I think these updates as a whole are really great and could potentially stimulate a lot of activity. However, I don't think we've completely and thoroughly addressed the single biggest concern. If you don't address this concern, I feel like all of this could just be in vain and lead to nothing.
The skillers (or PvMers) need to be able to bank frequently enough for going into the wild for these resources/kills to be worth it for them, while not enough for them to prevent getting PK'd and losing the value, too often. A bank has to be possible or close enough to rely on, while not frequently or close enough to always avoid losing items 100% of the time. If a skiller or PvMer gets killed 3 times in a row you can bet that they'll not want to come back (Unless the possible reward is simply outrageously profitable.) And if a PKer can't get a kill of value or gets low value when he kills the skiller/PvMer, then this will be pointless for them, too.
For example - if a shark is worth 700 ea, and the crabs are worth 1000 ea, the crabs will never be fished. Sharks, you can be close to a bank and have no threat of dying and the lack of running will outweigh the possibility of making 300g more each. On the flip side, you can't have a bank as close as normal, or the PKers don't have a good chance at getting the drops and making the money and being rewarded for a kill.
To be honest, I don't know how to solve this problem, I can only identify it as one.
We can sit here all day and go back and forth on these little tweaks to make it better: Lava dragons here, dragon pickaxe there, KBD lair tele - whatever we want.
But at the end of the day, if we don't solve this concern, I think this will be an update done in vain and none of the rest will matter.
17-Jan-2014 23:34:11