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Dev Blog: Deadman Mode

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Capn Evan
Jul Member 2023

Capn Evan

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Is it too late in the thread to ask a question? Will deadman mode be members only? Will we really have to pay membership for another account to play it?

Also, can't people just spawn camp other people, so when they die, they get killed over and over and over again because they have no items to protect themselves? Or will Lumbridge have the only safe zone in the game?

11-Jun-2015 21:48:07

Leejjon

Leejjon

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If this doesn't have permadeath it is garbage. The entire point of this is that you get people like the guy in the WoW south park episode ruling the game. Only if you hide in uncrowded areas and nolife your ass off you can get high enough level to beat them. Losing 7 levels is nothing. Should return to tutorial island. Imagine the challenges permadeath brings to this game. Getting a fire cape will be mad respect, because if you fail Jad, back to tutorial island with your stats reset and bank lost.

Skillers and other safe zone noobs simply shouldn't play this. Keep it hardcore please.

11-Jun-2015 21:50:28 - Last edited on 11-Jun-2015 21:51:44 by Leejjon

Greenmusiq
Oct Member 2014

Greenmusiq

Posts: 58 Iron Posts by user Forum Profile RuneMetrics Profile
Capn Evan said :
Is it too late in the thread to ask a question? Will deadman mode be members only? Will we really have to pay membership for another account to play it?
No clear answer


Also, can't people just spawn camp other people, so when they die, they get killed over and over and over again because they have no items to protect themselves? Or will Lumbridge have the only safe zone in the game?
In all the mayor cities, there will be high level guards that become aggressive to anymore with a skull above their heads. These guards use teleblock and freeze its opponents. With the guards attacking all the people with skulls, you can easily escape since they are frozen.
Also leveling to a high level is very hard in this game mode, harder than in on Ironman mode so killing high level monsters such like the guards should not be able to be done in the first few weeks/months.

11-Jun-2015 21:53:15

Danea
Mar Member 2024

Danea

Posts: 1,898 Mithril Posts by user Forum Profile RuneMetrics Profile
Interesting idea. A lot of aspects of this need to be more fleshed out before i can decide if it would be any fun for me.
The 7 level loss seems rather arbitrary and needs more explanation, because 7 levels can be a GIANT range of exp depending on what levels you were at.
This deadman mode idea lends more to sandbox world type games, but Runescape's world is very static. The most dynamic aspect of Runescape's world is it's economy.

Instead of freshening up the game, this mode could just be a more frustrating way to play.

11-Jun-2015 22:10:46 - Last edited on 11-Jun-2015 22:18:54 by Danea

VENOM_EFFECT

VENOM_EFFECT

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make the xp rates like 10x quicker and people will play this mode
thats the only way i see this working.
that will have new players wanting to join the game too and maybe introduce the newer players into osrs or rs3. no one wants to grind for ever to lose 100hrs of game play with one death make the xp rates worth playing the game.

11-Jun-2015 22:20:06

Greenmusiq
Oct Member 2014

Greenmusiq

Posts: 58 Iron Posts by user Forum Profile RuneMetrics Profile
Danea said :
Interesting idea. A lot of aspects of this need to be more fleshed out before i can decide if it would be any fun for me.
The 7 level loss seems rather arbitrary and needs more explanation, because 7 levels can be a GIANT range of exp depending on what levels you were at.
This deadman mode idea lends more to sandbox world type games, but Runescape's world is very static. The most dynamic aspect of Runescape's world is it's economy.

Instead of freshening up the game, this mode could just be a more frustrating way to play.

The original idea was to reduce all the stats on death back to level 1 but now the it's been nerfed to -7.

-7 means you lose half your xp.
lvl70 = 738k xp -- 70-7=63 -- lvl 63 = 369k xp
lvl 80 = 2m xp -- 80-7=73 -- lvl 73 = 1m xp
lvl 99 = 13m xp -- 99-7=92 -- lvl 92 = 6.5m xp

11-Jun-2015 22:30:46

Zydec
Mar Member 2015

Zydec

Posts: 92 Iron Posts by user Forum Profile RuneMetrics Profile
I think October is being optimist on the deadman mode. Why?

Well let’s start its basically revolved around pking. So let’s get rid of the other stats. As they are totally pointless. (Otherwise it will defiantly push you back on the time limit) .

So let’s get down to the worse things in pking. pjers. Someone will wait for your fight to end, then they will jump in and kill you/the other player. We all know how bad this is. You will also have it where teams will just sit and fight 1 v 1 but swap each person to kill you easily. They just stop attacking you. And the other person can start attacking you. After x amount of time. Ok so it will be multizone everywhere. You’ll get a team that will come on and fight together. They will all attack you and you will die pretty much instantly. This team will rule the world. (Pretty much)


Any decent xp/h is in the non safe zone, if it’s only the towns that are guarded. So the levelling areas are just going to be full of people looking to kill others.
Losing 7 levels on death? So this game is team up or forever be a low level. Plus don’t bother levelling to the 99 as it’s not needed. Who would want to lose half the xp to a 99 with one death? (Seems a bit outrageous to me, as we all know that having a 99 doesn’t give you a full advantage over someone else)

What I can see this server being, is a team of rune pkers killing everyone at around max level of 60 in each stat. it will be like the wildly back in rs1 where groups of pkers with monk robes and r2h ruling the wild.

I can see people getting around the bank key by having a bank alt. so if they die they lose nothing or very minimal.
I can see a lot of issues that you need to figure out a way to solve. These are just things I have thought of while writing this over 5 mins. I’m sure there are plenty more issues.

I personally think the time spent developing this could be spent developing better stuff for the osrs game. Maybe even on a better client.
Playing Runescape on and off since 03.

11-Jun-2015 22:50:27

Mr Yeti

Mr Yeti

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This Deadman mode is something I've always felt would be suited to Runescape, so I'm very keen for this to go ahead. Here are some notes:

1) Guards should be at least level 126 with good armour and weapons, and either use food or have enough health that it would count as an inventory of food**** 99hp + 25 sharks = 599 health. There should be more guards posted around cities, and a reserve garrison of guards that comes into play when the city is under attack. Guards should have long respawn times, however if you are killed by a guard you should lose half the items in your bank. In addition to the guards, banks should refuse to serve skulled players, and as ever players should be able to attack skulled players without gaining a skull themselves.

2) Deadman mode players must start their accounts in Deadman worlds, and only be able to transfer their accounts out of Deadman to OSRC, and never vice versa. In the same vein the Deadman economy must be kept entirely to the Deadman servers. Any barrows items for example must be gained by looting the chest on Deadman servers, and never through someone looting the chest on regular OSRC servers. Any instanced content should either be reformed or removed, as it would in effect become a safe zone.

3) The respawn point should be a random city, rather than always Lumbridge or Falador - probably with an extra check to make sure the city isn't currently under attack. So any large city that should ordinarily be safe should be an option for spawning in, randomly chosen upon death and not something the player picks.

4) To make sure the wilderness has a PvP edge - players should not get skulls for attacking other players there.

5) The number of Deadman servers should be very low, to the point where there's always at least 1000 people per server - they need to be densely populated for it to work properly.

11-Jun-2015 23:07:08

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