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Stop TH Promo Oversaturation

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Aldamir
Dec Member 2017

Aldamir

Posts: 1,657 Mithril Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
Realistically these cosmetic tokens become "junk" only because the players make them so.... because they simply don't value purely cosmetic items.

To give "values" to this "junk", of course, Jagex can artificially give it an high alch price or make them dissembled into some rare materials.

However, I think the better approach is to give them some buffs that doesn't affect the economies, e.g., a bonus chance to get cosmetic items like pets drop.


that's where your wrong I personaly have more of one cosmetic item that was 3-4m that's like 200k now because theres more of them than players in game a one use per account item with over re release is going to become junk because theres nobody left to redeem and no way of leaving game

12-Jun-2019 20:56:01

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Aldamir said :
Dilbert2001 said :
Realistically these cosmetic tokens become "junk" only because the players make them so.... because they simply don't value purely cosmetic items.

To give "values" to this "junk", of course, Jagex can artificially give it an high alch price or make them dissembled into some rare materials.

However, I think the better approach is to give them some buffs that doesn't affect the economies, e.g., a bonus chance to get cosmetic items like pets drop.


that's where your wrong I personaly have more of one cosmetic item that was 3-4m that's like 200k now because theres more of them than players in game a one use per account item with over re release is going to become junk because theres nobody left to redeem and no way of leaving game


Do you realize even for 3-4 mil gp a piece of cosmetics they are still very cheap considering an average player can earn an upward of 2 mil gp an hour just from playing causally?

Now, let's look at the "value" of those 3-4 mil a piece cosmetics...

Suppose, somebody buys 15 keys for $5.99 which he can use to buy one month of membership that worths 2 bonds. Let's say one bond sells at 20 mil gp, so each TH key has a "soft" value of 2.67 mil gp.

So, for someone who really hope to have good luck to get a rare 3-4 mil gp worth of cosmetic which he has to spend 2.67 mil gp for, it is definitely not a good idea. It is simply not good "value" for the keys they pay for.

That's the issue. TH players buy keys not for cosmetics, not even the rare and "expensive" 3-4 mil gp a piece ones. They VALUE the stars and lamps a gigantic lot more than the cosmetics and whenever they get a rare cosmetics they just dump them to the GE.

12-Jun-2019 22:49:08

Aldamir
Dec Member 2017

Aldamir

Posts: 1,657 Mithril Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
Aldamir said :
Dilbert2001 said :
Realistically these cosmetic tokens become "junk" only because the players make them so.... because they simply don't value purely cosmetic items.

To give "values" to this "junk", of course, Jagex can artificially give it an high alch price or make them dissembled into some rare materials.

However, I think the better approach is to give them some buffs that doesn't affect the economies, e.g., a bonus chance to get cosmetic items like pets drop.


that's where your wrong I personaly have more of one cosmetic item that was 3-4m that's like 200k now because theres more of them than players in game a one use per account item with over re release is going to become junk because theres nobody left to redeem and no way of leaving game


Do you realize even for 3-4 mil gp a piece of cosmetics they are still very cheap considering an average player can earn an upward of 2 mil gp an hour just from playing causally?

Now, let's look at the "value" of those 3-4 mil a piece cosmetics...

Suppose, somebody buys 15 keys for $5.99 which he can use to buy one month of membership that worths 2 bonds. Let's say one bond sells at 20 mil gp, so each TH key has a "soft" value of 2.67 mil gp.

So, for someone who really hope to have good luck to get a rare 3-4 mil gp worth of cosmetic which he has to spend 2.67 mil gp for, it is definitely not a good idea. It is simply not good "value" for the keys they pay for.

That's the issue. TH players buy keys not for cosmetics, not even the rare and "expensive" 3-4 mil gp a piece ones. They VALUE the stars and lamps a gigantic lot more than the cosmetics and whenever they get a rare cosmetics they just dump them to the GE.


I think your missing the point some have go so far to be utterly usless as nobody can redeem as theres more of that token in game than the player base hence nobody buyin

12-Jun-2019 22:55:16

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Again, "nobody" is buying those cosmetics because demand is far far weaker than supply.

And the reason for the crappy demand is because xp is what the demand is. You can even see from Jagex's Treasure Hunter purchase page, they advertise the reward with an xp star.

To help drive the values of cosmetics up, they must be given some values at least semi-competitive than the xp lamps/stars. Progress boosting garments such as skilling outfits may be one way to do it, and I proposed pet/cosmetic items drop rate boost as a new value-pumping addon to some cosmetics.

12-Jun-2019 23:16:26

Aldamir
Dec Member 2017

Aldamir

Posts: 1,657 Mithril Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
Again, "nobody" is buying those cosmetics because demand is far far weaker than supply.

And the reason for the crappy demand is because xp is what the demand is. You can even see from Jagex's Treasure Hunter purchase page, they advertise the reward with an xp star.

To help drive the values of cosmetics up, they must be given some values at least semi-competitive than the xp lamps/stars. Progress boosting garments such as skilling outfits may be one way to do it, and I proposed pet/cosmetic items drop rate boost as a new value-pumping addon to some cosmetics.
they do but the supply vastly out dose the supply people buy cosmetics gem sack is over 1.8b zombie is over max gem cape 900m odd people buy them but theres some people used to buy use and theres tooo many of them in game people don't buy because thye have look at phats on osrs the supply outweighs the demand that's exactly it

12-Jun-2019 23:43:04

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Aldamir said :
Dilbert2001 said :
Again, "nobody" is buying those cosmetics because demand is far far weaker than supply.

And the reason for the crappy demand is because xp is what the demand is. You can even see from Jagex's Treasure Hunter purchase page, they advertise the reward with an xp star.

To help drive the values of cosmetics up, they must be given some values at least semi-competitive than the xp lamps/stars. Progress boosting garments such as skilling outfits may be one way to do it, and I proposed pet/cosmetic items drop rate boost as a new value-pumping addon to some cosmetics.
they do but the supply vastly out dose the supply people buy cosmetics gem sack is over 1.8b zombie is over max gem cape 900m odd people buy them but theres some people used to buy use and theres tooo many of them in game people don't buy because thye have look at phats on osrs the supply outweighs the demand that's exactly it


Gem Sack, Zombie Walk and a few other cosmetics were artificially inflated in price and since then they were not released again in any promotions. You can see from the GE chart that hardly anybody trade them. If they are released again in any promotions, the price will plummet to ground real quick.

13-Jun-2019 01:10:34

Theos
Aug
fmod Member
2008

Theos

Forum Moderator Posts: 23,574 Opal Posts by user Forum Profile RuneMetrics Profile
Dilbert - I think you highligh an excellent point hat people are purchasing keys for the XP/Lamps primarily.

"To help drive the values of cosmetics up, they must be given some values at least semi-competitive than the xp lamps/stars. Progress boosting garments such as skilling outfits may be one way to do it, and I proposed pet/cosmetic items drop rate boost as a new value-pumping addon to some cosmetics."

- I love the idea of providing some type of "effect" or "buff" from using certain cosmetics. There's conversations often about how weapons and armour can be given different buffs to make these systems more robost. The role of cosmetics in Runescape deserves an overhaul as well; something as simple as having certain cosmetics affect drop rates, or even add a chance of finding XP lamps/Stars while skilling could make these items retain some type of value.

Aldamir raises a great point that there needs to be an exit to these tokens in the game. Oversaturation over time makes them "junk". There are some tokens which are buyable on the GP for 1k - 10k, absolute joke values.
Forum Moderator

13-Jun-2019 13:33:37

Shop_keeper
Dec Member 2022

Shop_keeper

Posts: 643 Steel Posts by user Forum Profile RuneMetrics Profile
Great posts of Theos and others.
I remember there was years ago a suggestion to make you tokens or discontinued items exchange for other discontinued items at a certain exchange rate. Would be a good way to reduce the amount of TH junk.

When SOF got released I was one of not many people who did support this new way of revenue for Jagex. Its a great addition for starting players to pay for a quicker way to level up. And the cosmetics and items you could get are a nice addition to the game. However they should have some value.

Unfortunately TH became a easy way for Jagex to release older promo's and bulk tokens into the game and get more revenue. And at a certain point this became too much. I try to come back to this game at some point but Theos expresses my feelings why I quit the game. The Monetisation of the game (amount of promos, TH junk items) only increases. It should fit into the economy and I have the feeling Jagex think everyone should be able to buy such item for 1gp. This kind of game Jagex creates is not one I would enjoy.
In my opinion a game should be attractive in ways of the game itself and the economy within to make it interesting to play. However Jagex makes old discontinued items a safe heaven to invest, very rare items to have in game. And other nice looking outfits got released all over again so they are a no-go to buy and use because they are junk.
Have you played RuneScape Classic, Darkscape or Chronicle RuneScape Legends lately? No you haven't. They're gone. #AbandonedByJagex

13-Jun-2019 19:57:50

TriIIion
Dec Member 2023

TriIIion

Posts: 175 Iron Posts by user Forum Profile RuneMetrics Profile
Aldamir said :
Totally agree there is way to many tokens in game with nothing to do with them a few have more spare tokens than players on game so there needs to be an exit strategy for them oddments seem to be a good idea a this would stop a huge injection of cash coming into the game I would really like to see this mess sorted out one way or another


because giving tokens an exit will bring trust back into treasure hunter item

tone down over released tokens so even if you get one it can still be rewarding


I support this fully :)


I wanted to bring this comment back up because I've been thinking about this issue and the most straightforward solution I could come up with is the ability to destroy tokens for oddments which Aldamir mentioned in their comment.

There have been a lot of other great suggestions in this thread but I think they could prove to be overly complex to implement. Being able to simply destroy a token for oddments is a "two birds one stone" solution in the sense that it gives value to tokens by offering oddments but also by removing tokens from the game.

For this solution to work effectively and have the most minimal impact on the economy there needs to be a lot of consideration in regards to the number of oddments rewarded when a token is destroyed. I think it should be a flat amount across all tokens with possible variations based on rarity in TH, but not necessarily. Realistically, I don't think tokens should reward more than 25 oddments because as I stated previously it could have a destabilizing effect on the economy due to the amount of low cost, highly abundant tokens.

I'd love any comments regarding this idea because I believe it has real potential. I think the only possible reason it wouldn't be implemented once all the details are ironed out is the potential effect on MTX profits due to more oddments flooding into the game allowing players to purchase more keys using only in-game currency.
Woah... just take it easy man

20-Jun-2019 22:11:21

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