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How are things in Old School?

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Lykosys
Dec Member 2021

Lykosys

Posts: 269 Silver Posts by user Forum Profile RuneMetrics Profile
ResidentJew said :
There is a moral obligation, despite a T&C to provide a basic level of product. It falls under the laws of Reasonable Expectation. You could write in a work contract, "No work may actually be done as part of this contract" and it would not be legally binding, as there is a payment and a reasonable expectation of delivery. There is also the grounds that Jagex did knowingly instigate the behaviour with the DDoSers, without informing the customers of the action. This is a form of negligence.

They could save a lot of face by just rolling back the servers. Or they can lose a lot of customers.


True, yet you'll find many statements sounding similar to "fixed within a reasonable time." so if it did or does continue for an unreasonable amount of time then there might actually be grounds for some sort of action.

20-May-2015 18:39:00

ResidentJew

ResidentJew

Posts: 48 Bronze Posts by user Forum Profile RuneMetrics Profile
Lykosys said :
Lord of Knob said :
We've got ourselves an wannabe lawyer here! Either that or a overly passionate J mod bum licker.

I said not in the eyes of the law, but morally.

If you think it is ethical for jagex to continue to take money from us when the game is barely playable then you're a rare human being. Or one of the above^


Just posting information. Technically they're not taking any money, it is all voluntary and most of us would have paid beforehand. Oh well, I can go a few days or hours without playing. Not fussed.


This creates a contract between supplier and consumer. You can't buy a new car, and the agreement says "Can't be held responsible for parts being unavailable beyond our control" and then the dealer delivers you just a bumper. It doesn't work like that. There is a "reasonable expectation of gameplay" that Jagex must deliver. That includes an elimination of progress, which is what is at stake here.

20-May-2015 18:39:26

Crest227

Crest227

Posts: 511 Steel Posts by user Forum Profile RuneMetrics Profile
You don't have a good chance at retrieving your items. Do you think the ddosers are stupid? They know you have a 30 minute grace timer placed, so now they ddos the worlds for 45 minutes to an hour long so people can't get their stuff back. Lost full guthans+veracs at Saradomin yesterday. Had error connecting to the server for over 40 minutes, it was impossible to get back onto the game to retrieve my items.


I don't really mind losing items when it's my own Internets fault, but this crap happening is all because of you guys. You should just remove items lost on death completely until this blows over. If someone dies, just let them spawn with all of their items still on them, just like clan wars.


I know it's to late for me to get my items back, but you guys can handle this with some decency and professionalism and do the right thing. Remove items lost on death and I would even suggest you guys to consider giving people free membership, perhaps a whole week to everyone currently with membership for suffering through these tough times. That should make everyone happy and help make things better for the short term.

20-May-2015 18:48:50

TPYMFB

TPYMFB

Posts: 5,589 Rune Posts by user Forum Profile RuneMetrics Profile
I think the bonest solution to Zulrah is giving it a feature similar to GWD where it takes time before you can engage the boss. If you don't do that, you seriously need to consider capping the amount of times he can be fought per day.

Also, I think maybe you messed up when you downgraded the amount of scales. When the price of scales went up, it should have caused a drop on the equipment that is charged by scales, but those items may just be dirt cheap now because of how easy it is to farm this boss, and how it is accessible to such a large amount of players. It may be a combination of the two as well though, 11k scales costs more than serp helm. This should drive down demand for helm because less people are willing to pay the high cost of using it.

20-May-2015 18:49:46

Clifton 7

Clifton 7

Posts: 266 Silver Posts by user Forum Profile RuneMetrics Profile
I'm glad the team is aware of these issues and is discussing them.

AFK guthans and splashing is something that shouldn't even be possible in the game, I would imagine that something where you could AFK for 6 hours pre eoc would have been soon patched as a bug or unintended feature.

I've personally done approx. 1600 Zulrah kills and I am very aware that it is far too generous with its drops, I'm glad there have been some steps already to make the boss harder and lessen some of the drops that it gives, but there is more that can and should be done.

Comparing with armadyl godwars: Kree is a pretty hard boss to kill because of its high defence and you can't really effectively block all of the damage so you end up spending a lot of money on supplies to kill it. The 'normal' drops of Kree are basically junk but you get a chance at some very good and pricey items. In comparison, Zulrah has lower defence, most of the damage can be blocked from protection prayers and you don't spend much money on supplies. The 'normal' drops are very generous as well as a not-so-rare chance at getting items from the rare drop table. From a player's perspective, there are definitely some balancing issues with Zul*ah. Even if the loot was halved, by removing the 'second' item drop from Zulrah, I feel it would still be a very good boss to kill.

I think the buff to the wyverns drop table was a bit much, I don't think people were expecting another 'frost dragons' when a buff to the wyverns drop table was offered.

On the topic of bots, I don't know whats going on behind the scenes, but I feel that more can be done to combat them. Again, from a players perspective, I see bots in every world at green dragons, 60-100+ combat, and they are very easy to spot. They are clearly bots farming money for RWT and they often wear the same gear - granite body, dragon skirt/legs.. I don't understand how these even make it to that combat without being caught sooner.

20-May-2015 19:03:28

staren

staren

Posts: 26 Bronze Posts by user Forum Profile RuneMetrics Profile
Dear Jagex,

I lost 83m because of the dc at 17.40 gametime today. I was doing kq when i dced. What I was wearing and lost was: bandos tassets, fury, berserker ring, dragon boots, fire cape, barrow gloves and serpertine helmet with 100% scales. What my inventory looked like and I lost it all: armadyl chestplate, armadyl chainskirt, toxic blowpipe with 100% scales and 8.8k adamant darts, archers ring. At the time I was walking to the kq there were no server issues, it started at the time I was killing it so I did not have a clue the servers were being attacked.

Is it possible to get a refund?
If not that's really a shame to hear from a gaming company which I am a customer from...

I'd like to hear from any mod please.

Kind regards,

xDevlin.

20-May-2015 19:13:31

Norne
Jan
fmod Member
2012

Norne

Forum Moderator Posts: 76,250 Emerald Posts by user Forum Profile RuneMetrics Profile
Mod Mat K said :
The final issue we want to cover is Zulrah and the skeletal wyverns.


A level 72 slayer monster provides more consistent cash then a level 90+ monster (Dark beasts) and that is balanced in your book? I have to question who wrote the book here... Zulrah is just backwards for a boss in my opinion, bosses in OSRS have always been a break even concept unless you land the super rare item they hold (Dchain for KQ, visage for KBD, Godswords\armor for GWDS, Spirit Shields for Corp, etc). Zulrah is consistent without. It fits better as a slayer monster style drop system though if I ever see something this powerful as a slayer monster (not slayer boss) I will be rather upset on that too.
"When history witnesses a great change, Razgriz reveals itself... first, as a dark demon. As a demon, it uses its power to rain death upon the land, and then it dies. However, after a period of slumber, Razgriz returns, this time, as a great hero"

20-May-2015 19:14:03

Lysium
Jul Member 2012

Lysium

Posts: 4,703 Adamant Posts by user Forum Profile RuneMetrics Profile
This is my idea about the splashing issue.


What if an attack stat (magic) could not be further decreased than amount X?
Having negative attack stats is nobody's goal, unless you will try to (ab)use it for very specific situations. Negative defensive stats have no relation to this by the way.

If negative magic attack stats indeed decreases your hit chance so much that you can splash 100%, then the magic attack should be limited to a minimum of X.
Example:
-20 magic attack causes 100% splash (don't know this for sure)
X magic attacks causes you to hit sometimes.

If the OSRS could make it that you cannot lower further than X, this problem would be solved. The negative stats, however, should go somewhere and are important.
The stats interface could still show the -20, but the effects would only go as low as X. Wearing reducing equipment (melee armour) will not decrease hit chance (X) further. However, the stat will still be -20 and you will need equipment accordingly if you want to properly hybrid. if you would remove your rune plate to up your magic attack stat, it would go from -20 to -10, but the effect would still be equal to X nonetheless.

Note:
I do not know a lot about the mechanics of OSRS regarding how negative magic has to be to splash 100%. The numbers used are also fictional as I do not know the true values.
Owner of Ellie, Shrimpy & KBD pet! :D

20-May-2015 19:15:20

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