Oh, I loved the achievement diaries. But make sure hard and elite rewards are better this time around for more than just skilling use. Elite Enhanced Excalibur from the Seer's Diary should have been more powerful in terms of stats given the time and money it took to unlock.
Take a look at this:
92 Herblore
80 Cooking
85 Fletching
76 Fishing
75 Firemaking
70 Defence
70 Prayer
60 Woodcutting
83 Magic
73 Smithing
Those are only some stat reqs for the hard/elite Seer's Diary. The rewards for that, and all the quests and previous requirements as well, were:
Seers Headband with some various skill related boosts and perks, all of which are relatively low level oriented, and Enhanced Excalibur, which is a rune longsword that can use 100% of your special attack bar to heal 20-40 health every 5min, which isn't that useful when you can just take five minutes to bank and speed things up with offensive specs instead. Time is money.
Just because these things don't always have set combat level/stat requirements doesn't mean they should be noob tier crap that's only useful for skilling. I'm not saying it should be "best in slot god tier yolo faceroll through everything" level, but at least viable. I'm just saying it should really be considered the amount of time it takes to unlock these things, and that their stats and effects should reflect that. Like, why do 20 quests and train 10 skills, and then do 40 achievements to get some adamantite tier bankholder that's only good for some low tier resources every now and then when you can just casually train for a week to get melee 70 stats and gear and make resources yourself.
That said, if there are higher tier versions which don't have utterly worthless stats, they should have stat requirements, so there isn't a level three wandering around with some Elite Sword of Kandarin and smacking down all who oppose him (under level 15).
Now we wait for some snarky little twit to make an edgy reply and act like he's made a counterpoint.
07-Nov-2014 21:04:12