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Dev Blog: Wilderness Feedback Thread is locked

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Goedgemutst
Jul Member 2023

Goedgemutst

Posts: 9,606 Rune Posts by user Forum Profile RuneMetrics Profile
Jeez...Wildy Rejuvenation failed for the largest part, as expected, and now we're pretty much getting/polling Wildy Rejuvenation 2?

And since when is feedback after an update suddenly of importance? It wasn't taken seriously after NMZ or after the Rooftops and it still isn't.

18-Mar-2014 18:34:50

Gigem
Jan Member 2024

Gigem

Posts: 101 Iron Posts by user Forum Profile RuneMetrics Profile
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Maybe they can drop the Dragon Warhammer? A weapon with lower stats but the same special as the Statius warhammer.


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What about using morrigans/statius/zuriels "add-ons" to increase the stats of existing items but make them degradeable (to work as an item sink), rather than new items altogether? Sort of like whip-vine but degradeable.

322-323-943-65317191 <-general idea



I think this is a good idea.


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Dragon plate from level 93 slayer monster seems silly, regardless of how rare it is x_x;.


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Please fix 1iteming/3iteming etc.

As people have suggested in the past:
- Skull on entering the wilderness.
- If that's too unfair then skull on attacking the bosses.

You want loot? Risk something.


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Please add an herb patch with the incentives below:


:::Farming:::

Speaking of the resource area, farming is a gathering skill too. They should add an herb patch with reduced growth times and double or triple herbs you'd normally get from outside wilderness.



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ALSO - the world map is REALLY outdated, please update it :P


Additionally (everything Rob said)


I read through every single post and these are the only posts that were worth repeating. Jagex you did a great job, keep it coming.


Gigem

18-Mar-2014 18:35:57

Condition
Feb Member 2013

Condition

Posts: 3,691 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Jeez...Wildy Rejuvenation failed for the largest part, as expected, and now we're pretty much getting/polling Wildy Rejuvenation 2?

And since when is feedback after an update suddenly of importance? It wasn't taken seriously after NMZ or after the Rooftops and it still isn't.


ikr
5/21/2017 The day I claimed ownership of the Old School Content Suggestions.

Official owner of the Old School Content Suggestions forum.

18-Mar-2014 18:38:01

whyruhiding

whyruhiding

Posts: 1,218 Mithril Posts by user Forum Profile RuneMetrics Profile
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Jeez...Wildy Rejuvenation failed for the largest part, as expected, and now we're pretty much getting/polling Wildy Rejuvenation 2?

And since when is feedback after an update suddenly of importance? It wasn't taken seriously after NMZ or after the Rooftops and it still isn't.


Ya and their still heavily ignoring the issues with nmz and the agility courses, we'll be here for years and i still dont think they'll ever care to look into the issues.

18-Mar-2014 18:41:21

P E A C E
Jun Member 2022

P E A C E

Posts: 3,720 Adamant Posts by user Forum Profile RuneMetrics Profile
Smoke Devils: If they are going to have a good drop like a dragon plate, maybe you could go ahead and put them in the wilderness cave below the pirate's hideout. That cave is useless at the moment and serves no real purpose.

Pirate's Hideout: Give those pirates a chance to drop the "parrot on shoulder" and peg leg (Captain Bentley) as well as a red overcoat (worn by zamorak rangers)

Demonic Ruins: Buff the drop tables of the greater demons there

Bone Yard: Spawn baby dragon bones instead of big bones?

Mammoth: Better drops

Dark Warrior Fortress: Increased rune spawns

Fountain of Rune: Add maybe half xp?

Axe Hut (north of resource area): Be able to enter without a lock pick and give them better drops

Rune Rocks at frozen waste plateau: Make it multicombat. I can't attack anyone here because ice warriors interrupt combat

Dark Wizards in low wild on left side of map: Better rune drops

Green Dragons: The deeper level wild you are in when you kill them (to make the ones in like 30+ wild useful) the more generous the drops they will have

KBD: I'm all for making this area wilderness and dramatically increase visage drop rate

Lava Maze: Change earth staff to earth battle and steel plate to mith plate spawn.

Ghosts: Chance to drop invisibility cloak. Makes most monsters un-aggressive.

Rocks beside pirate hideout: More mithril and addy here

Chaos Dwarves (in wild only): Drop chaos key and better drops. When used on muddy chest you get a lot better loot.

Sapphire Spawn near rune rocks: Change to diamond spawn

Ice giants/warriors: Do something better for them

Moss giants near chaos rune spawns: More chance of high level herb/tree seeds

Hobgoblin mine: a LOT more addy ore

Abyss: Remove scorpions and skellies near it so you don't get pjed

Graveyard: Add a gravedigger or something. Maybe use shovels on tombstones to spawn an extra strong zombie with better drops.

Bandit Camp: Sells supplies to make pineapple pizzas and note them

18-Mar-2014 18:43:20 - Last edited on 18-Mar-2014 18:44:58 by P E A C E

Chess Moon

Chess Moon

Posts: 1,159 Mithril Posts by user Forum Profile RuneMetrics Profile
I think bounty hunters needs to be introduced into the wilderness. It allows people a challenge to find their targets.. This is an update that I am most excited about. I know its not proposed in this poll, but I sure hope to see it soon.

As for the other wilderness updates I agree the rune fountain should have higher reward. I think the weapons should be polled just to see what the community thinks.

The dragon Plate sounds great! but lets make it incorporated with the Dragon chain. We don't need more de-valued items.


Looking forward to the updates~ keep it real!

18-Mar-2014 18:43:32

whyruhiding

whyruhiding

Posts: 1,218 Mithril Posts by user Forum Profile RuneMetrics Profile
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Smoke Devils: If they are going to have a good drop like a dragon plate, maybe you could go ahead and put them in the wilderness cave below the pirate's hideout. That cave is useless at the moment and serves no real purpose.


is that the cave with a few random hill gaints? cuz i personally think that would be kool to see something down there rather then just being there just for the sake of it being their :P .

18-Mar-2014 18:45:46

Kilot
Jan Member 2007

Kilot

Posts: 18,854 Opal Posts by user Forum Profile RuneMetrics Profile
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ALSO - the world map is REALLY outdated, please update it :P


KK - we've been working with a couple of players to put together an updated one.


orion have made a nice world map to use ingame which also tells you where you are :P
*´¨)¸.*´ Kilot ~ Failed RuneScape player.
Zeros will be done, worship the empty lord

18-Mar-2014 18:46:20

Tator

Tator

Posts: 4,345 Adamant Posts by user Forum Profile RuneMetrics Profile
So... We have to take 7500gp to the resource area... and thousands more on top of that so we can note items? Seems to me like Jagex just doesn't care about skillers and caters to all the whining PKers and PvMers who can already make millions.

18-Mar-2014 18:47:51

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