I have not had time to read everyone's posts and ideas, so sorry if this is something other people have already said.
NMZ fix- Make there be a piece of required head gear. No quest monster currently in NMZ requires head gear to fight, generally speaking of the core equipment slots headgear contributes the least. Make the sleeping shades that you use for dreaming have better stats the more quest points the creator of the dream has. That way someone using a lower level's dream, you have to rely more on food and prayer potions than someone doing their own dream purely for the challenge of NMZ. Sadly this would remove all barrows, not just Guthans. But it would completely remove the 100% AFK factor without the core of NMZ needing to be changed.
Splashing- After one hour of continuous combat magic casting you lose your ability to concentrate and your magic drops to 0. Then your character bashes whatever you were fighting with the staff. It would not effect any players actually using magic because of the continuous combat requirement, it would still allow some AFK ability for people who can afford to splash. It punishes people who just let it happen by reducing their magic to 0. Which has a quick fix via the restore pot.
Edit: I have no room to comment on Zulrah as I have never fought her before.
Wyvern Fix- I think making skeletal wyverns only be killable on assignment would make them an exciting slayer task, more easily available for those who have them as a slayer task instead of having to compete with bots and people who farm them, and would encourage people to actually train slayer beyond level 72.
I love all the new slayer ideas! Cannot wait to go for a Fire Cape on task.
21-May-2015 13:24:39
- Last edited on
21-May-2015 13:34:22
by
Sherlock155