This Deadman mode is something I've always felt would be suited to Runescape, so I'm very keen for this to go ahead. Here are some notes:
1) Guards should be at least level 126 with good armour and weapons, and either use food or have enough health that it would count as an inventory of food**** 99hp + 25 sharks = 599 health. There should be more guards posted around cities, and a reserve garrison of guards that comes into play when the city is under attack. Guards should have long respawn times, however if you are killed by a guard you should lose half the items in your bank. In addition to the guards, banks should refuse to serve skulled players, and as ever players should be able to attack skulled players without gaining a skull themselves.
2) Deadman mode players must start their accounts in Deadman worlds, and only be able to transfer their accounts out of Deadman to OSRC, and never vice versa. In the same vein the Deadman economy must be kept entirely to the Deadman servers. Any barrows items for example must be gained by looting the chest on Deadman servers, and never through someone looting the chest on regular OSRC servers. Any instanced content should either be reformed or removed, as it would in effect become a safe zone.
3) The respawn point should be a random city, rather than always Lumbridge or Falador - probably with an extra check to make sure the city isn't currently under attack. So any large city that should ordinarily be safe should be an option for spawning in, randomly chosen upon death and not something the player picks.
4) To make sure the wilderness has a PvP edge - players should not get skulls for attacking other players there.
5) The number of Deadman servers should be very low, to the point where there's always at least 1000 people per server - they need to be densely populated for it to work properly.
11-Jun-2015 23:07:08