Clan Wars game modes and tweaks
Should we introduce a new Clan Wars game mode called Timed Deathmatch? Clans could choose a set amount of time and the team with the most kills by the end of it would win.
Yes, adding this feature to Clan Wars would make clan arranged fighting even more enjoyable.
Should we introduce a new Clan Wars game mode called Team Oddskull? Clans could compete to hold a skull for the longest, killing each other to get possession of the skull. The clan that holds the skull for the most time wins.
Similar to catch the flag, Team Oddskull presents an interesting dynamic to the already existing clan wars minigame. It would add variety to the otherwise simple features of clan wars.
Should we make some small changes to the Clan Wars Classic map to make it play more like the original?
Most definitely. Please enable maging and ranging over walls.
Wilderness related changes
Should the wilderness bosses drop very rare pets of themselves?
Please do. The already existing miniature pet versions of other RuneScape bosses is a great idea. It gives PvM an extra reward to strive for. However, I think it would be a little awkward to receive the Chaos Fanatic and Crazy Archaeologist as a miniature pet... They would look pygmy and plain weird, unless you make their pet version regular size.
Should we add a very rare Scorpia pet to the Scorpia drop table?
Yes.
Should we replace the wilderness ditch with a less intrusive barrier that offers the same level of protection against luring? Players would be given a warning when attempting to run past the barrier. This warning would be toggleable.
I am indifferent to the idea. So long as the notification can be toggled on and off, it is fine either way.
Should teleblock be made usable by F2P players?
YES! Magic is already lacking in P2P as it is. At least in F2P it would give users a higher level to strive for.
07-Feb-2015 02:00:48