Looks pretty good. Good choice with setting back 7 levels (i.e. halving exp) as the penalty. But I do have some questions and concerns...
How exactly do bank keys effect your bank? The blog says "Any items they do not take will be returned to your bank"; so does that imply you have no bank until they use the key? Or do they get to access your bank whenever you kill the key; potentially days after they killed you? If it is the first (no bank until they use key), a player could effectively lock you out of your untradeable; but if it is the second (take from bank whenever) they could wait until you stockpile more items and them take it all.
My next concern is with "The only limit on what you can take is that you can't touch untradeable items" line. So does this mean things like Void and the RFD weapons would be items you never lose? Can you retrieve your untradeable items after you die as well? What about dropping items before you die and running back to pick them up? I am just worried that players could use certain untradeable items to abuse the system by having effective weapons and armor that can never be lost.
And lastly, what about other nest eggs? Do you lose items from Costume Room? Or Money in Kingdom? What about hiding all your valuable items in a Looting Bag since it untradable?
And lastly, what about safe minigames? Would you still keep items and levels if you died in a safe area, or do no such zones exist? Would it even be possible to get things like Void Armor or a Torso (e.g. will there be guards to deter skulling) or will players likely camp those zones and prevent anyone from getting them?
10-Jun-2015 18:54:42