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Dev Blog: Near Miss Poll

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0ddinary

0ddinary

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
The trading post had a lot of potential. I feel like the developers are simply going down the exact same path as Runescape went before RS3. Where's the real innovation? If you're determined to use the same ideas and just turn Old school and RS3 into a homogeneous blob, at least tweak those ideas with the essence of old school.
If the GE comes about, which it obviously will, in-game interaction is primarily going to be centralized at the GE. The TP has already proven to be the opposite of intrusive. Why not morph the basics of the GE into the trading post? Banks remain a vital feature and aren't simply cast aside, and people are still spread throughout the entire game.
I know a few people playing because of the concept of "old school", and to me it just seems like the nostalgic classic is becoming much too similar to the aspects of RS3.

07-Feb-2015 18:42:17

Cayoe

Cayoe

Posts: 109 Iron Posts by user Forum Profile RuneMetrics Profile
Just like the ring of recoil, teleblock's message should be updated to make it more noticeable when you get TBed. To be honest, these don't even need polling. I appreciate Jagex giving us the chance to poll all new content but updates like these aren't hurting anybody.

Forsure voting YES to f2p teleblock as it made pking more exciting when it was added in rs2. Consider polling the "snare" spell!

Voting NO for dropping items in the wilderness changes however, don't want to have my 1 shark looted when I'm just freeing up an inv slot. Just annoying.

07-Feb-2015 19:13:41

GeF0rce

GeF0rce

Posts: 41 Bronze Posts by user Forum Profile RuneMetrics Profile
Gauras said :
Everthing sounds okay, especially the clan wars! But don't get rid of wilderness ditch. I like the animation, the story behind the ditch and its nostalgic for me!

Remember that word "nostalgic". I don't mind adding things in and tweaking things here and there but keep the game to its original purpose.


How is the Wilderness Ditch nostalgic? It signifies a time in the game when terrible changes to the game were about to occur.

You obviously didn't play the game pre late 2007, The Wilderness had no ditch at all, it made PKing more vibrant, without the Wilderness ditch, this encouraged newer players to explore into the wilderness, and obviously with exploring the Wilderness comes with greater risk, as you travel deeper into the Wilderness for greater rewards, become greater risks. It's the whole point of the game. RuneScape in it's original form was intended to be a Hardcore MMO. It's a shame that the original vision for this game has diminished over the years.

07-Feb-2015 19:33:03 - Last edited on 07-Feb-2015 19:35:32 by GeF0rce

Rqpe Us
May Member 2020

Rqpe Us

Posts: 254 Silver Posts by user Forum Profile RuneMetrics Profile
Infected game mode as mentioned by the man on the first page would be awesome and make me very interested in participating in clan wars as of before I've not saw the use. It sparks my music and would be a fresh and sweet idea to include in the polls. Just some food for thought.

07-Feb-2015 19:45:03

Rqpe Us
May Member 2020

Rqpe Us

Posts: 254 Silver Posts by user Forum Profile RuneMetrics Profile
GeF0rce said :
Gauras said :
Everthing sounds okay, especially the clan wars! But don't get rid of wilderness ditch. I like the animation, the story behind the ditch and its nostalgic for me!

Remember that word "nostalgic". I don't mind adding things in and tweaking things here and there but keep the game to its original purpose.


How is the Wilderness Ditch nostalgic? It signifies a time in the game when terrible changes to the game were about to occur.

You obviously didn't play the game pre late 2007, The Wilderness had no ditch at all, it made PKing more vibrant, without the Wilderness ditch, this encouraged newer players to explore into the wilderness, and obviously with exploring the Wilderness comes with greater risk, as you travel deeper into the Wilderness for greater rewards, become greater risks. It's the whole point of the game. RuneScape in it's original form was intended to be a Hardcore MMO. It's a shame that the original vision for this game has diminished over the years.

Yeah I agree with you man, He's not nostalgic enough is the problem. There was a time when I enjoyed the thrill of people getting lured and myself getting lured. It was a sense of danger around the wilderness and everyone knows better than to have went there or followed somebody inside of the wilderness. I honestly wish there was no barrier as I was never a lurer but just because it makes the wilderness what it should be instead of a fluffed up version with a safety blanket which is the wilderness ditch. Please. Offer taking the barrier away.

07-Feb-2015 19:48:24 - Last edited on 07-Feb-2015 19:53:38 by Rqpe Us

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