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Death Mechanics Clarification

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Fe got

Fe got

Posts: 112 Iron Posts by user Forum Profile RuneMetrics Profile
Threat said :
I could have sworn that the last announcement about the 30-minute timer said it was removed? So it's been here all along, or was it added alongside Corp?


They introduced it again a week or so agao. It wasn't really advertised, just a small little excerpt at the bottom of a news page. "In other news..."

20-Oct-2014 22:25:15 - Last edited on 20-Oct-2014 22:25:27 by Fe got

Threat
Sep Member 2020

Threat

Posts: 10,054 Opal Posts by user Forum Profile RuneMetrics Profile
Fe got said :
Threat said :
I could have sworn that the last announcement about the 30-minute timer said it was removed? So it's been here all along, or was it added alongside Corp?


They introduced it again a week or so agao. It wasn't really advertised, just a small little excerpt at the bottom of a news page. "In other news..."


Thanks :)

21-Oct-2014 00:01:27

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21-Oct-2014 04:12:23

27nuke

27nuke

Posts: 37 Bronze Posts by user Forum Profile RuneMetrics Profile
Shieldbreak said :


Besides that what is the point of a combat level requirement when it was only there to stop looters but no need of it as no loot can be looted from there.


^^This^^ If you want to stop looters, this death mechanic does that. Not that it fixes the issue with disconnects, but then I guess you can't have everything. And I don't get what's the big deal about stopping looters. You don't want looting, poll gravestones.

But back to the main point. What's with the combat requirement for corp already? If I want to take my lvl 3 skiller bossing, why do you care? Lvl 126 players can and will loot if the guy next to them dies at corp. What difference does it make who gets the loot?

21-Oct-2014 04:17:07

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