The problem is, for pvp nobody is going to fight you if you have a divine, and even if they do it doesn't at all help offensively so I really don't see it as "overpowered"
For Slayer/Training all of the shields are basically worthless, considering a rune defender is much better for xp rates... the only eception would be the arcane which the mage bonus is not very significant with the wards already released
So as far as training the shields are basically worthless, and even in pvp situations I wouldn't exactly call them amazing
The main reason why the shields are so valuable is because of PvM...
But consider this:
Pre-EOC you could walk into bandos with a rapier and divine and solo for hours. Now with the best weapon being the whip... most people going to bandos would bring an AGS over a divine+whip UNLESS they are soloing. In a team situation, the divine wouldn't even be much of an advantage compared to what it was Pre-EOC. A team with 3 AGS is going to have a much higher kill-per-hour then three guys using a whip and divine. (As opposed to Pre-EOC where 3 guys with rapier+divine would probably be preferable to three guys with AGS).
So honestly the only place where the shield is really that helpful is armadyl, and maybe sara if you are ranging.
Not to mention you LITERALLY spend millions a day at corp in supplies for a low amount of kills/hr. The kills are slower than GWD, and the drop rates are much worse (1/450 I think it was to get a sigil).
Because of these reasons I do not think the shields should be nerfed
26-Jul-2014 10:13:59
- Last edited on
26-Jul-2014 10:18:46
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