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Nac Nak
Feb Member 2021

Nac Nak

Posts: 1,141 Mithril Posts by user Forum Profile RuneMetrics Profile
Here are some adjusted stats for the new shields, I think as mid-tier equipment these not only are better suited but are more balanced in overall gameplay. Especially since ranged is a little OP in PVP atm.

Please consider these stats for the new 'mid-tier- shields instead:
_________________Attack_______________________Defence
________Stab_Slash_Crush_Magic_Range/_Stab_Slash_Crush_Magic_Range
Range___-12___-12__-12___-8____+5/___ 0____0____0____+17___+45

_________________Attack_______________________Defence
________Stab_Slash_Crush_Magic_Range/_Stab_Slash_Crush Magic Range
Magic____-8____-8____-8___+10__-12/__+45__+52__+43___+3_____0

Currently your Range shield has +32 magic defence, which is far too high, in fact it's higher than what the Spectral spirit shield had! I also don't think that the Range shield should be better than Zammy book for training (Zammy book also has no defence and isn't terribly cheap, also it's unsellable). Range simply needs an offhand that grants a nice magic defence without an offensive range penalty. Range already gets huge attack bonuses from everything; Melee gets most of its attack from weapons; Magic gets most of its attack from its armour; Range gets very high bonuses from both its armour and its weapons already. Keep in mind your +12 range attack is more like a +14 when switching from a rune kiteshield; a +17 when switching from a DFS; and a +22 when switching from a crystal shield.

The Magic shield with its current stats devalue the Mages' book by quite a bit. Not only will it lose its title of "Best in slot" for magic defence (which I'm ok with as long as it's by a smaller margin ex. my altered stats) from the Range shield by over twice as high of a bonus, but the magic shield has nearly as high of a magic attack and significantly higher magic defence as well. No magic shield has ever had higher magic defence than magic attack either! (Arcane/Farseer/Mages' book)

20-Jan-2014 03:52:33

Reminiscon

Reminiscon

Posts: 3,528 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
NO Wildy Updates please. In fact, I plan to vote NO on all of these questions except:

1. Agil shortcut.
2. Black Arm/Phoenix chat
3. Chat Channel login
4. Total Lvl display
5. Bank spaces.

I would also like to see the Player Pack from Aug 2007 voted on. Thank you.


Translation: I'm a Skiller.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

20-Jan-2014 03:53:47

Baby Turtles

Baby Turtles

Posts: 46 Bronze Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Here are some adjusted stats for the new shields, I think as mid-tier equipment these not only are better suited but are more balanced in overall gameplay. Especially since ranged is a little OP in PVP atm.

Please consider these stats for the new 'mid-tier- shields instead:
_________________Attack_______________________Defence
________Stab_Slash_Crush_Magic_Range/_Stab_Slash_Crush_Magic_Range
Range___-12___-12__-12___-8____+5/___ 0____0____0____+17___+45

_________________Attack_______________________Defence
________Stab_Slash_Crush_Magic_Range/_Stab_Slash_Crush Magic Range
Magic____-8____-8____-8___+10__-12/__+45__+52__+43___+3_____0

Currently your Range shield has +32 magic defence, which is far too high, in fact it's higher than what the Spectral spirit shield had! I also don't think that the Range shield should be better than Zammy book for training (Zammy book also has no defence and isn't terribly cheap, also it's unsellable). Range simply needs an offhand that grants a nice magic defence without an offensive range penalty. Range already gets huge attack bonuses from everything; Melee gets most of its attack from weapons; Magic gets most of its attack from its armour; Range gets very high bonuses from both its armour and its weapons already. Keep in mind your +12 range attack is more like a +14 when switching from a rune kiteshield; a +17 when switching from a DFS; and a +22 when switching from a crystal shield.

The Magic shield with its current stats devalue the Mages' book by quite a bit. Not only will it lose its title of "Best in slot" for magic defence (which I'm ok with as long as it's by a smaller margin ex. my altered stats) from the Range shield by over twice as high of a bonus, but the magic shield has nearly as high of a magic attack and significantly higher magic defence as well. No magic shield has ever had higher magic defence than magic attack either! (Arcane/Farseer/Mages' book)

20-Jan-2014 04:31:24

whyruhiding

whyruhiding

Posts: 1,218 Mithril Posts by user Forum Profile RuneMetrics Profile
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or... or... instead removing those worlds, make them f2p? getting rid of em= less money spent on server hosting... but if ur going to get rid of them, might as well make them f2p?

trust me u will get more income and players like this, due the fact people will want to try it out


Support with that statement, this is true since the player base will rise and there will be more F2P to join OSRS. I don't think getting rid of worlds will be good because I think might be a waste of time. Its just my opinion :)


I for one support removing 10 worlds, but if that's not what the community wants I was thinking maybe what they could do is instead of removing 10 worlds they could do is change the 2 current f2p worlds to actual f2p worlds and then instead of adding 3-7 f2p worlds they could switch 3-7 current p2p worlds to f2p worlds. That way more people would be happy cuz that way they can bring f2p without adding any extra worlds. and 100% of the people have always been getting on jagex's case to adding f2p so this would make a lot happy.

20-Jan-2014 04:42:10

ashe ketchun

ashe ketchun

Posts: 26 Bronze Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
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The Dark bow only required 60 ranged to use and was a drop from a lvl 90 slayer monster. So why not even the playing field with a Dragon staff! This could be dropped from the Kraken monster.

-
Dragon staff
: This staff allows an infinite amount of air and fire runes to be used.
-
Special attack
: Allows you to double hit with the spell you are using and increases the max hit of the spell you are using by 50 % and uses 60 % special attack bar.
-Examples: the fire blast hits a max of 16, the special attack would allow you to hit 24 twice!

The special attack only works with the elemental spells.

The lowest level pure could be 32 just like the lvl 32 d bowers with 10 hp! But lets face it, this dragon staff could be more powerful down the road just like the dark bow!
And here's how: with the formula i made for the damage that the special attack could do, depends on the 4 basic spells you can use, earth, water, fire, and air.

So later on when you get 75 magic for fire wave, your max hit is 20 and with the special attack, your new special attack max hit would be a possible 30-30.

Even farther down the road, if Jagex decides to add surge spells back into the game. The fire surge can hit 30s with no special magical staff damage boosts or potions or prayers. The dragon staff would allow the special attack to be a whopping possible 45-45!


bump # 3

20-Jan-2014 05:04:56

Panduh

Panduh

Posts: 2,906 Adamant Posts by user Forum Profile RuneMetrics Profile
Sounds great other than how weak the staff is. I have a question, though.

Are revenant like creatures going to be included in the poll? They are on the individual update map, but there is no question regarding them. I am kind of disappointed if they're not going to be polled. :(

20-Jan-2014 06:25:20

Chile
Mar Member 2024

Chile

Posts: 1,418 Mithril Posts by user Forum Profile RuneMetrics Profile
Dragons: As mentioned in other threads, there is almost no incentive to go to this dragons. Killing them will take long, it will require food, armor sacrifice and potions. 85 xp seems like nothing when you take notice of all this. Some solutions to this problem would be a x4 xp when burrying the bones in the area, incentiving players to bring higher level armors to stay there long and increase killing rates.

Staff: The staff overcomplicated magic by adding even more spells, it also costs too much money to use and it would be slow and hit low with no special attack. Instead of adding more unique spells, just add a new staff that adds 10% magic damage and has a special attack that makes you hit x2 (one hit, no two separate hits). Make it require 65 mage to use and maybe add a rune saving ability.

Shields: It seems unfair that mages and rangers need to fight 3 bosses located in the wilderness to get a bow compared to the tzhaar one, which can be obtained in karamja by killing medium-leveled monsters. Either make them better or easier to obtain, like making them single drops. Otherwise mages and rangers are last.. again!


Other idea:
- I though of a nice idea the other day, give the lava dragon a new rare drop that is not the dragon pick, but it's own unique drop. It would be lava scaled, which could be used to create a lava book when combining 100 of them with a book bought from the librarian in varrock (requires the dragon slayer andcould be around 100k). This book will give the player infinite fire runes and add some greate bonuses to mage. It could be a great level 70 item that incentivates the use of the wild and further expands the mage skill.

20-Jan-2014 06:48:18

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