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Dev Blog: Slayer Expansion

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SSSIIIIUUUUU

SSSIIIIUUUUU

Posts: 211 Silver Posts by user Forum Profile RuneMetrics Profile
Loving the slayer update however if there is anything I would add is:

1. For the abby demon boss as well as the hellhound boss, we need our own private room for a specific amount. Alternatively, you could increase the slayer level.

2. Also, I may be wrong but, I heard in a Q&A about adding hellhound fur? Which can be fletched to a possible lvl 75? lvl 80? range armour?

3. As for drop table buffs, I feel dust devils and possibly gargoyles needs a slight update since there are lower lvl slayer monsters such as Cave horrors and aberrant spectres that have better drop tables.

4. The Tzhaar task is nice as well. But what I don't like is..The fight cave part is going to be very costly since there's not going to be any drops. We'll just be going for the fire cape, pet and the 25k slayer xp. That wouldn't give us any return for the amount of supplies we need for this task. At all.

5. Any chance of of having a new lvl 95 slayer monster? Since this is such a big slayer update, we shouldn't be expecting another one anytime soon. It would make sense to have an even higher level slayer monster that would be fun to kill? Maybe a quick player development content? that would be awesome!

6. Lastly, Some of nieve and duradel assignment lists needs to be changed. For e.g. removing the lower lvl monsters that are below 50 (35 for nieve) such as banshees. Also, increase the chances of getting cave horrors and especially skeletal wyverns.

Looking forward to see the final outcome!

15-May-2015 15:21:02

Mini Aurelia

Mini Aurelia

Posts: 3,815 Adamant Posts by user Forum Profile RuneMetrics Profile
SSSIIIIUUUUU said :
4. The Tzhaar task is nice as well. But what I don't like is..The fight cave part is going to be very costly since there's not going to be any drops. We'll just be going for the fire cape, pet and the 25k slayer xp. That wouldn't give us any return for the amount of supplies we need for this task. At all.


The appeal for this is the high experience/hour. When you add the experience given by the volcanic monsters + the experience for Jad and consider the time required for an attempt, the task ends up being around 50k/hr slayer experience.

15-May-2015 15:22:33

Weakness

Weakness

Posts: 52 Iron Posts by user Forum Profile RuneMetrics Profile
Cerberus & Sire Drops +pet.


everything looks good boots were definitely a nice and long needed upgrade especially higher tier magic / range boots and i love attachment for dwc and dpick and ofc a hopefully cute hellhound pup. I am pleased with anything that makes slayer more fun and more worth doing. i like how you're using items that our in game as a way to not devalue anything currently in game. as for sire dagger stats were placed perfect leaving hasta higher stab doesn't devalue zammy gwd. hopefully a similarly disgusting pet i'm really excited but i think cerberus should have a slayer req maybe 70-80? and sire possibly 90-95 since mostly everyone should have enough time to achieve those levels.


slayer boss tasks/ extending / nieves dungeon.


i like seeing bosses added to slayer maybe you could add a extended boss to unlocks costing 300-400 points to maybe double what you were assigned as for corp/zul i think slayer helm/blk mask shouldn't effect them. corp ffa would probably be effected and zul is pretty fast kills. as for tok tasks that's fine i don't mind sacrificing a fc for pet chance and 25k exp after finishing isn't really op. i'd love to see possibly baby green dragons in nieves dungeon rather then blk demons / blue dragons because that would devalue the tav obstacle pipe and ofc not to devalue wilderness green dragons for those that actually kill them for profit.


broad darts.

can't see how their useful but i guess it wouldn't really devalue mith darts if they could only be used against kurask/turoths only and costing ~100 ea.

that's really everything i can think of i'm excited for this i'll now be slaying in preparation

gl everyone

15-May-2015 15:24:34

Aftrekdrop

Aftrekdrop

Posts: 27 Bronze Posts by user Forum Profile RuneMetrics Profile
Looks great, except for two minor details thats a real thorn in my side.

Extended mithril dragon tasks, 20-30, like wtf? This could have been something that actually made mithril dragons viable, by having like a 50-100 task of them.

Minor suggestion, make green dragons an unlockable task for say, 200 points, for Nieve/duradel, since the black mask is still a 600k risk at a 3k alch value, getting an advantage from a green dragons task in wilderness is still very risky, but at the same time profitable if you can get away with it.

Also, you completely forgot mighty banshees altogether@@@@@@@@@@@@@

15-May-2015 15:30:14 - Last edited on 15-May-2015 19:27:49 by Aftrekdrop

Heritage
Aug Member 2013

Heritage

Posts: 14,598 Opal Posts by user Forum Profile RuneMetrics Profile
I have one concern, what if the slayer helm works on these boss tasks? This way people will get dropped out of teams because they're not on the task for that boss. I hope that the slayer helm won't work for these tasks.

15-May-2015 15:30:46

Kilot
Jan Member 2007

Kilot

Posts: 18,854 Opal Posts by user Forum Profile RuneMetrics Profile
Heritage said :
I have one concern, what if the slayer helm works on these boss tasks? This way people will get dropped out of teams because they're not on the task for that boss. I hope that the slayer helm won't work for these tasks.


Please you're worrying about stupid things there's be no point in the task if you can't use a slayer helmet
*´¨)¸.*´ Kilot ~ Failed RuneScape player.
Zeros will be done, worship the empty lord

15-May-2015 15:32:16

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