I know the poll isn't out yet but here are my answers:
1. Not at all important
2. Not very important
3. This is important
4. This is very important
5. This should be a priority
3 Low level PvM content
4 Mid level PvM content
1 High level PvM content
3 Low level Skilling content
4 Mid level Skilling content
5 High level Skilling content (Smithing rework please)
2 Low level quests
2 Mid level quests
2 High level quests
5 QoL updates
3 Old school designed clan system
1 PvP content (I have almost no interest in PVP)
5 Giving players more tools to contribute directly to the development process
5 Solo content
2 Group content
As you can see from my answers I am most interested in non combat skilling content and least interested in PVP and group content.
If a clan system is introduced to Old School, I do not think it should be a copy of the RS3 clan system as there are some things which are not working well in RS3 for clans.
1.) There should be no citadel. These take a lot of development time and provide very little benefit to players.
2.) If a citadel is made, capping should be able to be done through regular game play, and not require players to go to their clan citadel to cap.
3.) Transfer of clan ownership needs to be smoother, quicker, and easier for when a leader becomes inactive for a few months. The highest rank, regardless of rank, should be able to become the leader. If no admins are active, there should be a hierarchy in place that determines who will gain ownership either based on who the current leaders chose, or based on longest in clan.
4.) Setting up clans needs to be easy. You should be able to start a clan and be able to add members without having to meet up, maybe using the friends list to send an invite.
4.) Please no anagogic orts. They are annoying having to pick up small amounts, and then losing them if you change clans doesn't seem fair. It would be much better not to have them, we don't need bonus XP. Hi.
1. Not at all important
2. Not very important
3. This is important
4. This is very important
5. This should be a priority
3 Low level PvM content
4 Mid level PvM content
1 High level PvM content
3 Low level Skilling content
4 Mid level Skilling content
5 High level Skilling content (Smithing rework please)
2 Low level quests
2 Mid level quests
2 High level quests
5 QoL updates
3 Old school designed clan system
1 PvP content (I have almost no interest in PVP)
5 Giving players more tools to contribute directly to the development process
5 Solo content
2 Group content
As you can see from my answers I am most interested in non combat skilling content and least interested in PVP and group content.
If a clan system is introduced to Old School, I do not think it should be a copy of the RS3 clan system as there are some things which are not working well in RS3 for clans.
1.) There should be no citadel. These take a lot of development time and provide very little benefit to players.
2.) If a citadel is made, capping should be able to be done through regular game play, and not require players to go to their clan citadel to cap.
3.) Transfer of clan ownership needs to be smoother, quicker, and easier for when a leader becomes inactive for a few months. The highest rank, regardless of rank, should be able to become the leader. If no admins are active, there should be a hierarchy in place that determines who will gain ownership either based on who the current leaders chose, or based on longest in clan.
4.) Setting up clans needs to be easy. You should be able to start a clan and be able to add members without having to meet up, maybe using the friends list to send an invite.
4.) Please no anagogic orts. They are annoying having to pick up small amounts, and then losing them if you change clans doesn't seem fair. It would be much better not to have them, we don't need bonus XP. Hi.
23-Jun-2015 23:03:13 - Last edited on 24-Jun-2015 06:08:49 by Transcendent