BHBoost Dave
said
:
+102 Crush
+85 Strength
While this upon first glance may seem like a balanced weapon, it is not; there is more than meets the eye. Let's take a look, shall we?
Max Hit
(All hits calculated using 99 Strength, 99 Prayer, Piety, and maximum gear):
Abyssal whip: 48
Abyssal bludgeon: 48, 77 (with 98 prayer points missing and using Piety)
While this may look like a decent weapon, remember that:
- it is two-handed
- it requires 70 Attack and Strength
- most players realistically don't sit at low Prayer points in dangerous combat
My Point
The abyssal bludgeon is far inferior to the preferred weapon of choice, the abyssal whip. Even the scimitar speed of the bludgeon doesn't make up for the fact that the superior Saradomin sword and its Tear upgrade exists. If it had a much higher strength bonus (since it requires 70 Strength), it would work.
+75 Stab
+75 Strength
There is not much good to say about this weapon. Let's go over it, shall we?
Max Hit
Abyssal whip: 48
Abyssal dagger: 47, 40-40 (with the 15% damage reduction)
Dragon dagger: 45-45
My Point
Obviously the dagger is a more accurate alternative to the dragon dagger, however it is severely lacking. The dragon dagger has a far superior max hit, albeit less accurate. Not to mention that the abyssal dagger takes 50 % special attack power compared to 25%. Its proposed special attack falls so short that it could be a gnome and with its requirements, it's not exactly a great weapon for the main hand either.
Simple maths and play-testing immediately render these weapons inferior to current weapons. It is unwise to create under-powered content simply because of the fear of creating a "best-in-slot" item. A deep analysis of the effect these items wi
The Abyssal Bludgeon
+102 Crush
+85 Strength
While this upon first glance may seem like a balanced weapon, it is not; there is more than meets the eye. Let's take a look, shall we?
Max Hit
(All hits calculated using 99 Strength, 99 Prayer, Piety, and maximum gear):
Abyssal whip: 48
Abyssal bludgeon: 48, 77 (with 98 prayer points missing and using Piety)
While this may look like a decent weapon, remember that:
- it is two-handed
- it requires 70 Attack and Strength
- most players realistically don't sit at low Prayer points in dangerous combat
My Point
The abyssal bludgeon is far inferior to the preferred weapon of choice, the abyssal whip. Even the scimitar speed of the bludgeon doesn't make up for the fact that the superior Saradomin sword and its Tear upgrade exists. If it had a much higher strength bonus (since it requires 70 Strength), it would work.
The Abyssal Dagger
+75 Stab
+75 Strength
There is not much good to say about this weapon. Let's go over it, shall we?
Max Hit
Abyssal whip: 48
Abyssal dagger: 47, 40-40 (with the 15% damage reduction)
Dragon dagger: 45-45
My Point
Obviously the dagger is a more accurate alternative to the dragon dagger, however it is severely lacking. The dragon dagger has a far superior max hit, albeit less accurate. Not to mention that the abyssal dagger takes 50 % special attack power compared to 25%. Its proposed special attack falls so short that it could be a gnome and with its requirements, it's not exactly a great weapon for the main hand either.
Final Point
Simple maths and play-testing immediately render these weapons inferior to current weapons. It is unwise to create under-powered content simply because of the fear of creating a "best-in-slot" item. A deep analysis of the effect these items wi
12-Jun-2015 07:02:53