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Dev Blog: Deadman Mode v2

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omgnotu

omgnotu

Posts: 246 Silver Posts by user Forum Profile RuneMetrics Profile
+ Skills
Skills should be given much more of an exception, you should loose a much more minimal amount of XP in comparison to combat stats. In other words skills should be favored.

+ Guards
#Guards are NPC that hang around most major cities and banks. Guards have a tendency to protect low level privileges over high levels. A guard is less likely to intervene in a low level fight and hit either SKULL-ER(PKer). But is much more likely to intervene in higher level fights as they see the high levels should show respect... (In other words as your character becomes stronger, major cities are less forgiving of your evil deeds)

- Guards should spawn more frequently, depending on number of guards killed...
- Guards should increase in combat level the more murders that occur (Killing of innocent civilians )
- Guards armor/defense level should increase depending on how many Skulled people are in their city ( NEXT SPAWN)

- If a Guard kills someone with items / gear; a broadcast of City and name of deceased (To encourage people to city, so they can loot it...)

+ PKing
# Encourage PKers to hide in the wilderness to loose their penalty, as the wilderness will result in no increase in penalty if you kill another.

-There should be more creative PKing penalities! E.g
-- All Wilderenss kills are justified ( NO PENALITY )
-- After X hours all your kills are forgotten... (Penalities cease effects)
-- 1st kill: Name of killer & City revealed; +Z amount of time SKULLED
-- 2nd kill : Name of Killer & City; +Y amount of time SKULLED
-- 3rd kill : Name of Killer & City & Total Level; +X amount of time Skulled
-- 4th: Name & City & Total level;
-- 5th: Name & City & (1 random skill displayed e.g Slayer...)
-- 6th: Name & City & (2 random skills)
-- 7th: Name & City & (3 random skills)
-- 8th: Name & City & (4 random skills)
-- 9th: Name & City & (5 random skills)
-- 10th: Name & City & Combat Level

12-Aug-2015 15:58:50 - Last edited on 12-Aug-2015 16:02:29 by omgnotu

VVise OldMan

VVise OldMan

Posts: 1,080 Mithril Posts by user Forum Profile RuneMetrics Profile
I know I posted before but I would like to add a bit more.ideas..

1.
of course houses will be included as it is a skill right? so lets say yeah obviously if someone sneaks in your house and kills you, or you have a clan meeting fair game but here are a few proposals of mine followed by reasoning.
-PVP 100% of houses always and same death rules apply except in combat rings. Combat rings might be the only place for friends to safely duke it out.
-(sneaking in)
whether their private is on or not players can now just click on any house portal and see everyone with a house open. So how safe are you while you train strength on your friend in your combat ring?
then again how do you and your 5 friends know that there isn't a clan of 100 in the house you are about to go into? this would impose that not even in your own home you are safe. A deadman is an active man!
2.
As I mentioned before minimal worlds (1-2) with increased population if possible, or if possible maybe region based world switch in deadman? lets say the map is divided into 10 regions, and each having a player capacity of 2,000? that would solve overcrowding, world hopping, and any exploits used with world hopping, and that this would alaways be just one instance forever live and running.
-in the main server people switch in a blink why not as you cross from Asgarnia to morytania I say?
3. Pickpocketing players: I think the thieving level required to pick someone's pocket is (players combat level/3) + (players thieving level/2) = the thieving level required to pickpocket them. chances of being successful are calculated by a base of 10% chance if you meet the level required to pickpocket them, and then goes up 5% every 3 levels you have above the level required to do so(capacity 90%).
-that would mean a maxed combat player with 99 thieving would take 91 thieving to pickpocket him, and at 99 20% chance(pickpocketing would skull).

14-Aug-2015 02:17:12 - Last edited on 14-Aug-2015 02:51:47 by VVise OldMan

VVise OldMan

VVise OldMan

Posts: 1,080 Mithril Posts by user Forum Profile RuneMetrics Profile
AnimaOfZaros said :
I'm sure this will get shot down in a heartbeat but what do people think about not displaying cb lvls? or even making that an option? since anyone can attack anyone anywhere would make things much more interesting in my opinion. But hell, i like an interesting story that is just me.


well any monster shows combat level, and it's always been a very important part of runescape, but that does sound a bit exciting, although I don't think it's adventure side is really worth the chaos it would create. but then again .. maybe the guy you think is just a level 22 in adamant armor is actually 113 and has 99 magic and ahrims? interesting concept..

14-Aug-2015 02:30:56 - Last edited on 14-Aug-2015 02:32:08 by VVise OldMan

Legend Baal

Legend Baal

Posts: 6,791 Rune Posts by user Forum Profile RuneMetrics Profile
I'm a max player who's played for over 10 years, i quit in 2011,
some advice jagex...

GRAND EXCHANGE IS A MUST PLEASE

• PvP will be enabled everywhere on the map.
(that's fine)
• Safe zones will be created in cities and villages. Any player who enters these safe zones
when skulled will be attacked by high level guards (and they will kill you).
(that's fine)
• When you die you will lose 50% of your XP.
(also good makes this unique and i'll be returning if you don't change too much)
• You can protect up to 5 skills at a time so you don’t lose any XP in these skills. (limited to 2 combat skills only)
(change this so HIT POINTS are kept by default, otherwise you will just have people with 99 hp/mage or 99 range/hp, 99 str/hp running around, you have to make it alittle more unique, allow people to keep 2 combat skills and HP is kept by default, and 3 none-combat skills is fine as it is. (although 4 would be better imo)
• When you are killed by a player, they will be able to raid your bank for one inventory worth of items.
(this is fine 1 stack of 28 items of something is ok plus you get loot of w/e they are wearing)
• You will be able to insure your items so they can*t be raided, however if you die when wearing them they will automatically drop on the floor.
(this is also good ASLONG AS YOU CAN DO THIS WITH MORE THAN 1 ITEM i don't want to lose an ags or hard to get item aless i am smited/skulled again you're keeping it unique)
• You will receive 5 times the XP you normally would.
(this is amazing by far, makes me want to play the game again, you'll bring alot of old players back with this -- including myself! no more grindscape!)

I say HP needs to be kept by default, +5 skills, because bossing will otherwise be impossible for most players, this way people could choose hp/defence/magic for example or risk it by going something like 70 attack/99 str/99 hp/99 def, this way they will lose all those levels in attack if they die and have to retrain before bossing again!

20-Aug-2015 10:10:51 - Last edited on 20-Aug-2015 10:16:18 by Legend Baal

Legend Baal

Legend Baal

Posts: 6,791 Rune Posts by user Forum Profile RuneMetrics Profile
Now i've had time to think about it, i'd like to add to my post, you need a few more safe zones and keep the current ones you have:

all the guilds imo need some kind of safe zone...

important npcs need safe zones including slayer masters. (this is important if you want us doing quests...)

all mini games need some kind of safe zone if you want us playing them.

all of miscellania needs to be a safe zone, its a mini game after all. no one and i repeat NO ONE is going to pk up there.

Lunar bank only safe zone.
fishing colony bank only safe zone.
elf city bank bank only safe zone.
castle wars area safe zone.
barb assault safe zone (including the willow trees)
ZMI safe zone the whole area underground or NOBODY is going to do any runecrafting whatsoever.
farmers at ardougne that you pickpocket adjust the safe zone so they are in it! make it so thieving isnt completely useless...
combat training camp safe zone.
fishing guild safe zone (just the 2 buildings nothing outside them)
mage arena BANK safe zone
draynor village - bank, market, willows, farmers to pickpocket all safe zones.
a area in lumby or varrock to mine safe area just one will do.
al kharid safe area, why isnt there one?...
duel area safe area (all of it to stop lurers this and no one will stake otherwise!)
pollnivneach safe area (all of it)
nardah safe area somewhere in city.
ancient magics safe area.
burgh de rott safe area (all of that area near the bank)
canifis safe area or no one will be using that part of the map.
Nightmare Zone safe zone (VERY IMPORTANT)
Pest Control safe zone all of the island!
tzHaars safe zone.
impetuous impulses safe zone.
rogues den safe zone.
mos le harmless safe zone.

im sure there is many more places as i cant see underground places of the map but please think wisely about it jagex or certain parts of the game will not be used by anybody take my advice.

23-Aug-2015 10:28:12 - Last edited on 23-Aug-2015 11:33:46 by Legend Baal

Pendual

Pendual

Posts: 101 Iron Posts by user Forum Profile RuneMetrics Profile
@Legend Baal
Safe zones are fine as they are.

-Safe zones should not be where best methods of training are.
-Safe zones should be as few and sparse as possible to ensure fights can go to completion rather than just run to the nearest safe zone.
-If no one would pk somewhere, there shouldn't be a safezone there.
-Safezones to protect questers much like skillers should not exist, considering how widespread quests are.
-Minigames should only be protected if a group is required to play.
-Higher leveled players should proportionally become bigger targets. DMM shouldn't be hard to get to guild levels and then protected for the remaining levels to 99.
-You suggest no-one would use the morytania area but safezones shouldn't exist to encourage players to train in them, a lack of safezones should exist so players look for areas where they are isolated from other players.

Additionally NMZ should be disabled as instanced training areas defeat the purpose of DMM.

23-Aug-2015 11:35:25 - Last edited on 23-Aug-2015 11:39:30 by Pendual

Legend Baal

Legend Baal

Posts: 6,791 Rune Posts by user Forum Profile RuneMetrics Profile
Pendual said :
@Legend Baal
Safe zones are fine as they are.

-Safe zones should not be where best methods of training are.
-Safe zones should be as few and sparse as possible to ensure fights can go to completion rather than just run to the nearest safe zone.
-If no one would pk somewhere, there shouldn't be a safezone there.
-Safezones to protect questers much like skillers should not exist, considering how widespread quests are.
-Minigames should only be protected if a group is required to play.
-Higher leveled players should proportionally become bigger targets. DMM shouldn't be hard to get to guild levels and then protected for the remaining levels to 99.
-You suggest no-one would use the morytania area but safezones shouldn't exist to encourage players to train in them, a lack of safezones should exist so players look for areas where they are isolated from other players.

Additionally NMZ should be disabled as instanced training areas defeat the purpose of DMM.


And who are you kid? some dumb little no namer that's who you are.

Jagex have been talking about this to us players on high level forums where only maxed players like myself can go. little plebs like you cant go and give your bad ideas. You know literally nothing about the game, i've wasted enough time just by insulting your IQ, tool.

"-Safe zones should not be where best methods of training are."
They aren't L2P.
"-Safe zones should be as few and sparse as possible to ensure fights can go to completion rather than just run to the nearest safe zone."
Fights will be going on everywhere regardless with only a few worlds.
"-If no one would pk somewhere, there shouldn't be a safezone there."
Wrong nice low IQ you have tool.
"Safezones to protect questers much like skillers should not exist, considering how widespread quests are."
Wrong and this futher proves you don't read what is being said, they even mentioned leaving all quests out and still are considering it.

23-Aug-2015 22:36:12 - Last edited on 23-Aug-2015 22:38:26 by Legend Baal

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