25 Bronze Posts by user Forum Profile RuneMetrics Profile
I feel kind of upset. Whenever I do the effort to post on these forums, I get ignored. My feedback was quite simple..

"More risk = more reward". Whenever I do a level 3 clue I get 2-3 of them leading me to the wilderness. Do you plan to boost the wilderness clues reward a bit? Because, quite frankly, going into the wilderness couple of time, to get couple of law rune, some nature rune, one or two thousand of coins and a rune axe isn't quite enjoyable. I don't mind the reward much usually, but I don't see why clues wouldn't get better reward with the increased risk of the wilderness.

18-Mar-2014 16:55:03

x Lutroo x
Sep Member 2022

x Lutroo x

Posts: 1,017 Mithril Posts by user Forum Profile RuneMetrics Profile
I like the idea of bringing the d plate into the game. However, I am curious as to how we as a community can manage not to make the KQ dead content once the d plate is here. Might be good to consider how she can have her drop tables buffed.

Also, PvP armor I have mixed feelings about. Since the weapons are not coming with the armor, and I pray never do, I think I could support the armors coming in and degrading after 1 hr. I would hope that these have an incredibly rare drop rate though. I will have to think on these more before I cast my vote, but without the weapons I may be alright seeing them reintroduced. I think the defense requirement is a must on them, I wouldn't welcome corrupt lower def versions of them.

18-Mar-2014 16:55:31

Mila of 2013

Mila of 2013

Posts: 3,197 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Glad to see your guys are keen on improving the wilderness update.

Question about the Dragon platebody, will it require the D chain to make or will it just be a straight up Dragon platebody dropped on the ground.
I personally would like to give KQ some love and have it require D chain to make the D platebody.
Or have there be 3 shards to make the Dragon platebody; one dropped by the slayer monster, one by the boss, and one by KQ.


I like this idea.

Here is the thing, I'd rather see some sort of mechanic instead of throwing such items as a drop for monsters. If we do that with all 'new items' then it's going to be a bit weird.

Some sort of lore or a mechanic like McGee suggested would be awesome for the introduction of new items.


I love the idea of upgrading dragon chain instead of simply releasing a new item which will completely undermine the Kalphite Queen. The smoke devils need to drop some fragments that will be permanently attached to the chainbody itself. This will provide an item sink for chainbodies and boost the value which is very much needed if anyone is ever going to kill KQ ever again.

The dragon plate should also offer +1 or +2 strength and +1 or +2 prayer bonus to be unique. Who cares about dragon item consistency, the mace offers prayer bonus while none other weapons or armor offer that. (yes i realize all maces offer prayer bonuses)

18-Mar-2014 16:56:00

[#ZKQBOC1P3]

[#ZKQBOC1P3]

Posts: 27 Bronze Posts by user Forum Profile RuneMetrics Profile
50 GP for EACH item to note? I'm afraid its not really going to help. Also, should be able to not pay fee again to enter the arena if you hop.



On another note - please add a deposit box at Warrior's Guild, would really be useful.

18-Mar-2014 16:56:34

[#ZKQBOC1P3]

[#ZKQBOC1P3]

Posts: 27 Bronze Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
When it comes to the Fountain of Rune, allowing glories or rings to be charged still doesn't address the issue that the fountain is dead content for the new update. It currently gives no exp, and all people have to do is risk 3-4 items to charge their glories or rings. How about making people WANT to risk their runes in giving double or bonus exp for casting at the Fountain with THEIR runes, not free runes. This would make it high risk, high reward for the person casting, as well as pkers wanting to steal their runes.

For the Black chins, or chins in general. Can you make chins "drop" on the floor when someone dies. This would make killing people up there worth doing, since (to my knowledge) dying with chins (grey, red or future black) will release them instead of drop them.

For the rouges in lv 50 wild. I saw a lv 3 looting the chest without the NPC attacking them. Glitch or an overlook with the NPC in the area? Can you make all NPC next to the chest aggro regardless of what level.

Those are my feedback from the current and future wild features.

Those chins in wildy already drop so you can loot them actually. :)

18-Mar-2014 16:57:47 - Last edited on 18-Mar-2014 16:58:16 by [#ZKQBOC1P3]

x Lutroo x
Sep Member 2022

x Lutroo x

Posts: 1,017 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I feel kind of upset. Whenever I do the effort to post on these forums, I get ignored. My feedback was quite simple..

"More risk = more reward". Whenever I do a level 3 clue I get 2-3 of them leading me to the wilderness. Do you plan to boost the wilderness clues reward a bit? Because, quite frankly, going into the wilderness couple of time, to get couple of law rune, some nature rune, one or two thousand of coins and a rune axe isn't quite enjoyable. I don't mind the reward much usually, but I don't see why clues wouldn't get better reward with the increased risk of the wilderness.


Back in 07 we didn't need rejuvenation updates to get people into the wildy. It was booming without this kind of content and people did clues all the time. I know it's the same tune everyone has probably sang to you, but sorry, my thoughts still remain as you take that risk on clue scrolls without boosting their drops. Always has been a fine system in my opinion.

18-Mar-2014 16:58:14

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