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What's worrying you about them?
I worry about the magic and ranged variants.
They ONLY increase accuracy, not damage, and not by a huge amount. Melee gets both, and I do not want that unless ranged or magic get damage too.
The defence bonus isn't much better either.
Melee gets a significant boost to defence and attack and a decent boost to STR bonus (Best defence + Accuracy/STR combination)
I made a comparison to level 70 gear (or in some cases to level 40 or 65 gear)
Melee:
Neitiznot Helm + Bandos Top + Bandos Bottom (Torag helm + Torag Legs + Torags Body)
+9 STR (+0 STR)
0 Attack bonus (0 Attack bonus), except for negatives on magic/ranged.
190 Stab, 185 Slash, 205 Crush, -7 Magic, 256 Ranged Defence bonuses
(262 Stab, 260 Slash, 244 Crush, -11 Magic, 286 Ranged Defence bonuses)
Statius Helm + Top + Bottom
+11 STR
11 Stab, 11 Slash, 16 Crush, -57 Magic, -19 Ranged Attack bonus.
329 Stab, 321 Slash, 281 Crush, -11 Magic, 349 Ranged Defence bonuses
Magic:
Ahrim Hood + Skirt + Top:
58 Magic attack. -19 Ranged attack (I still don't get why ranged gets a penalty and melee does not, karil doesn't give melee a penalty!)
100 stab, 80 slash, 115 crush, 58 magic, 0 ranged Defence bonus
Zuriel Hat+Skirt+Top:
68 Magic attack, +1 ranged attack (I assume you forgot a -10 for the top, so -19 ranged attack)
121 Stab, 96 Slash, 140 crush, 67 magic defence bonus
Ranged:
Karil Hood + Top + Bottom (Blessed Hide Coif + BLK D'hide Top + Bottom)
-26 Magic, +50 Ranged Attack bonus
(-26 Magic, +54 Ranged)
79 Stab, 71 Slash, 90 Crush, 106 Magic, 100 Ranged Defence Bonuses
(92 Stab, 79 Slash, 93 Crush, 82 Magic, 84 Ranged Defence bonuses)
Morrigan Hat + top + bottom
-30 Magic, 72 Ranged Attack Bonus
109 Stab, 83 Slash, 117 Crush, 119 Magic, 107 Ranged Defence Bonuses.
As you can see, melee gets the best gear.