Dragons: As mentioned in other threads, there is almost no incentive to go to this dragons. Killing them will take long, it will require food, armor sacrifice and potions. 85 xp seems like nothing when you take notice of all this. Some solutions to this problem would be a x4 xp when burrying the bones in the area, incentiving players to bring higher level armors to stay there long and increase killing rates.
Staff: The staff overcomplicated magic by adding even more spells, it also costs too much money to use and it would be slow and hit low with no special attack. Instead of adding more unique spells, just add a new staff that adds 10% magic damage and has a special attack that makes you hit x2 (one hit, no two separate hits). Make it require 65 mage to use and maybe add a rune saving ability.
Shields: It seems unfair that mages and rangers need to fight 3 bosses located in the wilderness to get a bow compared to the tzhaar one, which can be obtained in karamja by killing medium-leveled monsters. Either make them better or easier to obtain, like making them single drops. Otherwise mages and rangers are last.. again!
Other idea:
- I though of a nice idea the other day, give the lava dragon a new rare drop that is not the dragon pick, but it's own unique drop. It would be lava scaled, which could be used to create a lava book when combining 100 of them with a book bought from the librarian in varrock (requires the dragon slayer andcould be around 100k). This book will give the player infinite fire runes and add some greate bonuses to mage. It could be a great level 70 item that incentivates the use of the wild and further expands the mage skill.
20-Jan-2014 06:48:18