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Dev Blog: Deadman Mode v2

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Toocanzss

Toocanzss

Posts: 104 Iron Posts by user Forum Profile RuneMetrics Profile
I have a few questions that you may not have answered yet, so maybe they can serve as suggestions also.
1.Will you be able to take items out of another players bank as noted items?

2.Will the GE be connected to the non-deadman servers? ie. I can buy dragon bones from someone who listed them on a normal account*

3. Will prayer be considered a combat skill?

4.Will the mage bank be a safe zone?

5.By full inventory of items from their bank do you mean you can fill the rest of your inventory? ie. i have 20 sharks and i kill you I would have to drop the sharks to take more, or maybe deposit the sharks in their bank.

6.What would happen if you got to your bank before the killer finished raiding your bank? Could you take your valuables out? Would you have to wait for their raid to finish? If so there might have to be a time limit for raiding to prevent locking you out of your bank

08-Jul-2015 01:16:19 - Last edited on 08-Jul-2015 01:20:52 by Toocanzss

Pendual

Pendual

Posts: 101 Iron Posts by user Forum Profile RuneMetrics Profile
^ I also want to know if there will be any changes to increase the risk in the wilderness in this mode. I assume that the wilderness levels will only serve as restricting teleportation. Will there be something like prayer constantly drains as you spend time there or perhaps you get diseased and slowly lose your stats.

I assume that the Tzhaar city is the safe spot for Karamja. The fact that it isn't Brimhaven makes Heroes Quest potentially one of the more scary quests if you are a solo player.

I'd be interested in seeing something like high-stakes areas where players can get a cut of the experience others lose by killing them.

Will these powered up guards have a better drop table to reflect their abilities? Maybe just better clue scrolls and rare drop rates?

08-Jul-2015 02:02:42

Ke v
Aug Member 2010

Ke v

Posts: 792 Gold Posts by user Forum Profile RuneMetrics Profile
Will this really split the community that much?

First off, I feel we need to recognize this update is going to draw a lot of new players to the game. The main OSRS isn't being affected, so we really can't lose people from the entire RS community on this update.

Secondly, I imagine Deadman Mode won't be that much of a draw away on the current players. There will probably a couple thousand people playing it regularly, but many will still play regular OS. I don't think it's the worst thing if 2-3k players (at max) leave to play a different side of OS.

Thirdly, to those who say that not that many people even want this, there is a sizable amount. Is 75% going to PLAY it? No. When was the last update where 75% played it though? I haven't bought a blowpipe, haven't done any of the new bosses, no slayer stuff, haven't even gone to gwd yet on OSRS, but that doesn't mean I don't want them added to the game. Other people enjoy them, and hopefully, I'll get around to them in the end**

**;dr I don't think that this will have that much of a negative permanent impact on the community if any. It will attract new players and probably won't draw too many regular OSRSers. You shouldn't deny other players an update just because you won't personally play it.

P.S. Think the last update the majority of people used was probably NMZ. easyscape. things everybody wants are too good to be true?

P.P.S. I am not a pvper and will not be playing it personally if it requires additional membership fees (can't afford it). I still think it's a good idea regardless.

08-Jul-2015 03:05:35

Im Nate

Im Nate

Posts: 1,638 Mithril Posts by user Forum Profile RuneMetrics Profile
Today I was also wondering about the noted items like some people posted before me.

Personally I think you shouldn't be able to take out items noted and stackable items should be limited to 1k.
Maxed Sept 24th, 2015 - 134th to max

08-Jul-2015 04:08:38

LiveNation

LiveNation

Posts: 22 Bronze Posts by user Forum Profile RuneMetrics Profile
You guys should probably take into consideration the possible abuse with completing quests and then dying in order to reset stats. For example, someone can get the requirements for Barrows gloves, Crystal halberd, and Lunar spellbook, then die enough times to reset themselves back to 1 Defence while being able to cast Vengeance, use Crystal halberd, and wear Barrows gloves. I think it would be cool doing, but I don't know what the rest of the community thinks and whether or not it would be allowed. Poll, maybe?

08-Jul-2015 04:10:22 - Last edited on 08-Jul-2015 04:12:12 by LiveNation

LiveNation

LiveNation

Posts: 22 Bronze Posts by user Forum Profile RuneMetrics Profile
Another oversight is that a player can insure 2 of their combat stats, but that can allow a player to achieve 99 in a stat or two while having 10 Hitpoints, or having 99 Hitpoints and 1 everything else. Seems like this could be abused as well, though, once again, something that ought to be polled or adjusted in regards to the game mode rules.

08-Jul-2015 04:14:04 - Last edited on 08-Jul-2015 04:14:31 by LiveNation

LiveNation

LiveNation

Posts: 22 Bronze Posts by user Forum Profile RuneMetrics Profile
Additionally, players can unlock certain areas or other content in the game once that had achieved the requirements, and then reset themselves and have an advantage at lower levels. Examples of this would be acquiring the God capes with 60 Magic, and then resetting oneself back to lower Magic levels, while still being able to wear the cape. The same logic applies to the Fire cape, with level 3s and upward having the ability to wear it after having been reset from enough deaths. Areas like the Elven lands, Canafis, Heroes'/Legends' Guilds, and other things like respawn locations will be unlockable, and potentially a level 3 with all stats wiped can access such areas. How do you plan on addressing these issues?

08-Jul-2015 04:25:28

LiveNation

LiveNation

Posts: 22 Bronze Posts by user Forum Profile RuneMetrics Profile
And, finally, I have a few questions:

Will deadman accounts suffer the same consequences upon death in PVM as they would in PVP (stat/XP wipes, all items lost, etc)?

Will we see any deadman mode content such as weapons (i.e. Dragon warhammer, sword, claws, hasta ... Crystal scimitar, 2h sword, battleaxe, mace ... Abyssal armour ... new Prayer/spellbook ... etc) or other items that are exlusive to deadman world(s)/accounts?

Will deadman accounts be able to become regular accounts, similar to how ironmen accounts can convert? I highly recommend against allowing that, at least not without a stat wipe (keeping quests and items only, though those may need to be wiped as well).

Will deadman accounts receive an icon next to their name, much like ironmen do? This will be seen in clan chats, private messages, etc.

Will single and multi-combat areas remain the same as regular worlds are, or will deadman world(s) have different areas/zones?

Will there be killstreak rewards, such as allowing someone to protect additional skills or insure additional items within their bank, or maybe even being able to use the Protect item Prayer? How about the ability to remove a player's skull, or hide it for a short time?

Will there be an immunity timer after a recent death; perhaps 1 to 5 minute(s) in length, and it could prevent the player from being attacked by another player?

Will you make a separate world for deadman accounts that isn't like PVP Worlds but more like ironman accounts, so that they can complete quests but can't pick up any drops (from bosses, people in the Wilderness, etc) and preventing XP from being gained in any skill (except for lamps/quest XP rewards)? If not, then I believe some sort of measure should be put into place so that players do not spam kill members that are doing popularly completed quests unless you want us thinking "YOLO" in regards to everything we do in deadman mode (which I have no personal problem with, lol).

08-Jul-2015 04:26:22 - Last edited on 08-Jul-2015 04:48:41 by LiveNation

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