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Corporeal Beast - Discussion

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[#ODJBFJQKU]

[#ODJBFJQKU]

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Just an idea I've thought of myself. People are complaining of the wards becoming useless with the implementation of spirit shields but how about we take use of the odium ward and mal ward and with the use of smithing herblore prayer and maybe artisan use to combine the ward to create the new shields creating demand for the wards.

The spirit shield would no longer become a drop and neither the sigil. Instead the corp would now drop the holy elixir which would be used as an unfinished potion and would require an urn (divine,spectral,Elysian,arcane) and with 90 herblore would now create each different elixir. Now the wards come into play. Bringing the ward along with the elixir into the deepest part of the wilderness the volcano and dipping it into the molten lava will bring the shield into a malleable state and now will be used on a new ornate anvil in the wilderness with a smithing level of 90 to create the unfinished arcane ward divine Elysian and spectral wards.

The shield will currently have the same stats as a normal wards/obsidian shield but graphically will be missing the design of each shield. Now you take the unfinished shield and bring it to an alter and combine the elixir and the ward with a prayer level of 90 to complete the shield.

Just an option to keep the shield from completely making the shields useless.

28-Jul-2014 00:31:54

[#ODJBFJQKU]

[#ODJBFJQKU]

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
And the shield isn't too much more op than the dfs. This comes from someone who pled long before the shield came out and until the eoc was implemented. It's pretty simlle don't fight the divine if you don't want to. But the shield was op in the Pvm aspect of the game. Players could take the shield into multi but it's easy to smite someone with it in multi and single.

Most of the people posting it were saying that the shield was op were more than likely to be 100 cmb and didn't fight vs the divine daily.

28-Jul-2014 00:37:23

Phellan
Mar Member 2024

Phellan

Posts: 52 Iron Posts by user Forum Profile RuneMetrics Profile
Can't say I understand the need for any of this myself. The notion that we -need- upgraded and better equipment all the time is not one I see working long term. Where does it stop? Like EoC did?

Seems to me that 'adding new equipment and bosses' has become the go-to strategy for keeping players interested in just about all games. Make the hits huge and intimidating, make the army shiny and godlike. Make big, powerful bosses to fill a player with a sense of accomplishment.

Fine if that's the strategy that's being adopted, go for it. But what about in a year, when people are 'bored' of the Corporeal Beast / spirit shields and are clamoring for something new. You have to keep upgrading over and over to accommodate that style of thinking, and you then risk alienating and dissuading newer players, or those that are not so interested in such things. You end up with a bunch of dead content nobody uses or cares about anymore. That's the point when a game truly stagnates, because it lacks fresh blood and those that remain are simply awaiting the next big thing.

28-Jul-2014 01:49:22

Capt McGee

Capt McGee

Posts: 4,269 Adamant Posts by user Forum Profile RuneMetrics Profile
I'm at a dilemma.

Something powerful like the shields need to come back, but at the same time I don't want anything insane as existing armor and other PvM rewards are going to take a beating in value once the shields become a bit more common.
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

28-Jul-2014 02:35:42

A8

A8

Posts: 2,230 Mithril Posts by user Forum Profile RuneMetrics Profile
adding a combat level requirement is extremely melee-biased. I think an offense requirement would do fine (90+ ranged OR magic OR Atk OR Str)

Honestly, I think a really high quest point requirement would also do the trick better than the combat level would.

No more melee content. At all. Nothing the corp drops should make melee any more powerful than it is. A lot of people are asking for more melee content on the corp (simply because more players use melee) when we just don't need it. Let the other two styles catch up.

I'm still wondering why no one has considered tier 70 hybrid weapons and armors as potential drops from the corp. This game seriously lacks viable hybrid equipment. It would be a gold-mine of new content and combat-mechanics without introducing anything like the EoC.

I'm also extremely opposed to having ultra-rare Ungodly shields in game. A player with a Divine and/or an Elysian has the potential to outperform any other player by miles in all sorts of PvP/PvM. This is the sort of crap we don't want. I could easily imagine divine/elysians being required content for future bosses. Considering how rare they would be, this would effectively bottle-neck almost all players from high-level content (we all remember when those shields were in the billions due to their rarity/demand). Just like overloads/turmoil did. Either make the shields more common of a drop, or make them a step-up on current gear.

Bonus points if you make the new shields addable to existing content. For instance, adding buffs to DFS/Odium/Malediction so that the shields don't devalue them (I'm pretty sure we all know that it's win/win/win if new content adds to old content rather than replacing it)

-Zyr
Jolly Green Giant

28-Jul-2014 03:00:07

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