Simple solution for Un-tradables.
Rather than having them disappear forever, require the player to 'charge' them with GP before entering the wilderness. When the player dies, this charge is dropped as GP, giving a reward to the killer while giving risk to the wearer.
For example:
Fire Cape charged for 30,000 GP
Player dies
Fire Cape is left in Inventory, but loses it's charge.
30k is left on the ground for the Pker.
This is quite a simple solution to a problem that shouldn't be a problem in the first place.
04-Dec-2014 15:38:41