Formerly Joy
said
:
Abyssal dagger special attack (+114 strength bonus, +123 stab bonus)
Max hit: 72 (36-36)
Average hit: 11.77
Hit 10+: 31.37%
Hit 20+: 27.67%
Hit 30+: 21.58%
Hit 40+: 13.39%
Hit 50+: 6.59%
Hit 60+: 2.17%
Hit 70+: 0.14%
Data provided by Woox and the Combat Formula Forum.
If data is correct then I have a perfect fix to the Abyssal Dagger nerf. It needs a slight buff to be sure it is used in PvP and helps bring back Hybrid PK'ing:
Abyssal Punture:
50% Drain Rate.
The special attack hits twice in quick succession (just like the dragon dagger) with 10% reduced damage and 50% increased accuracy. If the first hit deals damage, so will the second. Both hits deal damage or neither do.
NOTE: I am editing this in. This is the BARE MINIMUM of what this Special Attack should provide. I believe the Drain Rate should be 35% and the damage reduction should be either completely removed, or reduced to 5%. Remember, we are trying to make an "upgraded Dragon Dagger." Furthermore, revive Hybrid PvP which is the most high risk, high skilled, high reward PK'ing in game. If we don't release a proper Abyssal Dagger... People will continue to PK in Rune, AGS, and untradables for no risk. THIS IS WHY PvP is DEAD.
This will ensure the max hits at least 40; taking into consideration you are willing to RISK max gear. This will also justify the dagger being without poison and will still be lower damage output than several other Spec Weps.
Seriously, is this not what we need to bring back Hybrids? Please consider this. I do not want to see the Abyssal Dagger become useless.
Note: The Abyssal Dagger is still a low DPS weapon. The Special Attack will more often than not hit too low. This isn't fair for half your Spec-Bar.