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Dev Blog: Slayer Expansion

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Nic
Sep Member 2007

Nic

Posts: 13,165 Opal Posts by user Forum Profile RuneMetrics Profile
- Reward Points
It’s good to see you allowing us to purchase extended tasks, however it would be nice to see Smoke Devil’s added to that list, and increase the amount of Mithril Dragons to 60-85, and Skeletal Wyverns to 150+. The Herb Sack is a positive expansion except that it costs 750 points, I honestly cant see many people purchasing that, overall the revised version allowing 30 of each type of herb sounds very beneficial (especially for ironman) when doing an Aberrant Spectre task.

- Stronghold Slayer Cave Expansion
I love the concept of adding a few extra spawns to each monster down in the cave, however in the Dev Blog you explain that you dont want this being a *one stop location”, with that being said I don’t support adding different monsters (Red / Blue dragons & Black Demons). If anything there should be a brand new dungeon underneath Shilo Village for Duradel.

- Drop Table improvements
I see nothing wrong with this, the drop tables are absolutely horrible for these monsters. One thing I would love to see with an improvement to the Spiritual Mage table is the chance at obtaining an Ecumential Key while only on task (1 / 128 drop). This key drop would have a new slot on the drop table, allowing it to be dropped inside the Godwars Dungeon, not interfering with the current rates inside the Wilderness Dungeon. The Wilderness Dungeon would also offer the same drop, on top of the current rates, essentially increasing your chances of receiving a key down there.
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Nic

19-May-2015 14:18:24

Nic
Sep Member 2007

Nic

Posts: 13,165 Opal Posts by user Forum Profile RuneMetrics Profile
- Slayer Assignment Refactoring
I fully support reworking the tasks that have level requirements, I don’t think someone should be punished when Slaying for not having “x” combat level. I really like the idea of giving an equal chance for all Slayer tasks, but I think it would be in the best interest of Slayer’s if we could have a top 5 preferred list, that maybe gives a slightly higher chance at receiving a tasks we enjoy(Unlockable with slayer points of course).

Thanks for taking the time to read my post,
Nic ^_^
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Nic

19-May-2015 14:18:28

White Runtz

White Runtz

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Jjozzie said :
White Runtz said :
It's not that. You do realize making a content that only 2000 players can even access. My point is the requirement is way to high, there is a ton of slayer content that is in the 90's. There needs to be some middle tier stuff.

How many level 90 bosses are we going to get. Give some love to the players who are in the 70 slayer ranged. I think Cerb should be lv 80 ish slayer. I don't mind working for 95 slayer. But the elites have to much content.


There is a ton of slayer content that is in the 90s?? Huh? Dark beasts and Smoke devils? One of these are poor money and the other you need a task to kill. There are more slayer monsters in the 70 bracket than the 90 so what you're saying makes no sense.

Players should be rewarded for getting higher slayer levels, the lower level slayers have enough variety of monsters to kill. You don't see people complaining about more rewards for lower rcing, so why should slayer be the same?


70 bracket has 3 only one more than the two in the 90 bracket. There is a ton of content in the 80's actually. I'd rather hellhound be a high level 80 slayer boss. I think 95 is only making content for eliteist. Seriously only 2k players, remember this beast is on task only. I think its quite unfair, either lower the requirements. This game doesn't need end-game content when very few players can do end-game content. I am okay with a few but this year all we had is end-game content like diaries.
My Clan

19-May-2015 15:04:15

Citroenwiel

Citroenwiel

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
I would really like the combat level requirement for all slayer monsters to be removed (or at least be given the option to neglect combat level). I'm 72 combat with 76 slayer and I feel like im missing out on a lot of tasks. Out of the original slayer monsters, I feel like the highest I can get is aberrant spectres (and I've only gotten that task twice). I've never received dust devils, kurask, skeletal wyverns or gargoyles before. The monsters in the Godwars dungeon seem to be an exception, since I'm getting spiritual warrior tasks very often.
Having 76 slayer means you'll have at least 5.3m combat xp (excluding hp), that'll usually be more than enough to kill all of these monsters. I don't have any motivation to keep slaying right now since I probably won't even be able to receive abyssal demons or cave kraken as a task once I reach the required slayer level (since I'll still be below or around 80 combat). As for the non slayer specific monsters; I feel like Chaeldar would normally assign a lot of dragons (both coloured and metal), but I've never received any of those as a task from her. This makes me think there's also a level requirement in place for those monsters.

Furthermore, I feel like the requirements to use a certain slayer master could be reworked. Every slayer master up to and including nieve could use a requirement of either an X amount of combat levels or a Y amount of slayer levels (E.g. 40 combat OR 30 slayer for Vanna*a, 70 combat OR 60 slayer for chaeldar, 85 combat OR 75 slayer for Nieve. I pretty much only used slayer to train my combat, which meant I was 72 slayer by the time I could get assignments from Chaeldar. Vanna*a really wasn't any good since the highest he can assign is bloodvelds and I only got very few of those (and those are only assignable after level 60/65).

Finally, it would be nice to stop receiving ridiculously easy tasks. I'm still getting Cave bugs, rockslugs and wall beasts from Chaeldar.

19-May-2015 16:06:47 - Last edited on 19-May-2015 16:10:05 by Citroenwiel

Harassing

Harassing

Posts: 414 Silver Posts by user Forum Profile RuneMetrics Profile
Based off of the time consumption for the new Jad Pet I think it should be considered that the pet should be acceptionally large as it will be a definite milestone to accomplish. Make it to were it is a little larger than your character but not too huge, It is Jad overall. ;P

Anyone agree?
H unit

19-May-2015 16:28:05 - Last edited on 19-May-2015 16:28:46 by Harassing

Jjozzie
Jun Member 2005

Jjozzie

Posts: 1,643 Mithril Posts by user Forum Profile RuneMetrics Profile
Tator said :
I'd be willing to bet that less than 1% of all broad bolts are used for their intended purpose. Why? Because they're the same strength as adamant bolts but for a fraction of the price. The only reason people wanted them was for cheap, powerful range ammo, not to use them on slayer tasks.


Wrong, Adamant darts are +10 ranged strength and +11 ranged attack and cost around 180 gp each. Broad darts were going to be (correct me if I'm wrong) were going to be +9 ranged strength and +10 range attack for 100 gp. Broad darts are the clear choice but considering Mithril are +7 ranged strength and +8 ranged attack for only 76 gp, the few ranged strength and attack bonus makes a huge difference when it comes to darts prices. Having broad darts be 150 gp rather than 100 gp would have been a better idea.

I would prefer them to add broad darts but make them only useable on Kurasks and Turoths. Unfortunately that wouldn't make much sense because you can use the broad sword/spear/bolts anywhere else.

So Skeptical said :
I've gone through checking the stats of the people complaining about the 95 slayer req and the average slayer lvl i'm seeing in the lower 80's...If anything this should motivate you to train your slayer rather then waste more xp complaining about how 95 is too high...


And you've hit the nail on the head. I'd understand the complaining a lot more if you were ONLY getting the 95 slayer boss, but the lower level slayers have an 85 slayer boss coming too, so train higher slayer or be happy just killing the abyssal demon boss.

19-May-2015 16:55:34 - Last edited on 19-May-2015 16:57:50 by Jjozzie

isolate 2020
Dec Member 2017

isolate 2020

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
When I 1st read the content I was excited about the new Hellhound boss and reset my slayer assignment until I got Hellhounds. I wanted to be prepared for whenever it came out... now 840 points down I am sitting on Hellhound assignment BUT I need to now go get 30 slayer lvls..... cool. Wish I had kept them for herb bag now. I think adding the 95 slayer req. should be polled.

also.. I am all for a sink for dragon boots, but rangers and infinitys? I dont believe you need a sink for those at all. the boot add-ons will have a dragon full helm ornament kit effect.... where the actual part you add to the boots will be worth nothing because the item you add it to is worth so much (exception being the melee boots because everyone uses melee and d boots are cheap). I estimate the Primordial boot attachment sitting at 12m and the Pegasian boots attatchment ending up around 800k. The mage ones somewhere around 4m. Let the boss just drop the boots or maybe have a npc who can make the crystals into boots for 1m or something (cash sink).

Abyssal Dagger. Good idea except it needs some sort of stat buff.. either alot of accuracy or a little bit of strength, maybe 75-78str bonus (dagger on aggressive being similar to whip on accurate) . Maybe you could rework the daggers attack speed by 1 point and then lower its strength considerably 40-50 while retaining decent accuracy.

Thanks

19-May-2015 17:08:51

Jjozzie
Jun Member 2005

Jjozzie

Posts: 1,643 Mithril Posts by user Forum Profile RuneMetrics Profile
Sanotsuto said :
Voting no to everything here, I'm tired of slayer, we have other parts of the game that desperately need updates. Some of this seems severely unbalanced.


You're tired of slayer at 65? So what other parts of the game "desperately" require updates? I'm asking this because judging from your account, the main things you do are NMZ guthans and splash and I don't think they're getting updated.

Sanotsuto said :
Herb sacks: Really? NMZ hasn't devalued potions enough? No, let's just do that further with the most updated skill in


Same as the previous point, can YOU really complain about NMZ?

Sanotsuto said :
25,000 slayer experience for completing the fight pits? Really?


I'm assuming you think this is too much. Other tasks already offer more experience an hour and that's assuming you're doing caves in 40 minutes, which the majority of players won't be.

Sanotsuto said :
Baby green dragons in the wilderness? Wasn't the entire point of making the baby version so that people didn't have to venture into the wilderness to complete their green task?


And how often do people get a green dragon task? I think only one slayer master assigns them and that's a 70 combat master. The vast majority of the players doing slayer will never be assigned this task, and considering how weak these dragons are going to be for a bone that gives 30 prayer exp and is worth ~1k gp, there absolutely should be some risk to them.

Sanotsuto said :
This seems like a sloppily thrown together update to satiate the 12% of this game that prioritizes slayer and the even smaller percentile that takes part in the straw polls off site.


This last part is just a laughable complaint.

19-May-2015 17:16:53

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