I'm glad the team is aware of these issues and is discussing them.
AFK guthans and splashing is something that shouldn't even be possible in the game, I would imagine that something where you could AFK for 6 hours pre eoc would have been soon patched as a bug or unintended feature.
I've personally done approx. 1600 Zulrah kills and I am very aware that it is far too generous with its drops, I'm glad there have been some steps already to make the boss harder and lessen some of the drops that it gives, but there is more that can and should be done.
Comparing with armadyl godwars: Kree is a pretty hard boss to kill because of its high defence and you can't really effectively block all of the damage so you end up spending a lot of money on supplies to kill it. The 'normal' drops of Kree are basically junk but you get a chance at some very good and pricey items. In comparison, Zulrah has lower defence, most of the damage can be blocked from protection prayers and you don't spend much money on supplies. The 'normal' drops are very generous as well as a not-so-rare chance at getting items from the rare drop table. From a player's perspective, there are definitely some balancing issues with Zul*ah. Even if the loot was halved, by removing the 'second' item drop from Zulrah, I feel it would still be a very good boss to kill.
I think the buff to the wyverns drop table was a bit much, I don't think people were expecting another 'frost dragons' when a buff to the wyverns drop table was offered.
On the topic of bots, I don't know whats going on behind the scenes, but I feel that more can be done to combat them. Again, from a players perspective, I see bots in every world at green dragons, 60-100+ combat, and they are very easy to spot. They are clearly bots farming money for RWT and they often wear the same gear - granite body, dragon skirt/legs.. I don't understand how these even make it to that combat without being caught sooner.
20-May-2015 19:03:28