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Dev Blog: Deadman Mode v2

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Pendual

Pendual

Posts: 101 Iron Posts by user Forum Profile RuneMetrics Profile
Rev Angell said :
I like the idea of a world chat in deadman mode. It would greatly help with trading.

Although, I think the game already announces if somebody is killed by another player and they even tell you their name and location.

Really depends if the GE is available. I personally would love to see the added dynamic of having to trade with the other player, especially at higher levels that may be able to handle the guards.

Where did you read of the game announcing player deaths? I haven't see that anywhere.

31-Jul-2015 15:20:33

IronmanHq

IronmanHq

Posts: 12 Bronze Posts by user Forum Profile RuneMetrics Profile
After reading a lot of comments, I've picked the ideas I liked the most and decided to share with ere*yone how I'd like deathman mode

1. Reduce safezones

As many, MANY people said, there are too many safezones. Keeping it this way looks like I could build an account in safezones only. Maybe make safezones only banks but not whole cities please.

2. Exp rates

I think 5x is a good number, but with some tweeks. If you are going to stay with such big safezones, I recommend 5x in non-safe zones and 2x in safezones to make people actually go out in the wild.

3. Protecting skills

I love this idea as it leave you a chance when you die but I want to make a bring a change to it as it seems pretty ** as you describe it. If you keep it like this, people would simply train 2 combat skills and main 3 other skills to not lose their progress. I propose you protect any 5 skills, but the next time you die, you will not have the option to protect them.

4. Teleportation

It seems like I could travel around the whole map without the need to go in dangerous area. As many said, maybe add a timer to teleportation or as stated before reduce the safezones.

5. Concerns

As said by many there are many things you should not forget as :

Barbarian assault not being safe you would always die between games as you don't have anything in inventory.

Will clan wars portals be active because it would be an easy way to get skull off.

Are house safezones? If you die in them do you simply get kicked?

Will you be able to go in your bank secure items while your murderer is trying to loot it?

Is nightmare zone going to be in deathman mode because it would make training easy.

I'm sure there are plenty of other points but these are the ones I though about,

Thanks for reading and hope you think about these things

04-Aug-2015 00:36:50

VVise OldMan

VVise OldMan

Posts: 1,080 Mithril Posts by user Forum Profile RuneMetrics Profile
I will start by saying I suggested something very very similar to this back in 2010 or maybe 2009, but I called it the ultimate runescape. Obviously I avidly support this.

first off for everyone who picks on any certain aspect; the world(s) could be tweaked to balance things. I think it is a great idea! Here are my thoughts on this:

1. I would like to see some type of reward system set up to be able to earn something in the normal runescape 07.
2. I hope it's a fresh start on the already existing account, and that no items on your real account could ever be at stake due to entering this.
3. I think it would be cool to see a total of only 2 servers that offer this, and both totally separate and non transferrable to include: members version, and non members version which could be seen as completely different types of challenging game modes in my opinion, because some people might be more familiar with the most efficient ways to navigate this challenging mode as a non member.
4. Adding to the "only 2 servers" I think it would be cool to extend the player capacity to 500, atleast for the members one, justifiably that the world is as vast as it is we don't want to see people being locked out, and world hopping would take away from this mode. I mean that I think it would be most exciting to know that the instance you are in is the only of it's kind so as real time would become more relevant than ever before as the adventure never ends!
5. maybe deploy a bit of map reconstruction especially for resources and put out the information for people, and what I mean is maybe multiple places where the highest level gear can be obtained so to prevent from only one group to be able to monopolize all of the best resources. rune alters, bosses, mines, wood, just a bit of rework to those.

09-Aug-2015 03:46:09

VVise OldMan

VVise OldMan

Posts: 1,080 Mithril Posts by user Forum Profile RuneMetrics Profile
6. What if players were automatically rewarded level 50 in all stats, and that would be the bare minimum, and instead of lowing half of the experience they would lose half of their levels? maybe if that was implemented all resources could be reworked to make sense for example shrimp would never be a fishing spot? -just a brainstorm really not too sure.

7. I think a great twist to it would be an alignment. Players could have an alignment for doing good (killing bosses, healing players or NPC's, doing achievement diaries, random quests to help NPC's, donating to lower levels, offering services like escorting people) and doing bad (killing players, killing npc's, pickpocketing players, stealing in general, looting more things from a person's bank[exponential growth every item taken] completing raids of towns or villages, or doing bad quests) and players could enter some few select safezones that would be for good players or evil players only, and also when a player has too bad of a reputation they may get a bounty which would reward a player from killing them (good alignment points, huge experience, access to a reward area of some kind) and the wanted players would appear on fliers in safezones to beware of them, and list the location last reported. Upon death alignment would reset back to neutral. Alignment could affect player's appearance, map icon, name display,

8. every time you die, you have to pick your characters look again to kind of give people the idea of a fresh start.

9. Players should have the choice to respawn in some of the other towns, and maybe get the chance to pick again 1 of 3 deaths and initially when joined.

10. I really love this idea, and I hope to see it soon! I will definitely give it a serious attempt to be the best! Brilliant!

09-Aug-2015 04:02:15

VVise OldMan

VVise OldMan

Posts: 1,080 Mithril Posts by user Forum Profile RuneMetrics Profile
11. Maybe take off the bank raid idea, and take out safezones completely? I mean in real life if someone wants to kill you, they wouldn't wait politely while you withdrew from the atm, and the bank raid people could store items on a separate account and who knows what else could be flawed in that system. I would just like the idea that it is a true hardcore survival. team up with friends! try not to die! people who kill are at risk! but why would someone need to be just safe as if it's a game of tag?

09-Aug-2015 04:09:28

omgnotu

omgnotu

Posts: 246 Silver Posts by user Forum Profile RuneMetrics Profile
This is a VERY interesting concept... I think it would allow for a quite dynamic game.

I would much prefer it to be a more long-term approach rather than massive 50% losses on stats and boosts of 5 times XP. I think dead man mode has to have a majority solo/explorer approach. Rather than having a mass-influx-group aspect to it.

CONCERNS §

+ Death
#Death should be less harsh to Skillers; Whereas PKers should have to risk loosing what they have gained ( XP & GEAR).

- Death should have a somewhat proportional and dynamic factor.
-- Such as, when you die X random skills chosen for lowering.( Player can't decide )
-- Skills should loose a lot less XP than combat-stats.
- Hit points should be an exception, it should only loose say Z% on death or so...

+ Quests
- Quests should start uncompleted (all)
- When death occurs quests are kept.
- Certain safe places of storage (miscellanea) should have a more factored result of loss
Such as 50% loss of stored value... This would encourage a use for such quests besides what you obtain in resources...

#DEBATE whether quest items / untradeables are kept on death...
(Most likely bank completely removes aswell)
#DEBATE whether HP should be a somewhat exceptional skill

#DEBATE whether on death should result in RANDOMIZED skill penalities, or should the user get a choice....

#DEBATE whether the NON-combat skills should have less XP loss...

12-Aug-2015 15:58:38 - Last edited on 12-Aug-2015 16:04:27 by omgnotu

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