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Corporeal Beast - Discussion

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Omfg Sword

Omfg Sword

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
As someone who spent over 1000 hours at corp pre-eoc I am SOOO happy that you've been able to re create it perfectly.

Obviously it won't be the same, a lot of the items we have in 07 are different to how they were back then. In particular Overloads, Zamorakian hasta, Spirit shields in an earlier time frame.

I am someone who would love to see the spirit shields the exact same, but fear that they will not pass the poll. Changes will most likely need to be made. Particularly to the arcane/spectral which would be outclassed by the new wilderness shields we currently have. I think the spectral should offer magic damage reduction and the arcane should offer magic damage increase, both doing 10% respectively.
Making the Divine/Elysian any less than they were will make them useless and not worth the time/supplies to obtain.

The drop, whether it be spirit shields or something new needs to be an equivalent that will be as rare as sigils were and just as equally "overpowered"

Perhaps the corp could be introduced as part of the new elf area and could drop new crystal equipment with damage reduction/addition properties.
The corp needs to drop useful skilling supplies that are difficult to come by or cost alot, and something to replace the large amount of charms previously offered.

Some ideas for drops are:
-Noted battlestaves (100-150 somewhere)
-Noted herbs (Avantoe+)
-Noted Bird nests
-High level seeds
-Noted planks/bars
-A new cape that is equal to the old Ardougne 3 cape (with +6 attack stats, Very rare drop?)
-Elite Clue
-Soul/Blood runes (300+)
-Onyx gem to replace regen brace/onyx bolts (with increased rarity)

I think overloads should be allowed to be used on corp, instanced just the same as in NMZ. Without overloads the supplies (bulk brews and restores) will not be worth the cost.

I think the Z hasta should suffer the 50% damage reduction so that the main weapon used remains the z spear. Being able to use a DFS or a defender will make corp alot easier to kill

25-Jul-2014 12:01:31

Formerly Joy

Formerly Joy

Posts: 2,401 Mithril Posts by user Forum Profile RuneMetrics Profile
P.S:
I noticed that the J'Mods are open to adding "new mechanics" to the Corp.

Warlock has some beautiful suggestions on his thread, if not for the Corporeal Beast, these would be great to work upon for future PvM. I've preached a time too many before that it is time for Elite/Veteran PvM. Warlock has a similar vision.

Quick find code: 322-323-677-65435288

I apologize if QFC's to a related thread are not allowed. I did not find this within the rules and apologize if I have breached any.

25-Jul-2014 12:03:57

Knurft

Knurft

Posts: 542 Steel Posts by user Forum Profile RuneMetrics Profile
Dear Jagex,
I don't usually mix myself in the forum threads, but now with the corp beast on the horizon I feel like adding my 5 cents.

I fear for old content.
Stacking new fantastic stuff onto more fantastic stuff, this will gradually (if not instantly) make old content redundant.

Say, the boss drops a new 'best in slot' mage head. Instead of it dropping the item, make it drop scraps, rather than the item itself. These scraps, in their turn, can be taken to a certain NPC (say Bob in lumbridge) together with (for example) a forgotten barrows item like Ahrim's Hood and a sum of cash. This will make the corp beast rewarding, and compliment barrows at the same time.
Negative side is, of course, that Ahrim's Hood will rise to be the next Guthan's Warspear. Regardless, I have merely used it to state my point, not as a solid and viable option.
This does not have to be the case with every content update, of course, since the mechanics would quickly become worn-out, but most importantly: they become forced and excessive. (And we might even run out of old content :P )

I certainly hope, and honestly think, that the Oldschool team of Runescape also wishes to refrain from creating dead content by implementing thriving content. The trident, for example, gave chaos runes a new purpose, which was great!

This way will be the most balanced and fair option, in my opinion. For the high leveled players will enjoy the new content while (probably) earning a ton of gold, and lower level players will be able to enjoy content meant for their levels at their heart's content, but this time without the negative side-effects that high end content usually brings.


This turned out to be a long-ass post, props for reading ^_^ .

Thanks!

25-Jul-2014 12:04:09

Akastre
Aug Member 2021

Akastre

Posts: 37 Bronze Posts by user Forum Profile RuneMetrics Profile
Great!
Just upload a cave in the wilderness. Having no requirments makes the update seem more natural and like Corps part of the world.
Hes just chilling in his cave- visit if you like and die if you cant handle it.

25-Jul-2014 12:08:31

Aviendha

Aviendha

Posts: 2,814 Adamant Posts by user Forum Profile RuneMetrics Profile
If the original spirit shields were to come back. I'd say remove divine completely and instead have:

elysian spirit shield with original effects.

arcane spirit shield with ranged and melee equivalents
^ now to keep DFS useful for example as best inslot DPS offhand, I would suggest adding an ability to the arcane/range/melee shields. Maybe something like a 10% chance to reflect back 25% damage. That would be in addition to the accuracy boost that arcanes give.

Other possible options to make these arcane shields interesting:
- 10% chance at healing 25% damage received. If this special attack were to be activated then the player would have 5% of their prayer points drained.

- 5% chance that damage received is instead used to heal surrounding players. Would make this a useful tank/healer shield.

25-Jul-2014 12:08:46

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