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Dev Blog: Wilderness Feedback Thread is locked

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Bright Danny

Bright Danny

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Suggestion:

Add damage bonuses equal to the melee ancient equipment viariant to the magic/ranged ancient warrior variants.

If not, I will vote no, because I don't think it's balanced if only melee get's more damage+def combination.

19-Mar-2014 10:51:17

Joaodg

Joaodg

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Thanks for trying to make wilderness better =) ,
I agree with almost all of the ideas, but we should keep adding even more incentives besides those for people to go into the wilderness =p .

Although almost all the ideas are very good I'm worried about the PVP armors, I don't really mind if you only add the *armor* and not the *wepons* but I do think that adding the armor would be a step forward to add the wepons and that would unbalace the game.

I know that any wepon that you want to add would most likely pass on a poll but not all of the polls that pass are healthy for the game, like NMZ for example.

It's important that the players choose if modifications should be added but its as important that the Mods decide what modifications are healthy for the game before they put them to the players' choice.

So please don't ever poll the ancient wepons :/.

Meanwhile, the dragon platebody could be added as a drop to one of the wilderness monsters (Probably this was already suggested but even so I recomend it again) =) . You could add smoke devils to the wilderness and only those within the wilderness would drop the plate.

thank you for reading.

19-Mar-2014 11:21:26

Homent
Feb Member 2024

Homent

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Ranged is missing a fast weapon obtained from Slayer.

Smoke devils could drop materials to create a level 70-75 shortbow and level 70-75 ammo for it.


A crystal bow is whip speed, and armadyl crossbow is battleaxe speed. This would be regular shortbow speed, so this would give range some options, rather than armadyl crossbow being the best for everything.

This bow would out-dps the armadyl crossbow on low defence targets, but obviously it wouldn't pack as much of a punch per hit, and wouldn't be as effective on high defence targets.

Just an idea, I'd like to see dragon platebody from that "super quest" as one of the rewards, and I'd like to see it obtained through skills rather than a flat drop.

19-Mar-2014 11:24:57

SummerLebeau

SummerLebeau

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It seems a bunch of people don't know what to post; they have to protest about something. I for one appreciate these new changes guys. Thanks for your commitment to expand the game despite having less than 1/120th the amount of employees. hoping to try out these new changes when they come out soon! :D

Constructive criticism is always great, useless babbling won't do anything to help build the game!

19-Mar-2014 12:11:57

Fatcav2
Jan Member 2015

Fatcav2

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Original message details are unavailable.
Cut back the amount of worlds. This shouldn't even be polled. and really wouldn't require a poll because it's not changing the game itself, just servers. Jagex should manage the servers, not the players. It's for the better of the game (and especially the wilderness) to cut alot of them out. There are not enough players to maintain even mediocre activity with the amount of worlds we have.

Additional wilderness things that should be polled:

- Make the Chaos Elemental a boss worth hunting. Instead of developing a completely new boss, add useful items you would've given a new boss to the Chaos Elementals drop tables. Make it significantly stronger with drops that rival GWD and are exclusive to the chaos ele.

- Add the Chaos Elemental as a high level slayer task.

- Remove the wilderness ditch


- Add mystic and other mage items (bloods\deaths) as drops for the mage arena NPCs. Zamorak mages could drop black mystic, Saradomin mages could drop blue, Guthix mages could drop a new green mystic, for example. Maybe add mage books and wands as very rare drops aswell.

- Give the anvil at the ruins a 5% experience boost for using it.

- Change the NPCs in the fire\hill giant dungeon in deep wilderness (near mage bank) to contain high levelled slayer monsters with an increased drop rate of high valued items. Also give a slayer XP bonus for killing these monsters. If you ever add new high level slayer monsters then expand this dungeon with the new monsters. High risk, high reward.

- Add an increased amount of rune spawns in the dark warrior fortress and in the deep wilderness. A spawn of 20-50 chaos, natures, deaths, and bloods might give someone an incentive to go out and gather. Also add level 1 rats and other monsters at and around the spawn points to attack players so they can't just hop worlds on the respawn points.

19-Mar-2014 12:15:26

Fatcav2
Jan Member 2015

Fatcav2

Posts: 5,271 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
- Randomize the rewards for the muddy chest located in the center of the lava maze to include high levelled items such as dragonstones, diamonds, and rune items. Also make the key rarer to balance this. Currently it gives junk such as mithril dagger, 50 gp, and a ruby. Who would go through the trouble of going there for that?

- Add wilderness tasks to an achievement diary. Things such as recharging prayer points in the wilderness, opening the muddy chest, or killing the chaos elemental.

- Give lava dragons a better chance at dropping visage

- Give the greater demons a 150% bonus experience gain while killing them in the wilderness. Also add better drops to them which drop more frequently than greaters not in the wilderness. (dragonstones, different rune items, etc)

- Introduce a logout timer in the wilderness. Instead of 10 seconds after combat, make it 10 seconds regardless of the player being in combat or not. It's too easy for players to immediately log out after seeing an approaching enemy.


At the end of the day you need to give people real incentives to go into the wilderness. The reason why the EP system worked is because it gave people who wouldn't otherwise enter the wilderness to go there and engage in PvP. It rivaled the best money making methods outside of the wilderness, and sometimes exceeded it. The current updates in the wilderness give almost zero incentive to go there over staying in a safe area with no risk of being killed. The incentives need to be significant, not mediocre. Mediocre incentives result in mediocre activity.

19-Mar-2014 12:16:10

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