I keep seeing players suggest updating the Prayer skill, but all of the suggestions seem to be combat oriented.
I would suggest a skillers prayer book.
Prayers for example to increase resources gained when skilling, increase the speed of mining, woodcutting, fishing, etc., improve XP gains.
I've also seen a few players suggest improving Firemaking, but haven't seen many suggestions on how to improve it other than adding an Infernal Adz.
My idea on improving Firemaking would be to make it more profitable and useful in both combat and non combat. I haven't really thought about it too much, so this is just off the top of my head.
Use Firemaking in Herblore to heat potions and change their properties, making improved potions.
Different ashes could be produced from burning different logs, then used in potion making.
Use firemaking to create flaming arrows for use VS ice creatures.
Use Firemaking to create explosives for use in combat. The explosives could be thrown like a ranged weapon at a target after being lit with firemaking.
Firemaking could be used in dungeons to burn through roots to get at resources and monsters.
I could probably think of more, but I think that's a good start for just some things off the top of my head.
Thieving could also use better loot, and be more than a way to get low level seeds and small amounts of coins and mostly useless objects. Clue Scrolls are good, how about some rarer items like gems, ores, Orbs to make battelstaffs, new thieving gear to reduce the change of getting caught, being able to use thieving to get into houses, castles, fortresses, dungeons for better resources and monster locations.
Hi.
24-Jun-2015 06:50:27
- Last edited on
24-Jun-2015 06:52:18
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Transcendent