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Dev Blog: Wilderness 2 Thread is locked

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darn im bann

darn im bann

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I think these updates as a whole are really great and could potentially stimulate a lot of activity. However, I don't think we've completely and thoroughly addressed the single biggest concern. If you don't address this concern, I feel like all of this could just be in vain and lead to nothing.

The skillers (or PvMers) need to be able to bank frequently enough for going into the wild for these resources/kills to be worth it for them, while not enough for them to prevent getting PK'd and losing the value, too often. A bank has to be possible or close enough to rely on, while not frequently or close enough to always avoid losing items 100% of the time. If a skiller or PvMer gets killed 3 times in a row you can bet that they'll not want to come back (Unless the possible reward is simply outrageously profitable.) And if a PKer can't get a kill of value or gets low value when he kills the skiller/PvMer, then this will be pointless for them, too.

For example - if a shark is worth 700 ea, and the crabs are worth 1000 ea, the crabs will never be fished. Sharks, you can be close to a bank and have no threat of dying and the lack of running will outweigh the possibility of making 300g more each. On the flip side, you can't have a bank as close as normal, or the PKers don't have a good chance at getting the drops and making the money and being rewarded for a kill.

To be honest, I don't know how to solve this problem, I can only identify it as one.

We can sit here all day and go back and forth on these little tweaks to make it better: Lava dragons here, dragon pickaxe there, KBD lair tele - whatever we want.

But at the end of the day, if we don't solve this concern, I think this will be an update done in vain and none of the rest will matter.

17-Jan-2014 23:34:11

Reminiscon

Reminiscon

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what about revs? what will they drop?


Revs aren't being added. They existed in Pre-EoC; this isn't Pre-EoC.

Why does everyone want Revs so badly?
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

17-Jan-2014 23:35:17

Andrew Vin
Oct Member 2022

Andrew Vin

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what about revs? what will they drop?


Revs aren't being added. They existed in Pre-EoC; this isn't Pre-EoC.

Why does everyone want Revs so badly?


Because revs were awesome.

17-Jan-2014 23:42:51

Reminiscon

Reminiscon

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what about revs? what will they drop?


Revs aren't being added. They existed in Pre-EoC; this isn't Pre-EoC.

Why does everyone want Revs so badly?


Because revs were awesome.


I think you all forget that, with all these new additions, the Wilderness is going to have too many threats lurking around anyway (eg. those 3 new mini-bosses) that Revs are just going to make it too chaotic if you throw them in with the rest of the updates. I think the Jagex mods know that.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

17-Jan-2014 23:46:05

Eat 4 gainz
Apr Member 2023

Eat 4 gainz

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Great ideas for the wild!! Very excited!

This is related to Slayer, but something I didn't see proposed.

Can we have the option to pay slayer points, in order to unlock higher level Slayer masters, despite not having the combat requirement? Some of us, especially pures, who enjoy Slayer but don't want to raise our CB level as much, are stuck killing weak monsters. I think with the new slayer point system, it'd be fair to be able to unlock the next slayer master, with a certain amount of points. Like 100, 200, 300, etc

17-Jan-2014 23:53:08

Chikn Nug

Chikn Nug

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i would like to see some of the old pk hot spots such as the dark warriors castle, varrock wildy area, and especially the mage arena area brought back to their former glory along with this wildy update or a future update.

my thought is instead of making high risk worlds like people have been asking for i suggest making these pk hot spots high risk areas where protect item cannot be used and all items will be dropped skulled or not.

i feel like this would not only bring the wildy back to life but also the old pk hot spots that people from the older pk days used to go to.

17-Jan-2014 23:56:47

Ole Johann
Dec Member 2023

Ole Johann

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Some guy posted a suggestion on the other page where each teleport has 1 charge and if you use it you need to play that specific minigame to recharge it. So if you used castle wars teleport, you wouldn't be able to use it again until you play a game of castle wars, but you would be able to tele to the other ones.. say trouble brewing straight away without the 20 minute cooldown, but once you teled to there you'd have to play trouble brewing to get your charge back.

This would remove all room for abuse (unless people would play the minigame for that one charge.. in which case, isn't that serving it's purpose?). For the "shorter" ones like NMZ it could be changed to gain so many points in a rumble to get your charge back, etc.

It's a good suggestion that i'd like to see implemented and there would be no room for abuse while still serving its purpose.. What do you think of this way?

Someone elses suggestion not mine, alot of people seemed to like the idea on the minigame grouping topic... Should be done this way IMO


This is how the teleports should work.

18-Jan-2014 00:03:39

Andrew Vin
Oct Member 2022

Andrew Vin

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what about revs? what will they drop?


Revs aren't being added. They existed in Pre-EoC; this isn't Pre-EoC.

Why does everyone want Revs so badly?


Because revs were awesome.


I think you all forget that, with all these new additions, the Wilderness is going to have too many threats lurking around anyway (eg. those 3 new mini-bosses) that Revs are just going to make it too chaotic if you throw them in with the rest of the updates. I think the Jagex mods know that.


Exactly. More chaos is good. :3

18-Jan-2014 00:16:26

Foe Or Foe

Foe Or Foe

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Question: Would you like us to upgrade the Wilderness to the basic level as featured in the latest developer blog called “Rejuvenating the wilderness 2”?

To be honest... I only go to the wilderness for treasure trails or green dragon task. You got any idea how it feels to wear your best armor and have someone rush you and kill you in 2 hits at just lvl 10 wild (green dragons)? I don't stand a chance. Period. And neither do skillers. After his update, the only people who will gain anything out of this are pkers. As a non-pker, Idc about the update, just don't make any of these new monsters appear on my slayer tasks. Thanks.

~~ PRO RECOMENDATION FOR HUNTING IN WILDY~~

MOVE THE RED CHINCHOMPA SPOT TO KBD LAIR, REMOVE TELEPORTS FROM LAIR BUT NO PVP UNTIL BACK INTO THE WILDERNESS.

This will benefit ALL sides, especially skillers. Encouraging community events to form for PvE, Pking and skilling. Groups of people would kill the KBD for loot. Skillers will hunt red chins for more profit and xp. Both parties will endure damage, forcing them to bank where the pkers will await their plausible demise? :D

Tell me what you think. I expect hate, but whatever.

18-Jan-2014 00:16:46

Zerk Lust

Zerk Lust

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Agreed with the other poster up there, all these new items/resources are fine but the bank is still way too far away and could make all of this pointless. There needs to be some method of noting dragon bones, hides, ore, fish, logs, etc in the wild or skillers just won't bother because there are places quicker to a bank. Kind of disappointing there is nothing about this in the blog.

The only thing that's notable is the ents and chest but what about the other things? Noone is going to bother with those if you have to take a 5 minute bank break constantly


mage bank isnt very far away

18-Jan-2014 00:18:19

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