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Dev Blog: Poll #26 Revisited

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IowaCrazies

IowaCrazies

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@warlock

Ya veracs is useless, who would pay to use this ammy with veracs?

I agree that they made ahrims useless, after all you do have to be wearing the full set and the amulet (which people don't seem to realise for some reason)

I still think that torag's hammers need a buff, without offensive capabilities they won't be used much. The animation does hit twice, why not make the hammers do 2 hit splats? (At a slower speed maybe?)

The guthans suggestion of healing more per hit is by far the best i've seen yet but i'm afraid that everyone will use this and the amulet will become too expensive to use with the other sets. (because all of them will be used up by tanks at bosses)

08-Oct-2014 16:30:22

Galactic gun

Galactic gun

Posts: 32 Bronze Posts by user Forum Profile RuneMetrics Profile
MAN WHAT IS GOING ON !


i Think the barrows stuff needs a major revamp, but the amulet should be more meaningful and not another magic short bow scroll (i)... Please stop making things weak, if you make everything slightly more powerful then it will all balance out and work out.

08-Oct-2014 19:56:51

Ferocire

Ferocire

Posts: 10,978 Opal Posts by user Forum Profile RuneMetrics Profile
Being able to autocast ancients with the full set is nice and all..but it is still insufficient.

The problem with Ahrim's is that a mage loses out on too much mage attack and defense, with the lack of defense being the main problem.


Based on my experience as a mage pker-I'm quite sure that in order for full ahrim's to be worth using..the set effect would have to be a 60% damage boost or something. Otherwise, anybody would have far more dps then the mage would due to full ahrim's lack of def due to not being able to use a helm and shield.

If the staff wasn't 2h, the suggested set effect would be perfect though but then we'd have consistency issues.


EDIT: Before anyone mentions farcasting-that only works in safe pvp and at places like barrows. In risked pvp, it is counter productive. A farcasting mage will barely, if ever get kills as everybody will just run/tele or activate overheads against them. If a mage is actually interested in getting kills, they HAVE to fight at melee distance.

Some alternative ideas for Ahrim:

-Chance of decreasing damage of opponent's attacks by a certain percentage for a short time.

-Chance of inflicting opponent with a strong poison that rapidly deals damage

-Chance of slowing down opponent's attacks for a short time

-Chance of spells having a minimal hit for a several seconds
OSRS Mage Tank.


Believe magic to only be for support? Think again. It's just as valid of a Pking style as melee and range is.

08-Oct-2014 21:45:48 - Last edited on 08-Oct-2014 22:35:34 by Ferocire

Sponge boyy
Mar Member 2021

Sponge boyy

Posts: 11 Bronze Posts by user Forum Profile RuneMetrics Profile
Sketch. Jagex, how come you took off the F2P material? Did you think it would lead to REAL F2P? That's what we need to restore our community, a real F2P, to give real new players a free no obligation chance to enjoy the game we have all loved for years. Jagex! This is the right thing to do!

08-Oct-2014 22:54:21

Ghostoo666

Ghostoo666

Posts: 1,676 Mithril Posts by user Forum Profile RuneMetrics Profile
People are having the same misconception as always. "Wow these effects are crap" or "These effects are way too overpowered." They're not trying to make the barrows effects the new meta, they're trying to make them a viable niche choice (because as of right now, ahrims karils and torags are absolutely useless). Making them good would upset the people worried about the integrity of the game, making them bad is ok since we're not trying to change the mechanics of the game too much anyway. For Jagex and Oldschool, it's better to undershoot than to overshoot.

With that being said, a lot of people are saying the 3 good sets (Dharok/Verac/Guthan) don't need to be touched. Here's some facts:
-The 3 bad set effects are not going to change, they will remain as they always have. We aren't going to poll to "change" these
-What we're polling are "extra" effects to the sets, and you can't give extra to the 3 bad ones without giving extra to the 3 good ones
-The "extra" effects to the 3 good sets should be (and effectively are) negligible. Don't complain about verac and guthan having bad effects, that's the point. They're good so we're trying to give them "extra" without really effecting them at all
-The amulet has to be a pain in the ass to get (ie why it's degradable) or else you'd actually be able to reliably use these new effects. It's a work:reward ratio making it ok for some things to be a little overpowered since these aren't effects you'll be able to reliably choose to use.

Someone was asking about the Torag effect. This, like Dh, will be persistent. You don't "build up" defence levels. Much like Dh persistently raises your strength reversely proportional to your hitpoints, Torag will (with the amulet) do the same to defence. Attacking with Torag (much like with Dharok) will never "activate the effect", it is persistent while the armor is worn and will remain persistent until otherwise. You can even swap out armor dynamically much like pkers do for Dh.

08-Oct-2014 23:16:11 - Last edited on 08-Oct-2014 23:18:07 by Ghostoo666

Ghostoo666

Ghostoo666

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Let's talk about integrity for a moment so we can see what effect on the game each extra effect would have.

Guthans is useless but people have been talking about extra healing for each hit. Even if it gave so much as 2x healing, i doubt it'd be used much for guthans. Most people that use Guthans simply swap it out to heal up then back to their regular gear. Carrying an extra (expensive) amulet to swap out to just to heal a little faster wouldn't be worth it to most people. The only people that'd actually use extra healing with Guthans would be people using Guthans at bosses, anywhere else it wouldn't be effective.

Karils is good. The effect and xbow speed outweigh the insignificant 3 less range bonus that the coif gives over an archer helm.

Ahrims was fine at 2x damage splats at a 25% chance. In AoE circumstances we've already agreed it would only hit the primary target twice, and as mentioned in Guthans, swapping out an extra space of an amulet and risk wouldn't be very viable in PvP situations. If you are doing that, then you deserve the boost you get.

Torags was fine with the attack speed but i also really like the defence idea. Torags is perfect where it's at, just make sure it's very significant.

Dharoks is negligible, hardly anything. Nobody fights primary Dh axe anyway, amulet will always be lost even on unskulled. Risk outweighs reward of doing 3.4% extra damage (that's 15% times the 1/4 chance). Definitely balanced.

Verac.. change it back to restoring praayer. Make it really low. Remember, afk with it will be ok. Veracs is crap and **you're still paying for the degrading of the (expensive) amulet and the full set.** Go ahead, sub out ppots for full veracs + amulet, I assure you the latter option will be much more expensive and not worth the less inv space. Would only be viable in places you already take veracs to.

Also, stop calling the amulet useless. It does give the same stats of a glory so really you're not missing too much.

08-Oct-2014 23:36:21

Ghostoo666

Ghostoo666

Posts: 1,676 Mithril Posts by user Forum Profile RuneMetrics Profile
Going Global said :
so i can either wear sot* and occult or wear ahrims....

errrr no thanks. amulet idea's are terible now. I would of voted yes before all the changes to it, sucks now


Don't vote No because "it sucks". Vote yes. We're not trying to make it better than existing content. You vote no to things you don't want in the game, not to things that you wouldn't find useful.

Just because you won't use it and don't like it doesn't mean it doesn't deserve to be in the game. We want *very subtle changes* to the game, not ones that make barrows the new best armor.

09-Oct-2014 00:45:17 - Last edited on 09-Oct-2014 00:45:34 by Ghostoo666

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