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A number of players have asked to have the Kill/Death interface work in PvP worlds too. This will allow players to add to their KDR when killing on a PvP world. So this number cannot be farmed, a kill or death will only count towards it if you are within approximately 30 squares of the respawn points in Lumbridge, Falador, Seers Village and Edgeville. If you kill someone in any level of the Wilderness on a PvP world it will count to your KDR.
Question: Should we allow players to add to their Kill/Death count in PvP worlds in the vicinity of the repawn points?
This seems contradictory. If you can only do it within 30 squares of respawn, it will be more likely to be farmed.
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just giving out ideas but why don't you make it so that you can get a(n) attachable piece of dragon armour that can be attached to the dragon chainbody to make a use of a dragon chain instead of just making the chain useless against the platebody.
just trying to give ideas
Yes we need this, it has to be permanent too otherwise that defeats the entire purpose.
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Not for removing the dragon axe special attack. Would be for it if it was in the "operate" option though.
Honestly never seen a single person use a dragon axe for combat, never mind use the special.
Point me to someone that does, I'd like to give them an entire lecture about efficiency and newbieness
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i like the new suggestions but the problem is most of the new drops were quest related items and i would rather see them as such instead of stuff that pk clans control. OSRS is about achievement and the sense of it. Its not right that quest rewards become rewards for pkers who most will steal it from someone else by pjing them after a boss kill.
Now i dont see a point to skilling or playing the normal game when you keep rewarding pkers everything. Yes...they make up a portion of osrs but they arent the
ENTIRE
commumity. Please balance your new updates with slayers and pvmers and questers who arent pkers. In other words, ppl who do more than train pures and care much about the rest of the game.
I agree skillers are getting the short stick, are you hinting that you support my additions to Resource Area or is that a general reference to all current updates?
I could careless about skilling spots or "resource" in the wildy i wouldnt go there to skill anyways why do it when pkers going to grief you the entire time that is really dumb if u ask me. I rather compete with the bots these idiots got in the game in the safe areas.
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i like the new suggestions but the problem is most of the new drops were quest related items and i would rather see them as such instead of stuff that pk clans control. OSRS is about achievement and the sense of it. Its not right that quest rewards become rewards for pkers who most will steal it from someone else by pjing them after a boss kill.
Now i dont see a point to skilling or playing the normal game when you keep rewarding pkers everything. Yes...they make up a portion of osrs but they arent the
ENTIRE
commumity. Please balance your new updates with slayers and pvmers and questers who arent pkers. In other words, ppl who do more than train pures and care much about the rest of the game.
I agree skillers are getting the short stick, are you hinting that you support my additions to Resource Area or is that a general reference to all current updates?
I could careless about skilling spots or "resource" in the wildy i wouldnt go there to skill anyways why do it when pkers going to grief you the entire time that is really dumb if u ask me. I rather compete with the bots these idiots got in the game in the safe areas.
I respect your choice, can't force everyone into the wilderness even if there is a free 100m gp spawn
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Not for removing the dragon axe special attack. Would be for it if it was in the "operate" option though.
Honestly never seen a single person use a dragon axe for combat, never mind use the special.
Point me to someone that does, I'd like to give them an entire lecture about efficiency and newbieness
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Farming is a gathering skill too, once you've planted and waited for your precious crops to grow. Please add an herb patch with the incentives below:
:::Farming:::
Speaking of the resource area, farming is a gathering skill too. They should add an herb patch with reduced growth times and double or triple herbs you'd normally get from outside wilderness.
People could mine the iron ores, while waiting for the herbs to grow. They would be risking tons of herbs, seeds, possibly runes for using lunar spells to fertilize. Of course they'd need to have a Leprechaun there to note the harvests.
If there is room to add an allotment patch too, would be nice.
Milaaaaaaa!! I support this but imma nub at farming atm. Would deffo use this if they add when im mining stuff at resource place
I support this as well,farming toadflax here would be great money and pretty risky to bring 100 seeds which fits perfectly with this theme of RISK vs. REWARD. Feels like all of this content is limited to woodcutters-miners-fishers-pvmers-pkers.
The only people that this update really helped were PKers. A PKer can make 5x what one skiller would make in an hour by world hopping for 20 minutes and killing them.
^this... they can just wait around and kill skillers and pvmers and make bank. They dont need the skill lvls for the items its all a racket for them. Person work on their stats gets the single finger salute.
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Farming is a gathering skill too, once you've planted and waited for your precious crops to grow. Please add an herb patch with the incentives below:
:::Farming:::
Speaking of the resource area, farming is a gathering skill too. They should add an herb patch with reduced growth times and double or triple herbs you'd normally get from outside wilderness.
People could mine the iron ores, while waiting for the herbs to grow. They would be risking tons of herbs, seeds, possibly runes for using lunar spells to fertilize. Of course they'd need to have a Leprechaun there to note the harvests.
If there is room to add an allotment patch too, would be nice.
Milaaaaaaa!! I support this but imma nub at farming atm. Would deffo use this if they add when im mining stuff at resource place
I support this as well,farming toadflax here would be great money and pretty risky to bring 100 seeds which fits perfectly with this theme of RISK vs. REWARD. Feels like all of this content is limited to woodcutters-miners-fishers-pvmers-pkers.
The only people that this update really helped were PKers. A PKer can make 5x what one skiller would make in an hour by world hopping for 20 minutes and killing them.
^this... they can just wait around and kill skillers and pvmers and make bank. They dont need the skill lvls for the items its all a racket for them. Person work on their stats gets the single finger salute.
hate to break it to you, but there are no pvmers or skillers to "kill" and pkers prefer to kill the other pkers killing the skillers & pvmers. thats where the real loot is for "US"