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CloudsOverRS
Aug Member 2023

CloudsOverRS

Posts: 88 Iron Posts by user Forum Profile RuneMetrics Profile
Oh my god please for the love of GOD do not make that helmet. Being immune to poison is a ridiculously overpowered effect ESPECIALLY considering one of the best things about this update was that it was introducing a better damage over time effect. You introduced and kill a mechanic in the same update. The helmet is also EXTREMELY overpowered stats wise. +50s in defenses, and +5 to strength completely nerfs every other helm in the game especially considering it has a 15 hour use AND DOESN'T even degrade to nothing. there should be options, not one absolute beat-all end-game item. This helmet is one of the worst ideas that you have had yet.
Edit: Stats similar to barrows helm, plus same degrade rate makes barrows helms worthless aside from set effects. Poison immunity introduces and kills the DOT mechanic with a single update. Highest strength bonus by far of any helm makes all other helms worthless aside from budget. This helmet single-handedly makes every other helmet in the game obsolete. No amount of requirements you could put on this helmet (quest req, stat req, killing the boss, or anything) could make this helmet balanced in the game. It either NEEDS to be SEVERELY nerfed to make it more balanced (and in my opinion the poison immunity removed or made into like a 10% chance) or scrapped entirely in favour of a more balanced approach. It also overpowers melee further unbalancing the game. To top it ALL off, seeing as to how terrible the designs for your new weapon upgrades are, I'm sure this new helmet will look terrible to boot. Worst update i've seen from you yet. Don't do it.

26-Nov-2014 17:16:40 - Last edited on 26-Nov-2014 17:35:38 by CloudsOverRS

CloudsOverRS
Aug Member 2023

CloudsOverRS

Posts: 88 Iron Posts by user Forum Profile RuneMetrics Profile
You can explain away, but I'm sure i wont agree. Everything I said is true. It ruins poison. It ruins other helmets. Pointless, needlessly strong. Wow, and i totally forgot that it also has a chance to poison. It is overpowered in every single way. Why did they even think this was a good idea? it is god awful.


Also, unrelated to the helmet, I think the trident would be a better alternative to the staff of the dead. it makes a lot more sense anyway.

26-Nov-2014 18:15:02 - Last edited on 26-Nov-2014 18:19:03 by CloudsOverRS

Slay Helm

Slay Helm

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CloudsOverRS said :
You can explain away, but I'm sure i wont agree. Everything I said is true. It ruins poison. It ruins other helmets. Pointless, needlessly strong. Wow, and i totally forgot that it also has a chance to poison. It is overpowered in every single way. Why did they even think this was a good idea? it is god awful.


Also, unrelated to the helmet, I think the trident would be a better alternative to the staff of the dead. it makes a lot more sense anyway.


That's like saying veracs helm devalues dragon meds...
Also the fang works on trident (pvm) and sot* (pvp) so allz gud.
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26-Nov-2014 18:30:37

CloudsOverRS
Aug Member 2023

CloudsOverRS

Posts: 88 Iron Posts by user Forum Profile RuneMetrics Profile
Instead of just raging, I suppose I could make suggestion. I would say remove poison immunity and make it poison resistance. The effect would be that venom doesn't get stronger and normal poison dies off twice as fast. Or perhaps venom will become normal poison instead, and normal poison does half damage for half time. Remove the chance to poison entirely as it is dumb. Keep the stats high and even the strength, but make it degrade to nothing or make sure that it is very hard to repair (as in has expensive repair materials, as well as gold cost and requires a really high level in smithing and/or herblore.) Even though I like the idea of trident better than staff of the dead, it does leave the problem that trident can't be used in pvp, while to my understanding the blowgun could.
EDIT: Instead of chance to poison, you could make the helmet give all poisoned weapons that use a 100% chance to inflict there poison regardless of hit. So in a way it amplifies poisons effectiveness rather than directly poisoning. unless someone punched your helmet, it doesn't make sense that they get poisoned by attacking you just because of your helm. also it just adds another thing to the massive list of things that makes this helmet TOO overpowered.

26-Nov-2014 18:49:15 - Last edited on 26-Nov-2014 18:55:45 by CloudsOverRS

Slay Helm

Slay Helm

Posts: 2,414 Mithril Posts by user Forum Profile RuneMetrics Profile
CloudsOverRS said :
Instead of just raging, I suppose I could make suggestion. I would say remove poison immunity and make it poison resistance. The effect would be that venom doesn't get stronger and normal poison dies off twice as fast. Or perhaps venom will become normal poison instead, and normal poison does half damage for half time. Remove the chance to poison entirely as it is dumb. Keep the stats high and even the strength, but make it degrade to nothing or make sure that it is very hard to repair (as in has expensive repair materials, as well as gold cost and requires a really high level in smithing and/or herblore.) Even though I like the idea of trident better than staff of the dead, it does leave the problem that trident can't be used in pvp, while to my understanding the blowgun could.
EDIT: Instead of chance to poison, you could make the helmet give all poisoned weapons that use a 100% chance to inflict there poison regardless of hit. So in a way it amplifies poisons effectiveness rather than directly poisoning. unless someone punched your helmet, it doesn't make sense that they get poisoned by attacking you just because of your helm. also it just adds another thing to the massive list of things that makes this helmet TOO overpowered.


Ok, why I think this helm is fine :
-It's a level 75 (best in slot) helm and it has the defence of a level 70 helm.
-It's got 5 strength which is 0.5 dmg higher than the next best, the next best is a level 55 helm. 1 str per 10 levels isn't too bad...
-Apparently it's going to be very rare + the boss sounds difficult.
-It's got -5 range, veracs/guthans helms are -2 so it's not quite as good for brid PvM.
-The perm antipoison is just a special effect on the side - elysians (level 75 shield) have an effect, why shouldn't the level 75 helmet.
-The fact that it applies venom seems quite useless to me, I can only see people using the helm at bosses and bosses can't be poisoned.
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26-Nov-2014 19:03:52

CloudsOverRS
Aug Member 2023

CloudsOverRS

Posts: 88 Iron Posts by user Forum Profile RuneMetrics Profile
i was reading it as alternatively meaning to the exclusion of staff of the dead. Didn't realize at first that it meant both. The main reason I hate the anti-poison effect is because they are trying to bring a good DOT mechanic into the game, but then they introduce something that completely nerfs it within the same update. it was a nice change to see poison potentially being a big thing, but the helmet takes away from that already.

26-Nov-2014 19:35:49

Slay Helm

Slay Helm

Posts: 2,414 Mithril Posts by user Forum Profile RuneMetrics Profile
CloudsOverRS said :
i was reading it as alternatively meaning to the exclusion of staff of the dead. Didn't realize at first that it meant both. The main reason I hate the anti-poison effect is because they are trying to bring a good DOT mechanic into the game, but then they introduce something that completely nerfs it within the same update. it was a nice change to see poison potentially being a big thing, but the helmet takes away from that already.

Can't see people PKing with the helm anyway so the helm wont be an anti-venom. I suppose it will be an anti-venom at the snake boss though, making it a must have there.
Stud Unit 125+Elite PvM
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Undefeated Champions of the PvM Arena


~~Join today!~~

26-Nov-2014 20:01:44

Ferocire

Ferocire

Posts: 10,978 Opal Posts by user Forum Profile RuneMetrics Profile
Mod John C said :
I've changed the negative bonuses on the Serpentine helm to -5 from -10, this keeps the helm melee focused and doesn't hurt you too much should you want to hybrid


Awesome, but I won't be using it to hybrid with. I was one of the people who considered the heavier penalties to be reasonable due to the 1/6th chance of poisoning attackers.

Because if a range/mage tank has both the helmet equipped and the blowgun/tox staff, they would receive the 1/6th chance to poison while getting attacked AND a 1/4th chance to poison upon attacks right? Or would that not work?



CloudsOverRS said :
The main reason I hate the anti-poison effect is because they are trying to bring a good DOT mechanic into the game, but then they introduce something that completely nerfs it within the same update. it was a nice change to see poison potentially being a big thing, but the helmet takes away from that already.


The helmet will probably be the most expensive item and against opponents who are not using the new weapons, it wouldn't really have many advantages other than the str boost, which is likely only high enough to boost max by 1 compared to Niet helm.

Original message details are unavailable.
Can't see people PKing with the helm anyway


Depending on its alch value, no skull pkers will be. Either case, Pking isn't the only form of PvP.
OSRS Mage Tank.


Believe magic to only be for support? Think again. It's just as valid of a Pking style as melee and range is.

26-Nov-2014 20:09:37 - Last edited on 26-Nov-2014 20:17:03 by Ferocire

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