People hoard High level/rare items to go over max cash, at first this update will crash items, (good) however as people build up tokens prices on the grande exchange will rise to match these new levels of wealth and in turn will EVENTUALLY be un-buyable at max cash as the rares were. Now I realize rares hit that high because no more entered the game HOWEVER items such as third-age longswords etc enter slowly enough that EVENTUALLY they will be unbuyable at Max cash and will have to be purchased on the street with 2.2m tokens+ to negate this
PLEASE make tokens untradable from player to player
to prevent the price of an items from obtaining a street value of over 2.1b+
25-Jun-2015 23:55:36
- Last edited on
26-Jun-2015 00:06:32
by
Count DaGuap
Count DaGuap
said
:
People hoard High level/rare items to go over max cash, at first this update will crash items, (good) however as people build up tokens prices on the grande exchange will rise to match these new levels of wealth and in turn will EVENTUALLY be un-buyable at max cash as the rares were. Now I realize rares hit that high because no more entered the game HOWEVER items such as third-age longswords etc enter slowly enough that EVENTUALLY they will be unbuyable at Max cash and will have to be purchased on the street with 2.2m tokens+ to negate this
PLEASE make tokens untradable from player to player
to prevent the price of an items from obtaining a street value of over 2.1b+
I don't see your point there. If an item reaches such a value, there will always be a way around to bypass the 2.1b limit.
yea but having 20-30b was a chore before, Now having upwards of 2 trillion gp is straitforward if you have the methods, and if u have over 2b clearly you do.
The point is that this allows for an item to reach such a value, Besides why have over 2b if not to have more buying power, and obviously they are going to exercise their wealth. As far as I'm concerned Runescape monopoly was just created
Mod Ash
said
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Caellux
said
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So this makes it possible for pk'ers to check if there is anybody in the lair, without taking damage? Seems a bit unfair to the PVM'ers in the cave doesn't it?
And yet it's useful for PvMers who are looking for a free room to fight the boss themselves. This could have gone either way, but I'm not particularly surprised it passed. You never know, it might even help encourage people not to crash.
This should never have been added to Scorpia lol, it's clear that the way it was going to go was against PvMers and benefit the pker, now all pkers will do is peak the room, know people are inside and wait outside in ambush, rather then having to hop around and check each world which was more time consuming and deterred some from doing it, I think it's unfair that scorpia was added to this, I did around 800-900 kills there and was never crashed once.
Crashing was never a problem at scorpia, the majority of the worlds were almost always free, even in peak times on weekends.
26-Jun-2015 06:58:25
- Last edited on
26-Jun-2015 07:00:16
by
JamiBear
JamiBear
said
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Mod Ash
said
:
Caellux
said
:
So this makes it possible for pk'ers to check if there is anybody in the lair, without taking damage? Seems a bit unfair to the PVM'ers in the cave doesn't it?
And yet it's useful for PvMers who are looking for a free room to fight the boss themselves. This could have gone either way, but I'm not particularly surprised it passed. You never know, it might even help encourage people not to crash.
This should never have been added to Scorpia lol, it's clear that the way it was going to go was against PvMers and benefit the pker, now all pkers will do is peak the room, know people are inside and wait outside in ambush, rather then having to hop around and check each world which was more time consuming and deterred some from doing it, I think it's unfair that scorpia was added to this, I did around 800-900 kills there and was never crashed once.
Crashing was never a problem at scorpia, the majority of the worlds were almost always free, even in peak times on weekends.