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Corporeal Beast - Discussion

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ArteVulcan
Dec Member 2023

ArteVulcan

Posts: 175 Iron Posts by user Forum Profile RuneMetrics Profile
Slick said :
In this game currently is a very powerful one-handed stab weapon that was not in RS3: The Zamorakian Hasta. I think introducing the beast with such a weapon in the game may be somewhat problematic. Others may not agree though. It's just food for thought.


As explained in the stream, a hasta is not a spear. Therefore, the Zamorakian hasta is still subject to the 50% damage reduction, while the Zamorakian spear is not.

The entire discussion could benefit from this fact being included in the main post.

26-Jul-2014 09:00:03

Elite Cluez

Elite Cluez

Posts: 335 Silver Posts by user Forum Profile RuneMetrics Profile
Enchanced said :
TheMoon Bear said :
I would like to see the shields do something never done before. The thing I was thinking goes like this - Spectral was always kind of used with rangers right? Okay so make it have NO DEFENSE REQUIREMENT but make it have a HIGH RANGE REQUIREMENT and so on you know? I will continue on.

Spectral
- No defense requirement but has a high ranger requirement and gives a larger range offensive bonus than any defense bonus. So your range offensive will be superb but your defense not so much.

Arcane
- No defense requirement but has a high mage requirement. Doesn't give much defense protection but gives good mage offensive ability.

Elysian
- No defense requirement but has high mele offensive attack - to equip you need a higher attack and strength level. Doesn't offer much defense.

Divine
- High defensive requirement and no range/mage/mele requirement. Offers much more protection than every other spirit shield by a lot. It is meant to be a defensive shield while the others are offensive for each type of combat style.


This will give the shields variety and more of a use to stick with one instead of trying to save of for the next one. Also it will keep the price of each shield a lot higher if every type of account can use them. And I mean pures by this. I think pures should be able to use the offensive shields since there accounts are offensive based. And mains that wanna pvm hard monsters use the divine.

I don't know, I liked the idea.

Well I like this idea too.



pures have enough **** and shouldn't get a buff
you are 1 defence if you want better gear get your defence level up!

26-Jul-2014 09:00:42

ArteVulcan
Dec Member 2023

ArteVulcan

Posts: 175 Iron Posts by user Forum Profile RuneMetrics Profile
What I believe will best benefit OSRS with regards to Corporal Beast:
- Cave located in wilderness as it was before.
- No combat level requirement.
- Medium-to-high quest point requirement.
- Spirit shields rare drops introduced with nerfs, but still best-in-slots.
- New high level crush weapon rare drop
- New high level ranged bow rare drop
- Dragon Claws rare drop, but limited to PvM (similar to how trident is implemented).

26-Jul-2014 09:04:55

Gwasball
Feb Member 2017

Gwasball

Posts: 14 Bronze Posts by user Forum Profile RuneMetrics Profile
Please, no. Any other boss except Corp.. Most OP item in the game was divine, 30% damage reduction as long as you had prayer? No, thank you. But if it does happen to be implemented, tweak it. Make it only reduce damage in PvE situations, not PvP.

26-Jul-2014 09:14:30

Cheapnub

Cheapnub

Posts: 1,133 Mithril Posts by user Forum Profile RuneMetrics Profile
Location:
Doesn't matter too much, as long as it isn't located in the live wildy. When corp was first released, the wildy was pretty much non-functional. So there was the option of putting corp in there for the shady atmosphere (cmon, wildy looks all 'scary' and awesome and stuff), without making your players risk getting pkd for regular pvm. I very much like to either see this concept return by offering a (safe) teleport directly to the corp cave, making the area around the cave safe and give a teleport there, or simply move it to some other shady (non-wildy) area. Like a swamp, or maybe the morytania area? Enough death over there to make up putting an ethereal beast there.

Drop:
Personally, I would like to see the spirit shields returned but in a slightly adapted way.
I would like to see the Elysian and Divine shield untouched. They were top-tier, yes. But their rarity kind of made up for it, they were the ultimate godmode gear. The divine could be altered if neccesary though.
The elysian gave a 70% chance to reduce damage by 25% (essentially a 25*0.7 = 17,5% reduction if damage would be distributed equally, while occasionally taking the full hit if you get unlucky). The divine could be changed to soak 20%, instead of 30%? That way it would still be a (slightly) improved ely, but without the risk of unlucky hits (while still using up prayer).

Arcane and spectral:
The arcane was fine, it added a new top-tier magic attack option. But the spectral...nobody really cares about magic defence. The only places where you would want to use that, the ely/divine would simply be better anyway. Besides, what bosses do we have that really depend on magic defence other than arma?
Personally, I would like to see the spectral changed (possibly renamed/recolored as well?) and make it a high-tier ranged attack shield. It would give the rangers some new toy, and would give the perfect arcane vs mage's book and 'spectral' vs odium tradeover. Mid lvl content vs high lvl content.
Stud Unit #1 Elite OSRS Pvm Clan. Undefeated PVM cup winners.

26-Jul-2014 09:32:13

Cheapnub

Cheapnub

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~Continued

Mid lvl content vs high lvl content. The price and rarity of these things would be sure to not render their lower counterparts 100% useless as those will still be used.

tldr: - Elysian: Unchanged

- Divine: Preferably unchanged, but willing to take a consensus of making it soak up 20% damage

- Arcane: Unchanged

- Spectral: Possible rename/recolor and turn it into a ranged atk shield...because nobody really cares about magic defence.


Some people might find the new shields overpowered, but they pretty much have to be. It's the corp, it needs to have awesome drops. As long as we only implement good/rare things, instead of breaking the game, it'll be fine. Stagnation gets boring, and sometimes even the most conservative of people NEED to move forward.


Regarding the Hasta though: I don't quite get how we have to DOWNGRADE a weapon..to make it better. The hasta is unique, and it really is quite a bad move to make your players have to buy both a good weapon and its lower counterpart together. The hasta was meant to be an upgrade, I'm sure everyone can agree to make an exception with this one.
Stud Unit #1 Elite OSRS Pvm Clan. Undefeated PVM cup winners.

26-Jul-2014 09:33:33 - Last edited on 26-Jul-2014 09:34:21 by Cheapnub

The Meat

The Meat

Posts: 34 Bronze Posts by user Forum Profile RuneMetrics Profile
Guys, you may not have thought about this:

Spirit shields drain prayer. And prayer is more expensive in rs07 and there aren't 6 dose flasks.


And get them dclaws in.


Im voting yes for corp and all new fun gear. No quest cape requirement though lol.

26-Jul-2014 10:11:45 - Last edited on 26-Jul-2014 10:14:48 by The Meat

[#0M95RHUI8]

[#0M95RHUI8]

Posts: 14 Bronze Posts by user Forum Profile RuneMetrics Profile
The problem is, for pvp nobody is going to fight you if you have a divine, and even if they do it doesn't at all help offensively so I really don't see it as "overpowered"

For Slayer/Training all of the shields are basically worthless, considering a rune defender is much better for xp rates... the only eception would be the arcane which the mage bonus is not very significant with the wards already released

So as far as training the shields are basically worthless, and even in pvp situations I wouldn't exactly call them amazing

The main reason why the shields are so valuable is because of PvM...

But consider this:
Pre-EOC you could walk into bandos with a rapier and divine and solo for hours. Now with the best weapon being the whip... most people going to bandos would bring an AGS over a divine+whip UNLESS they are soloing. In a team situation, the divine wouldn't even be much of an advantage compared to what it was Pre-EOC. A team with 3 AGS is going to have a much higher kill-per-hour then three guys using a whip and divine. (As opposed to Pre-EOC where 3 guys with rapier+divine would probably be preferable to three guys with AGS).

So honestly the only place where the shield is really that helpful is armadyl, and maybe sara if you are ranging.

Not to mention you LITERALLY spend millions a day at corp in supplies for a low amount of kills/hr. The kills are slower than GWD, and the drop rates are much worse (1/450 I think it was to get a sigil).

Because of these reasons I do not think the shields should be nerfed

26-Jul-2014 10:13:59 - Last edited on 26-Jul-2014 10:18:46 by [#0M95RHUI8]

The Meat

The Meat

Posts: 34 Bronze Posts by user Forum Profile RuneMetrics Profile
The corporal tooth attachment to zamorakian hasta is a good idea too, to boost its stats. After a certain amount of hits you should go to a barbarian who will make it sharp again for an amount of money. I don't know whose idea this was, but I find it good lol.

26-Jul-2014 10:17:32

Check Point

Check Point

Posts: 357 Silver Posts by user Forum Profile RuneMetrics Profile
Personally I think quest cape requirement is a bit hefty. I could see 200 quest points or 100+ Combat or such, but I think the requirements shouldn't be TOO hefty, but they should be somewhat high. 200 QP would be fine for that.

26-Jul-2014 10:30:04

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