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How are things in Old School?

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N Y J

N Y J

Posts: 12,876 Opal Posts by user Forum Profile RuneMetrics Profile
-Get rid of base magic xp. There are pros and cons to this, but the cons make it much worse with splashing. There's plenty of ways to train mage, such as plank make, string jewelry, and alching. Getting rid of base magic xp will be a good thing in the long run.

-Same with afk NMZ - this totally demolishes the combat skills and will tarnish OSRS in the long run. More people will be 120+ combat through afk methods, which means more people doing bosses, which means a lot of devalued items because of something simple such as afk NMZ. NMZ is great, but I think the RS team can do something with Guthan's inside of NMZ, such as devalue or stop its functions in the actual NMZ game. Once again, this will buff the values of the combat skills and would make everything more legitimate in the end.

-Zulrah is ridiculous money for how easy it is to kill it. Something like double nature-rune making, which takes MONTHS to get, is still LESS GP per hour than Zulrah, which just requires mediocre mage and range levels to kill alongside a quest. Even Zulrah's stages are all in order - not even randomized!

20-May-2015 19:17:24

Saxo
Mar Member 2020

Saxo

Posts: 7,687 Rune Posts by user Forum Profile RuneMetrics Profile
Norne said :
Mod Mat K said :
The final issue we want to cover is Zulrah and the skeletal wyverns.


A level 72 slayer monster provides more consistent cash then a level 90+ monster (Dark beasts) and that is balanced in your book? I have to question who wrote the book here... Zulrah is just backwards for a boss in my opinion, bosses in OSRS have always been a break even concept unless you land the super rare item they hold (Dchain for KQ, visage for KBD, Godswords\armor for GWDS, Spirit Shields for Corp, etc). Zulrah is consistent without. It fits better as a slayer monster style drop system though if I ever see something this powerful as a slayer monster (not slayer boss) I will be rather upset on that too.


The problem is they're only looking at how many items are coming into the game from those monsters and not WHAT those items are. The issue isn't necessarily how much items are coming into the game but rather what those items are and judging by Mat K's post, that's something they're completely overlooking.

20-May-2015 19:18:52 - Last edited on 20-May-2015 20:07:43 by Saxo

Hooligan07

Hooligan07

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
If you want, you can spend hundreds of hours grinding up your combat stats to be able to get the full experience of the game, but I'd prefer doing it AFK'ing.

And anyway it seems that OSRS is slowly starting to die, the hype is over. Lowering quality of the game seems to help it a lot.
Just because some nerds decided to have their way with jagex servers I lost my bank and sure as hell I ain't gonna start grinding up that cash.

20-May-2015 19:23:14

Viserion
Dec Member 2021

Viserion

Posts: 2,226 Mithril Posts by user Forum Profile RuneMetrics Profile
Yumy said :
Lets fix servers first, so we can at least log in for 5 minutes to play the game. Then we can worry about game mechanics that aren't even accessible at this time.


*sassy snap*
"The closer you get to the light, the greater your shadow becomes."

20-May-2015 19:24:59

Viserion
Dec Member 2021

Viserion

Posts: 2,226 Mithril Posts by user Forum Profile RuneMetrics Profile
Honestly, even doing afk NMZ it still takes weeks just to get 99 in one skill. It's really not that big of a deal in my opinion. There's nothing to devalue, it's sitting at a computer clicking on monsters for hundreds of hours to get a 99 in a combat skill if you decide to, and that doesn't sound like a whole lot of fun. If you want to be recognized for time spent at a computer desk, flaunt your Slayer level. "The closer you get to the light, the greater your shadow becomes."

20-May-2015 19:31:13

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