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Dev Blog: Sailing

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Rowdy Midget

Rowdy Midget

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
As a vague idea, sailing sounds good, but once you actually start thinking in depth about what it would involve and how one would go about training it, it just falls a bit apart in my opinion. It would be very difficult to avoid it becoming a "forced" skill, which basically means a skill that will make you use a bunch of existing skills while you essentially play a minigame, except the minigame is replaced with an actual skill with levels and experience (a.K.a. dungeoneering).

Also it would be completely disconnected or isolated from the existing gameworld so it wouldn't feel very important or change other aspects of the game to be more diverse (lack of integration). Take hunter skill for example. It intergrates perfectly in the game world. You see hunting locations everywhere that make the scenery more diverse. Hunter products benefit a variety of skills such as ranged, and also introduce spottier capes which are useful in almost every non-combat activity. Cooking/fishing in a similar way are deeply rooted into the gameplay and it would be hard to do anything combat related if these two skills didn't exist. Sailing would most likely struggle to have the same kind of impact on the rest of the game as all of the pre-dungeoneering skills have.

IMO any new skill should be integrated into the existing gameworld in a way that other activities benefit from the skill, instead of creating a separate world next to the existing gameworld (dungeoneering, sailing) that has almost no impact on the rest of the game.

08-Aug-2015 20:58:48

Bike Quetzal
Dec Member 2012

Bike Quetzal

Posts: 56 Iron Posts by user Forum Profile RuneMetrics Profile
Yeah I was about to say that all of you guys are asking for dungeoneering but this pitch basically sounds like a better version of dungeoneering, which I'm not sure is even a word man, which is just radical. Summoning would be cool in a rework as well, like necromancy or something...

See how easy it is to be slightly more original than just wanting to rehash stuff from 2011scape?

08-Aug-2015 21:04:50

Crescentz
Apr Member 2023

Crescentz

Posts: 19 Bronze Posts by user Forum Profile RuneMetrics Profile
I agree with Delnith that new quests should be added eventually, at least before sailing gets added. There also needs to be some expansion to quests that currently have an unfinished storyline, like the dorgeshuun quests or the elf quests.

You guys could also add new quests that involve sailing, that would be pretty cool. I'm also hoping that new quests will be added in zeah, it is a new continent after all.

08-Aug-2015 21:17:17 - Last edited on 08-Aug-2015 21:17:37 by Crescentz

Viserion
Dec Member 2021

Viserion

Posts: 2,226 Mithril Posts by user Forum Profile RuneMetrics Profile
Crescentz said :
I agree with Delnith that new quests should be added eventually, at least before sailing gets added. There also needs to be some expansion to quests that currently have an unfinished storyline, like the dorgeshuun quests or the elf quests.

You guys could also add new quests that involve sailing, that would be pretty cool. I'm also hoping that new quests will be added in zeah, it is a new continent after all.


+1 for quests! Everyone has the quest cape these days, it's time the cape became more valuable.
"The closer you get to the light, the greater your shadow becomes."

08-Aug-2015 21:47:00

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