The announcement of Sailing is exciting news! It is something I have wanted for a long time!
I have always seen Sailing or as I thought if it as Seafaring, as a great opportunity to add new content and utilize existing skills in new and exciting ways, and to add in a sense of adventure and exploration which had been lost with no new areas to explore for so long.
I thought of building ships, or Shipwright, as an extension of the Construction skill and I think Construction XP should be awarded for building ships.
I have always considered it important to be able to start with low level boats and upgrade to ships as you unlocked more in the skill, and gradually be able to travel to further and more rewarding islands and continents.
I also think it is important to be able to upgrade your ships cargo hold to be able to store and carry more, and to be able to upgrade your ships weapons.
Customization could allow a player to choose between speed, number of weapons, and being able to carry more cargo, and also give the opportunity for the more wealthy to show off with cosmetic upgrades such as gilded portholes or custom sails, or fancier hulls.
Random events such as storms, whirlpools, pirate ships, ghost ships, skeleton crew ships, and zombie ships could add unexpected elements, and magic could send your ship to unknown and uncharted waters possibly allowing players to find rare treasures and lands.
Being able to talk to NPCs in bars could give players tips on wanted pirate ships to hunt down for loot, and talking to portmasters, merchants, and kings, queens, and other rulers in lands might allow for special trade missions or rescue or spy missions.
Adding different figureheads to your ship could improve it defence in different ways.
Weapons could be magic, ranged, or melee based, such as being able to fire magic cannons, firing projectiles with ranged, or rams for melee damage.
Hi.
08-Aug-2015 02:06:46