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viljoen

viljoen

Posts: 47 Bronze Posts by user Forum Profile RuneMetrics Profile
For the most part they look really good, the best ones to me look like the free teleports and small amounts of bonus xp. All of them except a couple shouldn't have a huge impact on the economy and should actually help skillers by giving them a break from the grind with some daily tasks.

A few criticisms:

Cannonball smithing time halved could impact economy by crashing the price of cannonballs. Rather just give double cannonball xp instead of effective double balls and xp from half speed smithing. It could also just provide a niche money maker that only the few people that actually read the dev blogs know about.

Double barrows runes could crash the price of bloods and deaths since barrows is the primary source of these runes. Maybe gradual increases in the percent of bonus runes up to 30% each day; maybe like 5% increase each run. On the other hand, intentionally crashing the price of these runes could help to encourage players to use magic as a form of combat a bit more.

Some players may not approve of the daily resurrection in the fight caves because that would make killing jad much easier. Many players have trouble killing him at high levels and for the players that managed to complete it, it would lower the significance and work they put into it. I suggest you only give the resurrection to people who already beat the caves at least once or to people to have a fire cape in their inventory or bank.

I agree to a point with a lot of the other players about the MLM bonus xp being a bit op. Maybe instead double the bonuses of the mining gear and equipment you get.

You wanna be careful about too much bonus and free xp. It could upset many players who got really high xp in those skills the old ways. Xp lamps shouldn't be a big deal for only up to 15k per lamp. Added up from all 11 diaries this is 165k xp. This isn't much for some skills, maybe an hour and a half of work, but for others like construction and runecrafting I can see why some players won't approve.

29-Nov-2014 05:06:21 - Last edited on 29-Nov-2014 05:44:39 by viljoen

viljoen

viljoen

Posts: 47 Bronze Posts by user Forum Profile RuneMetrics Profile
07 Ashley said :
Oh...tanning leather spell is OP, as well. Imagine notable dragon bones in wildy then tanning your green dragonhide and crafting it into a green body to alch. XD


I can imagine it. I can imagine going in and slaying those fools that bring 2k nats and 500k worth of bones and cash from bodies.

29-Nov-2014 05:30:43

Tai

Tai

Posts: 10,746 Opal Posts by user Forum Profile RuneMetrics Profile
coy krueger said :
instead of the motherlode mine xp boost (which i think is already overpowered and avoid because i cant see how i can balance my smith xp gain with it) increase the chance of better ores and better yet increase the chance of getting gold nuggets, which i think is way too low.


Nuggets are kind of a negative. After you have the full prospector's uniform, all the gold nuggets do is allow you to buy soft clay, and they grant no XP for being washed. (The value of a Nugget is ~1,700GP)

Anyways, the 20% bonus XP isn't really 20% more XP. It's probably closer to ~12.5%, since only some of your XP comes from mining the paydirt, the rest comes from washing. It's a big chunk, but who knows what the requirements are - not everyone will have access to it though, for sure. (I assume part of the MLM requirement will be to collect a Rune ore from MLM)

The MLM XP rate at 99, full attention, seems to be around ~43K/hour. It may go up to ~48.3K Xp/Hour. It's more than before, but it's nothing for everyone to lose their minds over.

29-Nov-2014 06:01:50 - Last edited on 29-Nov-2014 06:05:20 by Tai

XP All Night

XP All Night

Posts: 389 Silver Posts by user Forum Profile RuneMetrics Profile
Everyone should stop saying how these items are OP... Most of them will require quite high stats to begin with, so they would be worth getting those stats for these rewards. Should we need 90+ in all skills to get some cosmetic rewards or like 1% difference in exp/money? I think they're great the way they are. That's just my opinion. Inb4 flame.
Leader of Global PvM : QFC
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29-Nov-2014 06:20:35

Inactive Acc
Feb Member 2014

Inactive Acc

Posts: 96 Iron Posts by user Forum Profile RuneMetrics Profile
about the varrock armour one.

I would suggest to also let this be on other places. People still do blast furnace alot for 50% less coal per bar + its fast and more profit.

I would suggest that the varrock armor (4) would have an effect at blast furnace minigame. (that you make a 10% change of not using any coal for the bars you make at the minigame).

29-Nov-2014 06:51:08

S T E N
Jun Member 2023

S T E N

Posts: 866 Gold Posts by user Forum Profile RuneMetrics Profile
i'm really concerned about the MLM boost. I would much rather have a higher change of getting some of the higher tier ore instead of getting more xp. And i don't really see the point in adding more xp to the mlm, it's active enough already. Would be a shame if the quarry got devauled :s Ex Solace member
200m Prayer achieved 24/07/14
200m Construction achieved 25/08/15

29-Nov-2014 07:51:29

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