I am glad broad darts have been removed, the market opening for darts has been a wonderful thing and has helped smithing a lot.
So long as the odds of receiving preferable tasks like abby demons, aviancies, smoke devils etc don't improve or worsen too drastically, and the xp rates do remain more or less the same, the update to the task selection table will be great.
Not being able to use slayer helms at zulrah, corp, bandos, zilly etc is great news indeed.
I still think the Jad pet should require a set amount of Firecapes (50-100) for the pet, but I suppose so long as the chance of receiving a pet is incredibly slim this is okay. The Jad pet should only really be awarded to true masters of the fight caves, not just the lucky few.
There MUST be some sort of slayer Req on this hellhound boss. It simply makes no sense to allow players of all slayer levels to kill this SLAYER BOSS on every hellhound task. The boot upgrade drops are as appealing, if not more appealing than the dagger does, even as it stands now. If every single Nightmare Zone prod in the game can kill this boss, the prices of these upgrade drops won't hold the value that they SHOULD for the new best in slot boots. If not a slayer req, please consider adding another form of requirement to kill it, such as 1-2k slayer points. The only way I can see it being viable otherwise is to have the boot upgrade drops incredibly rare and the common loot from it mediocre at best, though this is undesirable. Those with high slayer levels who put the time in should benefit from having access to this boss, and I'm sure most would agree with me (Unless of course you are a Nmz prod looking to cash in on release...). The slayer req doesn't have to be higher than the current highest (93), but at least around 91-2 I'd say.
Apologies for the rant, but seriously. This needs changing. Other than this, I can no longer see any major issues.
Cheers.
18-May-2015 14:46:12
- Last edited on
18-May-2015 15:01:59
by
Psyc