Edit: I agree with a few other people. The damage on the poison should be capped. John C said that most fights only last about a couple minutes, but what about PvM? Imagine how that could be used to abuse monsters that have higher hp, rewarding drops, and an annoying safespot that players could use to let the venom; theoretically do all of the damage to the monster they're trying to kill. That to me seems very unbalanced. Make the damage cap..Imagine fighting Jad for example, hit him once and secure the poison, then safe spot behind Italy rock and wait for the poison to INFINITELY damage him to effectively eventually "one tick" him. I mean, we already have splashers and hard core melee afkers with NMZ, let's not make lazy PvM players as well.
25-Nov-2014 21:41:53