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UwU Im Baby
Jul Member 2022

UwU Im Baby

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
"We also think that this is the right time to talk about the possible inclusion of gravestones. This is something you have been asking for and something which would need to pass a poll before it is introduced. The questions we have for you is what functionality would you like the gravestone to have? It could have all the features of gravestones which RS3 has such as a selection of designs ranging from 5 to 15 minutes of protection, with players being able to bless them or it can have different features based on what you want. Please let us know what you are thinking regarding gravestones in this thread."

Listen. I have played this game for about 10 years now. Half of my life. I was semi okay with gravestones coming to RS2 when they did, until later on I realized the impact that we had on the economy. If someone died with full Rune somewhere off in the distance away from everyone (or barrows, bandos, or what not). They lost their items and were removed from the game. This helped make going somewhere a risky business. RuneScape 3 has slowly become so pathetically easy it's just no longer fun. Many of the such things that made it "EasyScape" was the bonus xp, the gravestone protection, the grand exchange, and so on.

The game is entirely fine without them. I played nearly 3 years before they were introduced into the game and I was fine with that then, I knew I had to take risk in the game. Making you have 15 minutes of time to get back to your items is far too much. 6 minutes is far too much. You should have to rush to get your stuff back. Other people should be able to get your items if you're being silly. In my opinion you've done ruined some of the benefit of this game by letting people splash train magic.

I need some way to enjoy what I have left of OSRS and not just get 500k exp an hour and have no fear of losing my items either. It'll probably pass but maybe think about the longterm impact guys. It's not good.

05-Nov-2014 23:23:31

528racklover
Jan Member 2024

528racklover

Posts: 56 Iron Posts by user Forum Profile RuneMetrics Profile
Here's a suggestion..... why do players have to lose their items at all when they die outside of pvp? Not to be entirely rude... but the bosses (outside of wilderness) aren't exactly that hard to kill and the only thing that contributes to a players death is a disconnection/lag. I really don't understand the fairness of losing an item to lag, especially when it is coming from the server. Instead of implementing a longer time or a grave system just let players keep their items.

05-Nov-2014 23:39:33

Shieldbreak

Shieldbreak

Posts: 5,052 Rune Posts by user Forum Profile RuneMetrics Profile
Crazydog33 said :
I am vehemently opposed to introducing gravestones into the game, the solution to the ddos problem should be infrastructure-based, and invisible to the players.

If I could name one thing that really began this game's death spiral, (ironically) it would be the gravestone update. Since there are almost no areas in the game which couldn't be reached in 10 minutes, it made it harder to actually lose items than keep them in death.

As result, weapons/armor prices slowly spiraled down for years since all pvm risk was removed, and the number of items exiting the game went to zero.

Many players got used to an over-sanitized game with no risks, warnings on everything, and a death mechanic which made avoiding item loss so easy a caveman could do it. Right after GWD in 2007 really was this game's peak, and there is no need to drive this version into the ground too.

Gravestones always were (and continue to be) a cop-out for incompetent noobs. After the technical problems are solved, allowing gravestones to enter the game would be terrible. It's only a few more steps to lodestones and sof....


Try reading up on the issue and the real history of rs then go study basic economics then come back and try saying that. Death mechanics do not affect item prices and never did. As so few were ever lost to it that it is laughable. An item lost by one person and picked up by another is not an item lost.

Prices dropped as they were able to be traded more quickly (the ge) and the supply got higher then the demand of the item hence it being worth less. The death mechanic had nothing to do with it.

05-Nov-2014 23:43:46

Shieldbreak

Shieldbreak

Posts: 5,052 Rune Posts by user Forum Profile RuneMetrics Profile
KittiesGoMew

We live in a world where dc's exist. We must protect players from this. 2 minutes was not enough time with a teleport to just a few feet from where you died at corp. So short time limits will never work. And items lost on death were always picked up by others meaning they never left the game.

Prices dropped in rs2 (now rs3) because the ge made buying and selling items fast and easy. Meaning supply and demand were clearly shown. And the supply got higher then demand so prices dropped. Items lost on death had nothing to do with it.

05-Nov-2014 23:51:33

UwU Im Baby
Jul Member 2022

UwU Im Baby

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
I'm not against the time limit of death being slightly higher to compensate for the current dc state of the game. I'm against gravestones with their 60 minute (read 60 hour) time limit to get your items back.

Items in places like varrock, yeah sure you were picked up. Dying in the smoke dungeon killing dust devils. You lost your stuff chances are. Dying in a quest area, lost your stuff.

Dc's exist, sometimes it's flat out stupid to die to them, but they help keep economy in check, regardless**** messed up the economy yes but so on and so forth. As is now, is fine. In those regardless.

Don't get confused on what I mean.

05-Nov-2014 23:55:38

Shieldbreak

Shieldbreak

Posts: 5,052 Rune Posts by user Forum Profile RuneMetrics Profile
UwU Im Baby said :
I'm not against the time limit of death being slightly higher to compensate for the current dc state of the game. I'm against gravestones with their 60 minute (read 60 hour) time limit to get your items back.

Items in places like varrock, yeah sure you were picked up. Dying in the smoke dungeon killing dust devils. You lost your stuff chances are. Dying in a quest area, lost your stuff.

Dc's exist, sometimes it's flat out stupid to die to them, but they help keep economy in check, regardless**** messed up the economy yes but so on and so forth. As is now, is fine. In those regardless.

Don't get confused on what I mean.


Shorten the time below 10 minutes and you open up the problem again. If they can buy up common items lost on death dc enough times to cause deaths then sell items they stock piled at a profit they will. In a world without dc's the death mechanics might be fine. But lets face the facts we do not live in that clean of a world any more.

06-Nov-2014 00:14:59

The1Windsock

The1Windsock

Posts: 200 Silver Posts by user Forum Profile RuneMetrics Profile
Yes to gravestones...!
Why...? Because of all the people complaining about losing "stuff" who are the same people saying to not have gravestones are complaining about losing stuff... lol

Most of you voted to get rid of randoms because they interfeared with your afking etc... (ut oh...that was risky lol) so here's a over all solution...

We get a gravestone dev blog going... see if some of these posters have better ideas that benefits everyone ! =)

/s/

The1Windsock

(side note: with all the gold farmers-botters etc. of course the G E had problems)

06-Nov-2014 03:08:27 - Last edited on 06-Nov-2014 03:12:07 by The1Windsock

Clan List
Dec Member 2016

Clan List

Posts: 8,285 Rune Posts by user Forum Profile RuneMetrics Profile
Thank you for adding this and updating as a temp fix and keeping the community updated with the changes. Hopefully this will help out those who enjoy pvming and slayer as it can be frustrating however it is great to see Jagex are addressing the issue to help out the community overall. :)

As for gravestones i personally do not mind either way, although i wouldn't mind seeing them being polled. :D
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06-Nov-2014 03:33:46

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