I support the removal of the ditch and the introduction of teleport block in f2p.
Having said that; We are all dying to have teleport block introduced. There's barely any challenge/fun in multi when everyone can simply teleport out. Also, the risk involved with pk gear in f2p is barey anything, so I don't see it affecting the community negatively at all.
Not only is the risk so low, but there's also protect item prayer, which means that even if you get teleport blocked, you're able to protect your scimitar/2h. I'm sure most of f2p multi pkers only carry 1 of the two, if not neither of them.
Moreover, people pk in multi in teams/clans, which means that not the whole clan will get teleport blocked, maybe 1? 2? 3? While the rest would either flee/teleport. Even then, people can survive being teleport blocked. Yet again, I emphasize the "risk" involved and the protect item prayer.
In conclusion: I highly recommend serious insight into this since the majority of the pk community would like to have it introduced. Finally, due to the argument mentioned above; there's tremendously way more positives than negatives in such an update, if there are negatives anyway.
If this passes, it would only solidify the current dedicated f2p pk player base, and possibly even attract back those who were fed up of having no challenge involved while pking. From what I see and hear, the f2p pk community is slowly narrowing down to those who are clinging on a rope of hope that maybe one day this will pass.
Suggestion: At least introduce the teleport block spell with the ability to have it worn off once the person affected steps out of the wildnerness. Maybe then, literally, no one would complain.
With all my respect,
- Scrila
30-Mar-2015 18:30:14