6. What if players were automatically rewarded level 50 in all stats, and that would be the bare minimum, and instead of lowing half of the experience they would lose half of their levels? maybe if that was implemented all resources could be reworked to make sense for example shrimp would never be a fishing spot? -just a brainstorm really not too sure.
7. I think a great twist to it would be an alignment. Players could have an alignment for doing good (killing bosses, healing players or NPC's, doing achievement diaries, random quests to help NPC's, donating to lower levels, offering services like escorting people) and doing bad (killing players, killing npc's, pickpocketing players, stealing in general, looting more things from a person's bank[exponential growth every item taken] completing raids of towns or villages, or doing bad quests) and players could enter some few select safezones that would be for good players or evil players only, and also when a player has too bad of a reputation they may get a bounty which would reward a player from killing them (good alignment points, huge experience, access to a reward area of some kind) and the wanted players would appear on fliers in safezones to beware of them, and list the location last reported. Upon death alignment would reset back to neutral. Alignment could affect player's appearance, map icon, name display,
8. every time you die, you have to pick your characters look again to kind of give people the idea of a fresh start.
9. Players should have the choice to respawn in some of the other towns, and maybe get the chance to pick again 1 of 3 deaths and initially when joined.
10. I really love this idea, and I hope to see it soon! I will definitely give it a serious attempt to be the best! Brilliant!
09-Aug-2015 04:02:15