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Dev Blog: Wilderness Feedback Thread is locked

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Adam Monkey

Adam Monkey

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The only thing I'd like to see is non-PvP alternatives.

Going into the wilderness has always given easier opportunity at the cost of safety. There's usually less competition for runite, but, consequently, a danger of being PvP'd. Everything in the Wilderness can be found in non-PvP areas as well, with a balance of being harder or having more competition.

With the introduction of the Dragon Pickaxe, and potentially these new armours, that concept is taken away. These items should be available in another way that has a difficulty on par with the dangers of the Wilderness.

The pickaxe should be dropped by a new boss at a much rarer rate and the armours, if added, should be limited to PvP situations or also available elsewhere at a rarer rate.

18-Mar-2014 20:17:21

TorBlueJays

TorBlueJays

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Regarding noting, They could always make the cost resource specific. SO iron requires 35 gp, coal 75, mith 100, addy 300, rune ore maybe around 3k so you still make profit while mining. Only problem here is the risk of taking large amounts of cash if noting rune ores etc.

18-Mar-2014 20:17:51

[#ZKQBOC1P3]

[#ZKQBOC1P3]

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I think to note resources inside the area it needs to be more than 50 gp. Something more like 250 gp per item or so. I mean noting items and not having to go bank is a pretty big deal. You get a lot more experience and still make money. It is basically the equivalent of power-mining iron but getting to keep all the iron, except we are dealing with high level resources.


What? O.o
You do realize that you are currently not even making profit if mining iron/coal or whatever because of the high entry fee too. They also suggested 50 GP PER item which is 1400 gp for 28 items.. You also most likely world hop when there because of slow respawn rate.

50 GP per item is still too high, should be like 20 gp and entry fee at maybe 10k and you could be able to re-enter as many times as you would like in 1 hr. After that 1 hr pay 10k again.

18-Mar-2014 20:19:02

whyruhiding

whyruhiding

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Dragon Platebody seems cool, but I'd prefer it not have the original graphics. I think it would be more Oldschool to make it a regular red platebody with spikes on the shoulder pads or somethin along that idea.

i agree to that.

18-Mar-2014 20:20:39

Eop5s
Feb Member 2024

Eop5s

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get rid of that boss that idles east of mossies/chinchompas and sits next to dwarves

lots of clan fights apparated around that area and now that that beast is there it has ruined and destroyed a location where battles can be taken place

18-Mar-2014 20:28:21

sebran

sebran

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I like the idea of adding the pvp armors, but i would enjoy it more if revenants were added into a dungeon like eoc has. How about bringing the pvp weapons also, the VLS could take 50 percent spec instead of 25. The Stat hammer should still be the same as it was in pre-eoc. Another plus would be the pking centralized around the dungeon.

18-Mar-2014 20:31:23

MoshPitJesus

MoshPitJesus

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Feel like I'm kinda late to suggest this (probably belonged before the wilderness rejuvenation update.) Either way I feel these updates all kind of give a small area a chance of population. Why not make one of the bosses non aggressive and have it roam a larger area in deeper wilderness? Probably something that is popular with teams so you have small groups wandering around looking for it and they may run into pkers. Somewhat like when pvp was taken out of the wilderness and the roaming NPCs were added to keep it a dangerous place. Except non aggressive so it doesn't just destroy people who aren't out looking for it. I feel like this would make its drops rarer as it couldn't be quickly farmed and would keep it popular because of this.

Just my dumb idea to spread people around and maybe make it more of a team effort.

18-Mar-2014 20:35:50

Tator

Tator

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I can't seem to understand why you won't add pvp weapons or even dragon claws for that matter. You say its our game and we can have updates that we decide?

How about you poll those things I'm pretty sure they would pass
Mod Reach has confirmed on stream they won't bring back old pvp OP weapons liek d claws and IF they did it would be extremely nerfed
Thats the thing. The PvP weapons weren't OP. They were strong, yes, but they only lasted for 1 hour of combat and were extremely expensive.

18-Mar-2014 20:46:12

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